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Sitnowpunk

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Everything posted by Sitnowpunk

  1. i wouldent mind 120 200m or even a comp cape being implemented, no reason to not add good custom"ish" updates.
  2. make it a 1v1 area (like on osrs) and i would be all for it. otherwise i fear it is just going to end up as it is on OSRS with clans selling protection or similar.
  3. support. would avoid a lot of scamming when high risking.
  4. support 🙂 this already happens with arrows/bolts/darts so i don't see why not
  5. okay i did not think about that honestly. sure in that case it's 2x the cost of a normal skip so makes sense +1
  6. 1. Slayer task skip scroll - 60 points --> why? 2. Trident re-charge scroll 1k charges 100 points --> sure 3. Mega casket - 120 points, includes 4x times instance tokens, full crystal keys, divine super combat / range potions randomly drawn, or complete garbo. gamble box --> sure a gamble option could be interesting. 4. Master clue auto-complete 850 points - once per week maximum purchase. --> i don't support this. i would like master clues to not be auto completeable to keep uniques valuable. (even uber cant auto complete these) 5. Elite auto-complete 350 points - 8x maximum weekly. --> i don't mind this too much. 6. Warrior ring, Bers ring and Archer ring imbue scroll - 1250 points --> support. (bm should still be the best way imo) 7. Repeat previous task - 150 points -> fully support this one, it's such a nice feature on other servers and i miss it. (Happy new yers!)
  7. id be fine with everything but the pvp weapons. while i dont have an issue with the vesta spear, the SWH should not be competing with the DWH, and swh spec in pvp is strong enough to keep it relevant.
  8. id support most of them. however, the drop rate and COX point boost and the safe wildy caskets however is something i can't support
  9. I would much rather see the temple get added (and also world 3 being reopened) as that would spread out the players per shaman enough for there to be spots for ironmen. Not that instance tokens for it would be bad imo, I just think adding the other spot makes more sense.
  10. Sitnowpunk

    Hot stuff

    I believe this to be a bug, as it should work after you have gotten your inferno cape. (granted it might work if you do the WHOLE cave, but i don't think anybody can confirm that at this point?)
  11. i agree on pritty much everything. I would say however, that the deep wildy in my opinion should be a clan oriented area, where mid/low level wildy should be more oriented to solo players. not that a solo player couldn't go to deep wild for juicy pks ofc. I also think a lot of the reason as to why there's not so much going on in the wild is that there really aren't a lot of incentive for non PVP related players to go out there, my personal viewpoint has always been that the best skilling/pvming should be in the wild as it's dangerous and therefor should have a risk vs reward aspect. at this current moment that's just not the case (as it is on osrs as well), so the pvp issues stated in the OP (outside of the dual arena which I fully support anti scamming rules) might just be that the wild in general aren't worth interacting with outside of clan fights or high risk fights?
  12. i wouldent mind this too much, i do think the % has to be changed a bit though as 20% (even if it requires uber) is quite a lot. mby cap it at 10%
  13. Paypal donations would be nice, the issue lies in how easy chargeback disputes are won over paypal, so i don't believe paypal will be offered in the future.
  14. marry xmas to you too 🙂
  15. It does not have to be blood money. there is more than likely a lot of other stuff they can do, I am not a game designer, I am a player. and as things are right now wilderness slayer is borderline dead content (outside of doing wildy bosses on task) so either something has to be done, or leave it as a piece of mediocre content. EDIT: also blood money will always hold value as you need it to imbue rings.
  16. I don't think that type of rewards are enough to incentivize people to do wilderness slayer. with the BH update people are teleporting to you whenever you do slayer in the wild and of course if your doing slayer your most likely not fighting back. the rewards has to be significantly higher than currently to be worth the risk.
  17. I like this idea, even with the recent buff to wilderness slayer I still think it needs more incentive, almost exclusively because of the BH updates makes wilderness slayer a much harder activity to do. +1
  18. i don't support this, this is my reason. Clues are already much much faster to complete on here than on OSRS, you can practically teleport to every location (or really close to) which means when you have made the hidey holes every clue step will take you approximately 20-30 seconds, this is much faster than OSRS so keeping the same step amount still makes the clues a lot faster on here than on OSRS. no reason to make them faster, otherwise the value of the rare rewards will plummet into nothing.
  19. No support, this is coming from a realism so I know the struggles. We chose the game mode knowing it was limiting in some aspects just like BTW man mode. If you weren't prepared to do the grind there is the normal xp mode which makes it infinitely easier. We knew what we signed up for when we chose realism, and that's what we got.
  20. this is quite a good suggestion in my opinion, not really game breaking or faster xp, just less tedious to deal with Full support 🙂
  21. kinda what slayer said, additionally you can just play the account and transfer duplicate drops over to a normal account to buy scrolls.
  22. thank you 🙂 thieving was one of the skills i hated as well... sounds stupid but its more click intensive than anything else haha
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