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Fergus

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  1. Was me, don't have a bloodveld though. spellbook swapping to thralls and venging more often rather than just pre venging/camping thralls and you can probs improve it
  2. This really isn't a good solution, say for example you're doing nightmare with 8 people (yes it's not realistic i'm just giving the number as a example) that's like 1 item per 8 nightmare kills coming into the game.
  3. Certain equipment and weapons can no longer be removed from the tournament loadout (prevents people from bolt ragging in a hybrid tournament for example). Thank u so much
  4. Yea this x10000. I was stuck playing lms the whole first week over n over to get bolts/sacks everytime I ran out
  5. Disable lms on one of the 2 worlds and have it only available to play on 1 world. This would rotate each day between worlds. It's almost impossible to start a game on world and world 1 is really bad for us eu players. Ornate handle should be tradeable and the ornate gmaul itself untradeable. Right now the ornate gmaul is tradeable but not even available to be searched in pos. Defence isn't capped in lms, brewing up doesn't increase your def level but using a super combat sip does - it shouldn't. Killing someone with 5 or less ppl left in lms gives you bloody key and with more than 5 it gives you a bloodier key atm, this is the wrong way around to how it's supposed to be. Trouver pachment's aren't tradeable, they should be, also same goes for wildy crab teles. I keep seeing ironmen complain about not being able to imbue rings, why not add ring imbues here? That would keep it alot more active. As it stands games dont even start you have to yell for people to come play. Add a lms leaderboard, like the pvp leaderboard but for lms wins/kills - example below Lms was intended to be a good steady money maker to keep it active but most of the items you buy from it to actually make money (ornate handles, parchments etc) aren't even tradeable?
  6. that's me showing what a zuriel's staff does....for the not so knowledgable people like you : P
  7. How are you comparing a magic accuracy buff to me suggesting buffing a items magic damage by 5% lol? Most of these suggestions actually hurt my team more than benefit than them especially the casket ones
  8. No problem with people disagreeing, look at the state of your reasons.
  9. I want what's best for the future of the game. The wilderness boss has 6 unique drops to which 5 are almost entirely useless or have extremely minimal uses. And buffing wildy and resource area xp for your team to run around in max cape as no1 will go to the wildy because you guys will be massed at those spots. - Yep you sure got me bro were massing up to go chop some trees inside resource ! Get off my thread.
  10. Anyone who currently pk's knows that currently the main reason that it's suffering so much right now is because there's only 1 place to pk at, why? Simply put theres no reason for anyone else to be in the wildy other than the 1 pk loc (chaos altar) because there's very few wildy incentives. One of the main things a pker does when he logs into a new server is normally go check out edge and how active it is. Ours is deserted and isn't a great first impression on people joining the server, more on that below. Wildy Incentives Add wildy keys Make resource give significant bonus xp, something like double xp. it's absolutely deserted even with a teleport right to the door. Wilderness slayer needs a massive buff, a significant increase in xp or something, there's still barely anyone doing wildy slayer at all. Shooting star - it's not 07 content but it's a nice event that brings alot of the community together for some nice xp, it spawns every x hours and there'd be a few locations inside the wildy which make pkers/teams fight over control of the star. Some sort of benefit to edge pking, we're 2 and a half weeks into the server there's yet to be 1 edge pker (yes I know most dh fights/brid/nh fights take place at edge pvp) but why would anyone want to d scim rune pk when the supplies cost simply outweights the rune set/bm they're going to get. Weekly/monthly/daily rewards for the most active pkers (total kills). Took this from another server and the top 3 pkers of the week receive 07gp and top 10 would receive blood money(prizes can be scaled back or increased, up for debate etc). General Suggestions/changes Please fix npc aggro, it's so bad. This is so problematic for single pking. Ankous are stupid and even at hobs with 10 people and a cannon you struggle to kill just a solo right now Ornate maul handle needs lowered tremendously from pkp store, to about 200pkp You don't get cash from killing someone with the maul, instead you get the maul and handle. You're supposed to lose the handle n get cash (not sure if this is intentional cause you don't want pure cash coming in this way?) Please add parchments to blood money store lms is too dead and when its not it's world 1 it's active. Rather not struggle to find a lms game for 30 min spamming yell then play lms off ping 5m to parchment is way too much, lower this to 2m, perhaps 2.5m. You also don't get the cash from killing someone with a parchmented item right now. Make wildy crab teles tradeable. Galvek Anyone who's a pker with knowledge know's all the galvek drops are fairly useless or completely minimal use items other than a vls. So here's some changes I suggest. Make vesta spear useable on corp. It's so much rarer than a zammy spear and would give it at least 1 use in the game? If you pk you know zuriel's staff is 10% magic dmg and mainly only used for outlasting because of the extra healing from blood barrage. There's completely zero reason to use it over a sotd or toxic staff given tsotd is 15%, has a spec bar to 1t specs AND you can staff spec if needed to tank. I suggest buffing it to 15% to match TSOTD. This gives it 1 use in the game just like vesta spear and it's to focus with because of it's effect with ice spells The Zuriel's staff has a passive effect which boosts Ancient Magicks combat spells when equipped: Ice spells - 10% increased accuracy. (this is what a zuriel staff does) This still barely makes it better than a toxic staff cause of the less magic bonus it offers and the above points I brought up. (before all the ironmen, skillers and captain jack sparrow jump to no support this one this literally does not effect you at all as it can only be used in wild, i'd like to hear the thoughts of other pkers/teams outside of my own). Stat hammer can stay the way it is so it doesn't devalue Dragon warhammers and morrigan javs axes don't need changed either. Ancient Caskets Ancient caskets were a nice addition, I like them. There's too many multi locations though. Add another 2-3 single spawns. You shoudn't be able to drop the casket. You shoudn't be able to attack someone back with the casket (this prevents boxing with it) When a lower level is attacking someone with the casket, for example, a pure or a lvl 3 in 20 wilderness, any combat level should be able to hit that person off the person with the casket. (this prevents level 3's just boxing the person with the casket and no-one can hit the level 3) You shoudn't be able to log out with the casket (another method to drop trade it)
  11. Vouch for skulled, did my cape first try within 30 min
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