Jump to content

Vladdo

extreme donator logoExtreme Donator
  • Posts

    13
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Vladdo

  1. 5 hours ago, Hope said:

    1.) Just did some debugging/testing to make sure everything was correct and it seems to be. I can assure you the rates are nowhere near 1:1 with OSRS and ARE boosted on Zaros. Take a level 76 bloodveld for example. Using the formula on the wiki we get a base drop rate of 1/215 for a key. Then you look at the bonuses you have:

    • 20% if the slayer monster has a slayer level requirement (yes it does)
    • 30% base zaros bonus (everyone gets)
    • 0-10% donator bonus (depending on rank, yours is 6%)

    Ignoring donator bonuses, the total bonus would be 56% of the OSRS rate. This equates to approximately 1/94.

    2.) Corrected some of these for next update.

    3.) Clue bottles are from fishing! But I get your point... Not sure if I want clues in boss caskets or not, kinda redundant because most bosses drop clues to begin with.

    4.) I have fixed dragonite ores proccing this effect for next update. You must still take them to the wilderness volcano to smelt.

    5.) Looked into this a bit and they are not hitting harder than what the wiki states their max hit is. They have similar damage output as zamorak wizards. I did fix an issue where they could proc effects from the god spells they use but that's not much of a damage issue.

    6.) Will look into this soon to see what I can change.

    Thank you for reading it out Hope I appreciate it 

  2. Howdy, I been playing a while now (roughly 200d ingame time), and I've noticed some things that can use some improvements or small updates.

    1. Brimstone key rates. A very controversial topic, since its been said the rates are "buffed" but I've done at least 1000 Konar tasks and the key rates are essentially 1:1 to OSRS rates from what I've experienced. I feel due to this being a private server, it wouldn't hurt having increased rates since everything else has increased rates.

    2. Elite clues. A lot of npc's have elites coded on their drop tables when they should not (e.g Catablepons, Cave crawlers, Ogres, etc). I feel like cleaning stuff up like this will provide a smoother experience for players seeking out content that isn't actually there in the first place.

    3. Boss caskets. One of my favorite additions to the game, I think it would be cool/fun to add a very rare chance to obtain master clue bottles from these, a small bit of unique content, like our dragonite ores 🙂

    4. Dragonite ores. When you mine these with infernal tools, and if it procs the smelt, the ore and bar disappear completely. Would be cool if they smithed the bar on the spot.

    5. Sara wizards from hard clues. These suckers are way too tough for what they are. I'd make them more comparable to the Zammy wizards from the wildy in terms of how hard they hit ya.

    6. Doom tools. I guess I'll keep asking for it, but a small buff to the tools. It takes a hefty amount of items and gp to sink into doom for 1 of these upgraded tools. Yes, they dont degrade, yes they are a combined crystal/infernal tool, but for an endgame player things like crystal shards or smouldering stones don't matter. What matters are the rates and efficiency towards 200m exp. A small percent increase to the efficiency of doom tools would make it actually worth investing into these tools for endgame players, and early game players don't touch these so I really just cannot see how a buff could possibly hurt the game or economy. It can only make it better.

    That's all, thank you 😄 Like I said, small things, but things that stand out to me.

  3. Game force logged me, and I haven't been able to log in since- every time I log in, I see the game for 1 game-tic, then force logs me again. What do I do, and how can this be fixed?

  4. 6 minutes ago, NEEDCONTENT said:

    Support to any of the changes that make mechanics work in their intended ways. The hydra's already have a superior variant in osrs, unless you're saying they just aren't added in zaros at this time

    Yessir, that's what I'm saying 🙂

     

  5. Howdy, just some thoughts and ideas to give the game a little boost in color 🙂

     

    Fix: Addy dragon blood sac (%20)

    - right now, Addy dragons hit massive numbers when doing the blood sac spec, even at 21hp they will hit you for the 21 and whoops! You're dead! Would be nice to fix this to a base 20% like osrs.


    Fix: Vork acid phase immortality

    -As of right now, using dhl or ranged, you cannot kill vorkath while he is in acid phase. You can damage him, yes, but you can't finish him off. Would be nice to code a death during this phase.


    Update: Mossy keys stack

    -Small thing but not too long ago, osrs made it so that mossy keys are stackable. Would be a nice QOL change to add this to our game.


    Fix: Nex public bulb

    -I'm sure we have all ran into this issue -> if there is one remaining player in the lair after a kill, the bulb will not respawn. I feel this could be fixed for a smoother kill/restart transition for better, less aggravating grinds.


    Fix: Kq immunity prayers

    -Another small thing, but in the OG game, you could harm KQ through her prayers, but not on Zaros. If the Keris ever gets added, would be nice to try and smack her up with just that weapon! Fun too, and a small QOL 🙂 


    Fix: "Stop the wyvern"

    -This slayer unlock cannot be undone after you buy it for 500 points, which is a shame to those who want to do the wyvern tasks after getting proper gear for it. Honestly, feels more like a bug right now than anything else.


    Code: Superior hydra

    -Last but not least, it would be cool to see a coded Superior Hydra variant of regular Hydras on task. Switches it up a little!

     

    That's the end of my spiel,  thank you all for tuning in. Take care!

  6. Hi there, 

    With tier 90 townboard, I'm sure many people get excited to unlock boss caskets. The rewards arent too bad, and it's nice to have an addition to slayer caskets after grinding all the way to level 90TB. This excitement quickly fades when you realize that these caskets are their own drops. Although they are fairly common, it's a disappointment when you realize it takes away from rare boss drops over time. My suggestion is making these caskets more rare, but their own separate drop, just like slayer caskets. I feel this would make it more exciting to recieve the drop, and would feel worth it to reach level 90TB. Thanks.

     

    Plorpy

×
×
  • Create New...