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Elite Amish

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  1. Honestly might have better luck doing sire for one / a bludgeon
  2. Great Updates! Nice to see it's a little bit of everything coming in! 🙂
  3. +1 OSRS has Birdhouses as tradable so it should be tradable here as well. He is doing every 99 1 at a time so he can't do crafting to make the houses.
  4. Just to clarify a little bit more. When you're making a solo / private instance there will be a second chatbox asking if you would like insurance for 1 more token, you can hit the decline button and that will allow you to only use 1 token. (If you're using barrows equipment I'd recommend using the insurance as it's more expensive to fix the barrows then it is to buy an addition token. Unless you're an Ironman in which it's always better to not have insurance as Tokens are more priceless on Ironman)
  5. Discord username: Arcane Art#3804 Do you have any experience when it comes to bug-testing: Yes. How knowledgeable would you say you are when it comes to Runescape/Oldschool Runescape: Extremely. I know the ins and outs of OSRS Runescape username & total level: 87 Northwest 1520 (I can't remember the name of my main account but it's close to 2k total) How do you feel you'd be useful in testing Zaros: I feel like I'm pretty effective at finding bugs. How many hours do you plan on spending per week on average testing: 3-10
  6. The seeds are actually super useful as they can be dismantled for 250 crystal shards which is huge for both normal players and Ironman alike (Normal players can create a Corrupt Saeldor by buying and dismantling 4 armour seeds as Crystal Shards are untradeable items) I agree the Armour itself is completely useless especially when taking into account the above information. Unfortunately like Cody said the goal is a 1:1 deal so I can't really support it.
  7. I'm not a fan of changing the interface being in the spell book. However I'd like the idea of being able to bind Favorite Teleports to the other teleport icons. The Monster, Boss, Skilling, etc, teleports currently open the interface to that respective tab I'd be in support of being able to "set" these to whichever teleports we want allowing us to easily left click teleport rather then navigate through the interface (The home would remain the same and right clicking it would be the only way to open the full teleport menu interface once all other teleports have been remapped)
  8. I like the idea of daily tasks a lot but I think Rewarding RAW Experience in the form of lamps is maybe not the best. I believe having something like a 15 min 1.1-1.5 exp boost book (Depending on the difficulty of that daily task) would have more of a Zaros feel to it. +1 to that! As far as the weekly tasks go I'm not the biggest fan as it's so RNG based and we already have similar events being ran on the weekends by staff.
  9. Commander Zyliana doesn't drop the Saradomin's Tear. You're thinking of the Saradomin's Light which is a completely different item. I Strongly Agree with this +1
  10. Elite Amish

    Rocky!

    Please Add the Rocky Recolors! White berries Redberries Poison ivy berries
  11. Navigation to the Altar poses one of the bigger issues (Experience rates are trash but I'd much rather be able to get them in a less time consuming manner) but in terms of the design of the Wrath altar I agree they weren't meant to be for Experience rates, but it's a private server so I figured why not make content that's locked behind some of the highest requirements be more rewarding. Thanks for your input! P.S Dark Essence Fragments by their very design are stackable essence. They are just obtained the opposite way as Daeyalts (Block to Fragments vs Shards to Block) and capped at 108.
  12. At least allow us to set the Mythic's Cape teleport to the Altar itself. Every other rune altar in the game has a teleport to them one way or another (or you can merely buy the runes directly from the shops where as Wraths are extremely limited in terms of acquisition for Ironmen.)
  13. Note: This Post uses the experiences rates of Elite / Realists at x8. As we all know running Blood / Soul runes net the most exp per hour in rune crafting at a whopping 600k-800k exp per hour depending on your method. Shown below is a list of all craft-able runes sorted by the amount of exp each rune gives per essence / dark shard used. Lvl Rune Exp 1 Air rune 40 2 Mind rune 44 5 Water rune 48 9 Earth rune 52 14 Fire rune 56 20 Body rune 60 27 Cosmic rune 64 95 Wrath rune 64 35 Chaos rune 68 40 Astral rune 69.6 44 Nature rune 72 54 Law rune 76 65 Death rune 80 77 Blood rune 190.4 90 Soul rune 237.6 Notice that Wrath Runes which require 95 Runecrafting give a measly 64 exp per rune which is the same as Cosmics which only require level 27 Runecrafting. Seeing as you need a Wrath Talisman which a rare drop from Rune / Adamant dragons OR a Uncommon from Vorkath in addition to needing a minimum of 50 Vorkath kills to even access the altar on Myth's Guild AND you have to run the distance underground to it (it is not accessible in the abyss like every other altar minus the Astral as the Astral has a direct teleport). This makes it the most abysmal rune to craft. As an Ironman obtaining Wrath Runes are a pain the ass with the best method being killing Bryophyta as it drops 80-100 commonly. (Vorkath, Rune Dragons, and Adamant Dragons also drop them but at a much less common rate and not nearly as many) Now that that's been established here's my suggestion. There's an Essence called Daeyalt Essence this Essence is obtained by mining Daeyalt shards in the Daeyalt essence mine beneath Darkmeyer. Daeyalt Essence gives a 50% experience bonus per rune crafted with it and functions as an untradeable Pure Essence that cannot be noted or used on Blood / Soul altars. What I believe should happen is that Daeyalt shards should be allowed to be used in place of Rune / Pure / Daeyalt Essences on the Wrath Altar ONLY. While Daeyalt shards may be infinitely stack-able at maximum efficiency you can obtain roughly 9k shards per hour. I've went ahead and did the math assuming you met the maximum efficiency requirements and factoring in the 50% experience bonus Daeyalt grants, you will be capable of getting 864k Experience per hour with this method. While it may be significantly more AFK then any other runecrafting training method you have to keep in mind it requires 95 Runecrafting which is nearly 70% of the way to 99. This would not only make it the most effective way of training Runecrafting but allow Ironman an effective way to get Wrath runes. Thanks for coming to my Ted talk please vote on the poll and leave any other criticism below.
  14. I think it's not a bad idea depending on how they go about it currently hard contract completions give a seed tier pack between 3-5 which Tier 3 gives 0-1, Tier 4 gives 1-2 and Tier 5 gives 1-3 High seed rolls shown below. Papaya tree seed 1–3 1/8.8 Palm tree seed 1–2 1/8.8 Hespori seed 1 1/8.8 Ranarr seed 1–2 1/11 Snapdragon seed 1 1/11 Maple seed 1–2 1/11 Mahogany seed 1–2 1/11 Yew seed 1 1/14.67 Dragonfruit tree seed 1 1/14.67 Celastrus seed 1 1/22 Torstol seed 1 1/22 Magic seed 1 1/44 Spirit seed 1 1/44 Redwood tree seed 1 1/44 I believe this can be fixed by making all hard contracts give a Tier 5 Seed Pack and locking the high seed rolls to 3 the remaining amount of Medium and Easy rolls will remain unchanged and it's not exactly a game breaking change but allows for contracts to be a lot more rewarding.
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