Xp waste
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Posts posted by Xp waste
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Also please fix the bug where you lose half your looting bag items if you die at zulrah. Great ideas though! +1
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Id also add making the rune pouch/bolt pouch keep on death for UIM as its an important space saver. Other than that +1 for everything else!
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@Konar i know that now ( i bought the looting bag day 1). i just bought the pouch though and did not think it would destroy its self.
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So i paid $10 for a bolt pouch on my UIM and it destroys itself when you die. I would like to suggest that to be changed to keep on death. UIM are getting shafted with every kind of storage allowed. Kind of annoying wasting $20 on a looting bag and a bolt pouch to just lose it on death. Any other suggestions are welcome.
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Can we make it so the Max cape doesnt require having the hood to add a cape to it? As an uim i have no way in storing the max cape hood. I cant justify keeping the hood all the time. Thanks
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Can we please make broad arrows atleast sellable for some amount of value. it could be 100 ea for all i care. I would just like to sell the arrows instead of dropping them.
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@November Lets be real. David was in Gnars stream while he was "abusing" the bug. how much more reported can you ask for..
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@November i actually did oak planks to 99 construction. making glass on an UIM is way slower.
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2 hours ago, Sen said:3 hours ago, Kami said:1 minute ago, TheJacob said:
@Chaflie please consider the following proposed changes in regards to balancing mechanics that have been changed during this race:
If changes to the price of planks are made then other skill reworks are suggested to be implemented in order to provide the same benefit to players that took the time to level construction over other skills. Construction took me 20 hours of high APM game play to max.
- Smithing: gold ores sold in blast furnace must be reduced by 90% GP cost (to 100 GP) and restock timer set to 100x gold ores every time the shop resets.
- Smithing: ice gloves made available since smithing was maxed in 2-3 hours prior to any reworks. Estimated maxing time now is 8-10 hours from 40.
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Farming/Herblore: magic secauters made available in order to compensate those that didn't take advantage of ultra compost during x300+ herb runs at 6 patches.
- (The changes to bird runs are amazing for farming, it's just herblore that needs a boost of raw materials.)
- Crafting: loot table for wall safe's restored to its original state on launch.
I am also available on Discord for any follow-ups.
I 100% agree with your post TheJacob!
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Its 10mill for 99 con on a HCIM or normal ironman. idk where 100m came from. ( yes 10m with current oak plank methods).
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why would you tell metas during a race. thats where you guys are nuts for thinking anyone would share that info until after the race.
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17 minutes ago, Ironsky said:
Because it is realistically impossible for them to have grinded all those skills + the 90m gp required to plankmake teaks for 99 construction @Xp waste
there is a way more efficient method for doing 99 construction than needing 90m and teaks. just because people dont know the metas for every skill doesnt mean its not fair.
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how are you going to prove they did that method? and also staff knew about a the construction method for a week before it was fixed.
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I think we should change the way looting bags work for UIM. I dont see how you can charge $12 for it in the store and only empty it by dying with it. Even if you can only "withdrawal" in the wild, that would be way more worth it. I just hate to think i spent $12 on something just to die with it to even "use" it. Any other suggestions are welcome!
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