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Undying

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Everything posted by Undying

  1. Did you expect every single reply to be positive or something? if so you must be new to a forum. I don't support the idea of adding something "challenging" that would take up a lot of the devs time when it has no purpose, as i said, if it wasn't something you could buy from a players service it'd be great, as it'd really then be something you can show off, however that isn't the case, and 99.9% of players would end up paying the service fee like they do for infernal. You're entire premise for the idea was that it would be a challenge and something you can show off once completed. This wouldn't be the case anymore than infernal cape is currently. Therefor my reply was both informed and thorough.
  2. Undying

    PvP

    All i see on yells every day, are pkers flaming each other calling each other garbage. This in of itself is amusing up unto a point and then it just becomes annoying. Yeah, yeah, disable yells or block ppl i know, however i just thought of something that may be rather fun. Why don't we add something that tracks your K/D vs a SPECIFIC players account? As well as allow this K/D to be yelled. For example ::yell !KC 123 and it yells your kills / deaths vs player 123. Currently, everybodys all just "i've never been killed" and "yeah you have i dropped you" etc etc. I think this would be a good thing to add for pkers and they may take fighting a little more seriously instead of using rag gear, which in turn just may liven up wilderness, especially for those who would take something like k/d seriously for bragging rights, and it might make yells a little less toxic and a little more funny. Imagine if somebody is yelling how they're a pk god or whatever, and some guy just yells out his K/D vs this dude and it's like 10-1 or something, it might liven things up a little.
  3. Would be a great idea if you couldn't just pay somebody to complete it for you. Wouldn't really showcase somebodys abilities but rather their cashstack lol.
  4. The idea makes perfect sense honestly. There's already skilling pets to incentivise people to do skilling, same as bossing, at the end of the day slayer is a mix of both worlds and should have the same kind of bonus. I never understood why Jagex didn't add it, considering it's most probably the most common "skill" that all players partake in, my only assumption has been there's too many npcs within to choose from, the idea of making it so only superiors can drop a pet might fix this very issue. The models are already there just needs some work doing, it'd also make them very rare unlike boss pets given the somewhat rarity of superiors. Ontop of this, it'd add even more to the collection log giving those who are completion nuts some bonus's to hunt for.
  5. 100% support. Or just remove the teleport system itself, both would increase the number of players in wilderness, which in turn would make PvP better.
  6. Best way to fix wilderness is remove bounty hunter system. Nobody wants to go into wildy to boss who isn't an experienced PvPr 'cos they know somebody will just teleport right ontop of them, it's not worth it. Atleast if you see a dot running at you, you have a chance to escape, this alone would make wildy more active if PvPr had to actual roam to hunt for kills, this in turn would increase the amount of Pvmers in wildy. the 2b is a good theoretical idea but it'd cause more problems than it'd solve in my opinion.
  7. In theory it's a good idea, but it'd not work. Majority of players would simply take this new found money to gamble, and the loss of items would only increase the price of those items in the TP due to lesser supply, and the same problem would persist, the rich gamblers retain most wealth and no items would get sold. At most it'd be a temporary fix. almost all the other suggestions sound really good though, other than the 2b cash in wildy imo, it's just a different version of the crate, but this would quickly flood game with too much money and that's not a good thing either.
  8. auto tuna and sweetcorn should be a thing, if you use knife on one or the other with a empty bowl in invent, it should do the full 13 (assuming you have enough), or if you use on tuna with a bowl of sweetcorn etc - also the butter churns don't work, only way to get butter for potatoes pre rfd, which is valuable for low xp modes to make good potatoes, currently have to wait until warrior guild access to get cheese potatoes which brings me back to the first half of this comment. empty hands to catch imps aren't needed in runescape yet it is here % too high for diving kit, you can get farm level for giant seaweed in about 10mins into the game, yet it takes you about 4days playtime to reach achievement level needed to buy it, by then you can be 99 on almost all the gamemodes in both farming and crafting, atleast the explor ring has a valid argument that it's ease of access and not essential like the diving kit is. Same with fally shield, by the time you can buy it, why would you need to kill mole anymore you'd be maxed and have no need for the nests. With the achievements, you'd have an easier time doing normal rs achievement lists to earn the item than you would earning the % needed here. wall safes is achievement, to steal gems, yet it takes about 7 hours because of the coin bags you get like 80% of the time. And rouge outfit doesn't give double yield like you would expect it to, so it takes even longer. Would make sense to either massively reduce the amount of gems needed, or remove coin bags from them - considering this would then make it a very good viable way for irons to get gems i'd love to see the latter option added. yak hide crafting isn't coded, it was promised for this update just gone from what i recall, they're 2 really useful items for wintertodt travel option on spirit tree should open teleport menu not chat dialog no tool lep at tree gnome village fruit tree patch, as i recall there should be one there Tree spirits have drop tables but don't work, when you go to chop one of the trees nothing happens, no combination of actions has been successful on my part Ammonite crab agro range is tiny, feel like it should be a little larger than what appears to be 2 tile range, also feels like a few spawns are missing so you cant afk like you can on runescape All of my suggestions are based upon runescape knowledge from pre 2015 which is when i quit, if anything has been changed since that would make any of these suggestions fall outside what osrs currently has please correct me. And the few that aren't i feel would make a good change to the game, having played normal / iron / hc gim and now elite i feel i have a good perspective on the topics i've mentioned.
  9. So much added, very nice update indeed, look forward to trying the new bosses in the near future.
  10. It'll be interesting to see what the changes are in the coming update to the current caskets. However, your suggestion #1 sounds really good, as long as we're talking really rare, like 1/250 - 1/500, you get clues super common or atleast it feels like, i've got about 80 sat in bank and i can never be bothered to grind them out, having a chance to just get the reward casket as a drop while doing slayer would be a nice bonus.
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