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Italy

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Everything posted by Italy

  1. The hellhound just isn’t there in the revenant cave should add it.
  2. I stated in the discord adding any random event wont solve a thing, there is ways to lock them behind certain quests like dragon slayer or the knights sword. Also making it so you can't use magic on it to reduce the amount of splashers helping the auto clickers, if the hero gets stuck in an x location it automatically goes back into the spawn location of it. Reducing the amount of gold you get as well, currently you get 2 sets of gold (straight cash and gold pouches) eliminating the straight cash u thieve from the heros will also reduce the amount of gold being introduced into the game.
  3. Just like the slayer/wilderness slayer caskets, having a little message in your chat saying you got a Larran's key they can go pretty easily missed.
  4. Italy

    Suggy's

    I mean technically the clue scrolls are stack able they just have different id's. But the other suggestions are fine. For wilderness slayer maybe an emblem system where you may get an emblem drop randomly and to upgrade it you get another upgrade through wilderness slayer drops or pking and exchange the emblem for blood money depends on the emblem tier.
  5. I was thinking the keys would be like ikov or something where you get them through PvMing you go to x location and open a chest (can look like a larrans chest or something).
  6. Any news on the idea of wilderness keys/ more incentives to actually go in the wild? 2.5k+ players and probably not even 1% of the player base is there.
  7. How will my problem be sorted out with 0 wilderness incentives?
  8. And that 2-3m goes to brews/restores nothing else, for example if you take 12 brews and 4 restores to pking you're already gone 288k lets say you want an average 3-5 fights thats over 800k in JUST supplies.
  9. Even if you get a mystic kill you're down money with just brews and restores.
  10. Don't think anymore alliances are going to happen πŸ™‚
  11. I am not complaining strictly about that/ I am not in a team that spent 8 months mass recruiting for a single wildy boss I am just stating that it's the only wilderness event and it's held in multi.
  12. Zaros and RS share the same issue with there being only 1 active PvP location in deep wild right now which is Chaos Altar/Burning ammy teleport. Here are some suggestions on making other PvP locations active. Buffing Larran's key, Removing raw food from the drop table like raw swordfish/Lobster/tuna etc. Possibly adding potions instead. Supply drops in wilderness slayer or having a separate casket dropping during wilderness slayer having different forms of supplies ranging from saradomin brews/super restores etc to dragon bolts (e)/dragon arrows etc. Wilderness slayer is only good for getting a high amount of slayer points then it's useless. Adding a Treasure chest system to different single locations like Mage Bank, Black chins, possibly east dragons to have more variety in PvP locations. Repairing items on death cost way to much currently when there is no stable way to make consistent gold with the low amount of money making. Barrows repair cost way to much and so do certain items in perdu like mage arena 2 capes (people just go re-do the mini quest and don't even bother repairing) An alternate idea is adding an emblem system in the game through PvP/Wilderness slayer and a tier 10 can be exchanged for X amount of blood money scaling from tier 1-10 Wilderness resource arena should have a hidden buff or more incentive for usage. Currently it's dead content that no1 cares about. The multi boss Galvek that spawns every 3 hours is camped by 1 team and gives no incentive for other players to even try to partake in the event. Going back to the treasure chest system, Ikov has it and the wilderness was pretty active during server peak times. The treasure chests shouldn't as op as ikov's was but still having an incentive to do it.
  13. Italy

    Italy app

    bump for open beta
  14. Italy

    Italy app

    Bumping with videos of beta testing
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