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heul

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  1. https://streamable.com/nwbvtx As we see in this video by Zurphdog, the second the ancient casket holder starts boxing someone, they are completely immune to any damage and danger. If they follow the singles strip all the way down to the border, they are pretty much unkillable. I propose some changes to how the Ancient Casket and the Carrier's mechanics: 1: Ancient Casket holder SHOULD NOT be able to attack anything while they are holding the casket. This will prevent boxing other players and monsters in the wilderness, meaning even if a hobgoblin or another player tries boxing the holder, they can be immideately PJed off to keep on damaging the holder. 2: The non-existent level gap to hit the casket holder should be either a. Back to how the wilderness works for everyone (Wildy level = gap between the maximum and minimum levels that can attack you) b. The attacker should be either the same combat level as the holder or higher (no limit to the max combat level). (The second option is more viable because if a level 3 picks up the casket, there has to be an account that is level 3 + the wildy level. By removing the maximum skill gap, it will stop level 3s picking up the casket and making the run with there being no one with the wildy level + 3 combat level) 3. Having a minimum combat level requirement to pick up the casket? (If a level 3 picks up the casket and a level 3 immideately starts hitting the casket holder, you cant PJ off the level 3 as a max main or even a pure) 4. Changing how the Casket announces player locations. With the game announcing the casket location as "Player has picked up the Ancient Casket in level X Wilderness!" People can keep dropping the casket and pick it back up causing there to be a yell spam. This can be fixed in 2 ways: 1: Make it unable to drop the Ancient Casket. (This can cause a bit of chaos in the community because maybe the person picked it up accidentally instead of their well equipped tanky friend who has enough brews and gear to tank it to the ditch). 2: Make it so instead of announcing it as a yell / game tab text, it is a broadcast similar to these pictures I have made. https://cdn.discordapp.com/attachments/708677355853316128/790553492048969748/1.png https://cdn.discordapp.com/attachments/708677355853316128/790553498000818186/2.png (I have a bit of text in the 2nd link which also has a suggestion in it.)
  2. Only thing it does is lower the cost for PKing by a little bit from the ancient ice sacks and the bolts that we can buy.
  3. World 1 in general is laggy for everyone since it gets more players than the EU world causing it to lag alot.
  4. Is it true that you posted gay porn in the clans admin chat
  5. calls themselves #1 multi clan but ops still make yo mama jokes, the absolute state of their recruits
  6. Ermagerd! Mystery Box? cant wait to get a cabbage out of it
  7. If you die to a PvM death you wont lose the killstreak, if a player kills you, you obviously lose the killstreak and the killer should get boosted PKP so that the higher killstreak guys can have a sort of bounty on their head.
  8. Good idea. If the killstreak numbers dont fit well with the owners: 10. Bronze 20. Silver 30. Green 40. Blue 50. Red Makes the higher tiers less valuable but i would rather have this instead of just nothing (If i kill someone in a red skull instead of a normal skull / lesser skull, i can get more PKP to make the higher killstreak guys more of a bounty than flex)
  9. automated message: #announcements for the countdown!
  10. ty brother thanks brother :peepoWeirdSip:
  11. Username: heulDiscord: heulen#0440Anything We Need To Know? ronalds a nonceAny Clan Experience In Your Past? 6ixth, savages, plague
  12. Discord username: heulen#0440 Do you have any experience when it comes to bug-testing: I haven't been a bug tester but as a player on other private servers, I do test bugs. I have alot of experience PKing and I have a list of things I try on servers I join to see if the mechanics are solid and smooth. How knowledgeable would you say you are when it comes to Runescape/Oldschool Runescape: I have been playing OSRS for 2 years. While Im definitely not the most knowledgable OSRS player, I do play alot of private servers. I am highly knowledgable in the mechanics of PKing and the Wilderness. Runescape username & total level: "heulen " 1604 How do you feel you'd be useful in testing Zaros: Again, I'm very interested in the mechanical side of PKing. I NH PK alot and I would love this new server to have an active PKing and PvP community. Finding and fixing these bugs would not only keep players but attract new ones. How many hours do you plan on spending per week on average testing: This week (16-22 November) I will have alot of free time to bug test most things. After this week my free time will be reduced but not too much and I will still have a couple hours per day to bug test. First week will be around 20 hours a week. Second week will be around 13 hours a week.
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