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Medic

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  1. Medic

    can't login

    +1 on this, just gone to login and say the same for me ign: Medic
  2. true which is why i said a 10 second teleport timer could be added. just like Dmm in osrs.
  3. Hello all, First of all, thank you for taking the time to read my thread. I apologise in advance for any spelling or grammatical errors. soo.. where to start. Well, I think we all agree that Zaros is a great server but having been one of many players grinding away daily to reach riches, there are a few things really lacking and I would like to speak solely on the Wilderness. in order to keep this thread short and easily understood, please find below points: Change ::50swildy to ::50s for ease of teleporting, but prompt before teleporting to prevent luring. PVP open world & 1.5xp for skillers -- this could be a world where players would be prompted upon login, and all areas are dangerous zones. this could be great as the pvp world would provide a constant 1.5xp bonus which benefits both pvmers and skillers alike. instead of a wilderness casket, a locked casket could spawn in say, Varrock sawmill, Mogre point via port sarim or White wolf mountain etc. this provides the opportunity for both pkers and pvmers to capture the locked chest all while reaping the rewards of claiming a kill or that bonus world xp!. caskets can be unlocked by taking it to a specific location. on this world teleport delays occur giving you a 10 second teleport delay timer. Remove some of the pvp teleports. -- keep the main ones: ::50s / ::mb / ::gdz / lava maze entrance (kbd) / ::easts & ::wests. this give balance around the wildy and then implements a purpose for stamina potions and doesnt allow pkers just to pop up at pvming zones. more likely to bring pvmers into the wildy. Falling Star event and/or similar. -- create an event which provides a source of an item that can only provide a limited number to each player. this prevents clans of pkers mass camping the event as each player can only gain a limited amount and also provides a resourced item in note form to pvmers, skillers and ironman based accounts. come to think of it, give the ironman accounts double the volume compared to other account types. this brings ironman into the "risk zone" of the wilderness. want noted anglerfish? here is your chance ironmen. Wilderness daily task list -- how to bring pvmers and pkers together. well, I have been thinking and so far, I feel that a task list system could be implemented. as we know, the main locations for pkers at the moment are ::mb, chaos alter and revs. lets add a 5 item task list system which would be something like: 1) kill 2 scorpia / 2) kill 70 ankou / 3) slain 50 green dragons / 4) retrieve 100 mahogany planks from revenants / 5) complete 3 wilderness slayer tasks. you will have a 12 / 24 hour limit to complete all 5 tasks and if successful, generously rewarded. galvek is a great opportunity for pkers to camp why not give something back to the pvmers but with risk? this provides more pvmer vs pker content. (happy to put together a list of tasks to be added if this were to be considered and something to cover even the strangest of locations in the wilderness) remember, also adding a requirement to bring (x amount of wealth) into the wildy while carrying out tasks is required. no risk without reward. Bounty Hunter reward shop and points system -- I am not sure if the bounty hunter system is working or not but, I think it may be due to the lack of numbers actually in the wilderness. provide a Bounty Hunter reward shop along with points system to give the pkers something to hunt for. Pkers have tournements, why not add a tournement for skillers/pvmers? -- could set a task each day for the person with most kills of a certain monster or, most of item made or resourced wins a scroll? gives more incentive to play and changes it up abit for non pking accounts. Clan Cup -- i think this is an obvious one however, changes need to be made to bring activity to the wildy and game in respect to pking. this can come at a later date but just noted this down to ensure i do not forget it 🙂 Suggestion by Heulen : Suggestion to Clan Cup: Only verified CCs can enter it. We dont want the leaderboards to be littered with random CCs that have like 2 members (Verified CC: A Clan that has been manually checked and verified that is a real functioning clan that has active and consistent members) Those who specifically wish to pk (clan content) -- make a seperate world, provide a ::pure or ::main command and give new players 10m starter cash. cash cannot be trade and can not be exchanged on death, only items. this world has access to everything worlds 1 & 2 do however, provides a generous startup for those wanting to buy gear to edge pk or pk with this clans. now you may be asking yourself, "wilderness will be dead content as there will be no pvmers?" well, this can be tackled by allowing those who started up on what is considered to be the (Pking world) the opportunity to gain access to world 1 & 2. in order to secure the economy, the accounts created on the (Pking world) would have to have atleast 6 hours playtime to prevent mass account creation and pay back the 10m gp loan they receive on startup. this timeframe should be sufficient enough to allow the eco to remain stable. Edgeville pking & Blood Money -- provide an increased amount of blood money on death. for example, give 15 blood coins per edgeville death / 10 per death beyond 10-55 wildy and 20 blood coins per Bounty Target kill in addition to Bounty points system suggested above. seperate from the above wilderness related points, please can we add a Well of goodwill? we could set a target of 100m gp that needs to be deposited before providing events such as, 10% tob boost / 10% cox boost / 1.5x xp 6 or 12 hour boost. etc etc. just throwing this out there but may require more thought on this for a great money sink and great opportunities. I will continue to think of ideas which hopefully may get considered and thank you for the opportunity. any suggestions you may have, please @me and i will add them. Medic 🙂
  4. Medic

    The Gauntlet

    Support for this. too overtuned and haven't managed to complete yet and I have run plenty in osrs.
  5. To add to this, agree with wilderness xp rates boost. Brings skillers and those looking to achieve a max cape the opportunity to reap the xp boost and the pkers have possibilities of bagging a kill. separately but also related to wilderness activity - bounty hunter system with point shop (items can only be gained by hunting targets down) a skilling related event in the wildy which can only be used by skillers. Set perhaps a 80 mining requirement for a shooter star? Again great for pkers. a world dedicated to starter pking builds. 2m cash is given to players and should they wish to interact with the eco worlds (1,2,3) they will need to pay the 2m coins back - this protects the eco and prevents players making accounts with the intention to trade over wealth.
  6. Discord username: Medic#6658 Do you have any experience when it comes to bug-testing: yes, I actually tested all bosses for vitality, found a ton duplication glitch that could have ruined the entire server and tested many items such as monster aggro box proximity scales, freeze timers, tick delay scaling etc. Cox and tin run testing. How knowledgeable would you say you are when it comes to Runescape/Oldschool Runescape: I’ve maxed pures, mains and skillers ranging from 2006 onwards Runescape username & total level: Bench - just one of my many accounts How do you feel you'd be useful in testing Zaros: I feel I can be placed in any environment to fulfil any task set by the developers. I am keen to get involved within zaros and would really appreciate the opportunity in doing so. How many hours do you plan on spending per week on average testing: depends if I am excepted but I can contribute my weekend which I intend to play the server and also hours outside of my working pattern. thank you for the opportunity in allowing me and many others the chance to apply to test content.
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