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Krigeris

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  1. Uhh, I really hope this is a bug and you don't plan to do shady shit like this, I'm guessing a bug because its doesn't seem like the kind of numbers people would believe 😛
  2. I mean I'm not sitting there staring at tables on the wiki, its just simple mental math of ok a shark costs 600 gp and gives 2k xp, its going to cost me X for 200M xp. Most people who have played rs for any serious amount of time, or even p servers have used calculators to see how many actions they have left before they hit a goal...
  3. First of all my biggest complaint is that all of the xp rates change at level 99. Why would you do this? This just makes it super confusing to compare your total xp to an rs equivalent. It would be as simple as dividing the xp rate normally but you make all the rates change at 99 for no reason...making it take like 25 calculations to get a proper comparison to rs total xp. additionally you're making things more confusing for anyone planning to train stuff to 99 and then beyond as the gp/xp and resources required is going to abruptly change at 99, again for no discernable reason. Edit: You said its to make the game last longer for higher rates, and now I totally understand the reason. I do think that lower rates don't need that, if thats the case. Also another small complaint is that 8x is, a weird number? With 10x we'd get clean xp drops that are the exact same as osrs except with a 0 on the end, making it a lot more familiar. 8X sounds so random, like you had 10x originally and decided it was too high or something... I'd much rather have a clean multiplier like 5x or 10x, cause the xp drops will look much better, rather than some random shit like 8x or 80x. Petty I know, but if I'm going to be staring at xp drops for months on end, I'd rather they looked nice and familiar I guess.
  4. Hate to be like this but I've played literally hundreds of servers and most of them are boring enough that I quit within a few hours. So I'm trying really hard to be hyped but statistically, from playing so many shit servers, I can't be hyped on your reputation alone. Can you put out the list of differences/buffs from osrs, game mode benefits, etc? Legit, just put out any information at this point, I wanna be hyped but I can't cause there's almost no information saying how this server is going to play. The discord sneak peak section is only good for people who want visual information, ok cool you got bosses working and custom map areas, thats cool. But you still don't explain anything about how the server is going to play in those pics. People are saying "this is basically 1:1 with osrs", well that on its own sounds boring, what are the boosts from osrs?
  5. Krigeris

    Gambling NPC

    100% support this, I hate how gambling oriented this game becomes for some people. Even if its a simple message that could be avoided by using an alt, it would still remind some people that they decided "its time to take a break". I've seen at least 5 other servers have a gambling cool down npc/option, and honestly with the sweats I've seen on servers with no self control, you should add it. Edit; This also helps the people who get cleaned, make a little money get cleaned, make a little money, get cleaned. Cause eventually they will just quit, however with the option to "opt" out of gambling, they might do that and continue to play.
  6. These are things that keep me sticking around on servers and I think it would do the same for others Rare drop table/supply drops Having all monsters access a table with decent rewards, a combination of supplys, cash, or alchables. More common for higher level monsters. Makes all monsters more rewarding, even ones with mediocre drop tables. Increased alch values for common drops and a "High Alch Price" NPC I think items such as runes, logs, bows, herbs, gems, jewellery should have a slightly above rs alch values to supplement the fact that nobody will buy a lot of that shit on a server. This will make skilling semi-rewarding money wise, and also makes getting misc drops like bad herbs, logs, and unimportant gems/runes slightly more rewarding instead of having the drop tables feel littered with useless dog shit that has no value. This will also make stuff like konar keys, larrans keys, crystal keys, supply drops (if you choose to implement them), and bosses way more rewarding. The NPC who buys stuff at alch value is a must for people who want to do mass skilling and be able to get gp from the ending resources within a private server economy. High alching isn't really a solution when finished resources like arrows and runes aren't worth as much as nature runes. Also nobody wants to high alch 10K bows on a private server. Im not saying this should replace trading, but instead act as a price floor, since many items people never buy are frequent in drop tables and therefor feel like you got nothing as a drop. Skilling Tasks/Slayer Tasks (Alternative) Though ideally, I would rather you just made collecting resources and the regular drop tables rewarding money wise, these are alternatives to that. If you don't feel like buffing the alch value of resources, another way to make skilling rewarding is to have skilling tasks "Cut 150 magic logs" and then a money payout at the end, makes skilling a bit more diverse and solves the problem of many resources not having value by simply giving you gp for collecting them. Also an alternative to having supply drops, similar to skill tasks, is for slayer tasks to award gp based on the combat level of the monsters you killed, this would ensure anything you killed on task would be rewarding gp even if it had a medicore drop table. For example one server I play you get 100 Gp * the combat of the monster you killed each kill on task. It doesn't necessarily have to be that high, but you get the idea. General Buffs These being increased by 1.5x to double are always nice and make things flow better: cannon balls per bar, slayer points per task, pc points, runes crafted, more nests, herb yield (bit op to go too far with that). I feel like most of this stuff fits in-line with the "similar but boosted" theme of private servers. Those are some of the big things that make servers fun to me, what do you guys think? The tl;dr is basically I just want to make sure that skilling and pvm are sufficiently rewarding to those of us who like to build up the bank value.
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