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10hp uim

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Everything posted by 10hp uim

  1. 10hp uim

    lootbeams

    Ground items - check highlighted item lootbeams and then add your unique items to highlighted items under item lists.
  2. Let us store custom pets inside poh, like seren, galvek etc, seems only natural. Might not be a big problem for most modes but as an uim i will most likely low alch every custom pet if i'm not able to store it somewhere.
  3. Nothing rude about this. You're right, pures normally do not have access to lunar and it could be considered something that deviates from pures mentality. To be frank with you i don't really know, everyone plays the game they want to play it, and everyone has their own stand on this, for me, i don't pk, i play pure mainly because it's a more interactive bossing experience, you have to be more focused, you can't tank as much etc. Would allowing pures to use vengeance deviate from my view of pures? Yes, because they would get access to something that can make them stronger. Would allowing pures to use other spells do that? I don't believe so, since there's other ways to do the same thing, so it comes down to ehp. Yes, limited accounts are made to play in a different manner. No doubt about that, i'll make my thought process clear; What do i gain from using lunar spellbook? Do i get any spell i can use to finish something that i could not without the spell? No, lunar spellbook allows to do same things you can do without it, just more efficient, in that regard it being a qol is correct. That's basically my mentality behind unique builds. If ''x'' does not introduce any new mechanics otherwise impossible, then it's just the case EHP. @Lasanyer
  4. @L i v i n g @Dripping It is simple, in fact it's so simple that you can go kill vorkath with fresh level 3 account, where's dragon slayer 2 and all other pre required quest stats requirements? Same thing with Zulrah, and many, many other instances. If you think zaros is 1-1 osrs, you're mistaken. There's a huge difference between, making it the same way as old school for the sake of it, and adjusting it to fit the servers needs.
  5. Understandably allowing pures to use vengeance is something overpowered, but disabling whole spellbook full of useful spells, so pures won't be able to use vengeance seems way over the top. As of right now there is a quick work around, but in no way a solution, you can simply level up your defence level to 40 and use the spellbook, but that has some drawbacks; You will have to pay 2.5m every time you wish to reset your defence level back to 1. That might be not a big sum for long term players, but for others that's not something they can manage, especially when you'll have to do it multiple times, quite counter-productive. If you want to use this work-around and don't have a lot of gp saved up, you're forced to rush out a lot of skilling in one go, which is fine for those who likes skilling ( me included ), but not everyone does. If you're playing a pure, you're playing pure. For builds like that It's considered slimy to level up defence again and again and go back to your level 1 defence ''pure''. This one is my personal opinion, not an observation. And of course there are spells where leveling up defence to use the spellbook just does not work, for example using fertile soil for farm runs etc, and yes i understand that there's other ways to do it, but since these spells have 0 affect on fair/unfair point, i don't see why they shouldn't be allowed. As far as i'm aware only these spells should not be allowed to use on a pure: Vengeance Vengeance other Spellbook swap As for implementing this into the game, as i am not a developer i have 0 clue how difficult it might be, while we had a discussion on this in discord, some of the staff members mentioned that it might be hard to implement. If the suggestion is disapproved because of this matter i'd like to know why exactly. Thank you for reading, if anyone has a point to make why this should or should not be implemented, i urge you to do so.
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