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Childish

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  1. Didn't know that! Everyone I've asked said no - thanks for that! It's really the point that like many pkers, gamblers are often toxic and it shows. In an area that people have paid real money to access, i feel its not an unreasonable request to contain the toxicity and not encourage other players in the area to gamble. (No i don't gamble, but people can be easily led, I've watched it happen in the donator zone).
  2. Big support. It's annoying to see people buying over yell (i do buy over yell, guilty) but its kinda spamming to be honest and I'd rather just have an offer in the trading post. I honestly would prefer a grand exchange set up.
  3. The only thing I can't get behind is the bloodhound suggestion. This is a really nice end-game flex when you finally get lucky with master clues. Takes away the recognition in my opinion.
  4. I think the thieving stall is only intended to be a starter money maker. The point is to work up to other methods such as Heroes and shouldn't be used long term. No support, stall is lazy.
  5. Hey guys! First and foremost, can Zalcano be looked at and maybe slightly changed? I feel that sometimes it can be quite impossible to actually take part (mostly when a mass happens). The rocks fall so often that its so hard to actually get any essence to imbue. For the most part, you click the rock to mine and a rock will fall, you move over one tile and start trying to mine again and another rock falls instantly. I feel that mining even the glowing rock can take ages too - I'm currently 91 mining and even on the glowing rock I can go some time without getting any essence. If there's a mass, this can pretty much ruin the game for me as other people are already doing damage and leaves me only a small chance of helping and getting a reward. I hope that this makes sense, just hope it can be looked at. Other suggestions - - Add a chance at rolling the Herbi pet when hunting Herbiboars. Makes sense. - If you have an open herb sack when hunting Herbiboars, herbs go straight into the sack when harvesting Herbiboar. - Same as above but for mining. When a gem is found when mining, if the gem sack is open, add straight into the pouch. - Auto pick up marks of grace with ring of wealth equipped, could be a donator perk for Super+. - Add seed box to the voting store. - Give Martin the Master Farmer some Love! - Remove the talk option so it's one-click Pickpocket, but remove some of the lower seeds. If im going to pickpocket for hours on end for seeds, im realistically NOT going to need potato seeds lol. - Speed up some skilling by 1 tick - crafting gems is amazingly quick. It would be nice if fletching bows (u) didn't take over a minute to finish an inventory of logs. This could be implemented over a few other skills too. - Add Crystal Implings, please! - Recently there have been many big gamblers in big groups in the donator zone (regular one) this kind of defeats the purpose of ::Gamble and I honestly think it should be contained to there. Can it become a rule you can only gamble in ::Gamble? Any thoughts are welcomed. πŸ™‚
  6. Childish

    Karamja diary

    Support. All of the diary perks should be added and allowed at a certain percentage of achievements complete.
  7. Childish

    Rogues Den

    I don't see a problem with the current rates, I wouldn't support this - however, I will say, even if your suggestion was taken into account, you could have just invested a small amount of time and completed it by the time it was implemented, lol. There's much much harder achievements out there that will take much longer than this.
  8. I would agree with you in the sense of gp per hour, i would say this need to be lowered, in return for the fail rate being adjusted.
  9. I agree with all of these points. There are a lot of suggestions that do seem to be ignored at the moment and its rather off-putting as a player. The snapegrass seeds were rather frustrating for me. I suggested them and they were implemented quite quickly (not sure if this was the back of my suggestion) but it felt almost pointless to implement since they're so damn rare. I don't really want to pay 3.5k per snapegrass, that's just outrageous.
  10. Hello! This isn't an attack on staff, only a suggestion. I was just wondering if we could have a bit more staff input in the suggestions section. It would be nice to know that our suggestions are being considered or straight up rejected. Whilst I know developers are busy, it could be a job for a moderator to compile a list of suggestions and forward them to the developer and let us know that this has been done maybe. Could be a good idea to have two extra sub sections 'accepted suggestions' and 'declined suggestions'. It would be nice to know that our feedback is taken seriously and not lost in the forums. πŸ™‚
  11. Hello! Been trying out Heroes recently (once I hit 93 theiving) and I must say that the fail rate is extremely high and seemed to be a bit too much. I've reached 94 thieving and I get caught every other pickpocket most of the time. Sometimes I get a nice 3 or 4 in a row, but for the most part, its too much. Thank you.
  12. God, I'm 100% with you. So tiring seeing giveaways 1000 times a day - I don't feel that its fair that we would have to toggle yell just to avoid them.
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