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Minigames expansion


meso dizzy

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 Hello,  

 

 With the addition of completionist cape I think it would be a good time to look into adding more completionist goals into the game like various minigames with new unlockable items. Forgive me if I'm missing any but currently the minigames we have are Pest-control, Hollowed Sepulchre, Staking, LMS, gauntlet, fight caves/inferno, and tournaments. 

 

Suggested minigames to add: 

- Castle wars (although I only see this being really fun/active as a sever event). 

- Gnome Restaurant (as an alternative way to get seed pod and some fashionscape items) 

- *Trouble brewing (this one I really would like to see because the rewards are awesome and it can be played with a small group of friends). 

- Barbarian Assault (alternative way of obtaining barb assault items outside of the slayer shop or other rewards could be offered). 

-tithe farm ( it could be an alternative way of obtaining the farmers outfit or other rewards could be offered like different tier herb boxes/seed boxes based on how many points are spent). 

 

Pros of adding new minigames:

- it gives players something to do together when they're bored of skilling/pvm. 

- It allows new items/rewards to be introduced to the game that players can grind for. 

- Minigame rewards can be a good completionist goal to tie in with the completionist cape. 


Cons of adding new minigames:

- Some minigames like castle wars would only be really active during server events, and a minimum amount of players would need to possibly be added to prevent boosting when nobody else is there. 

-** probably the most major con of introducing new minigames is that some items like the naval sets are currently considered customs. A solution to this would be to allow players to keep these items without having to reobtain them as well as adding an untradeable item like a 'customs voucher' to their account for each custom. Players could essentially use this voucher and select from a list of which custom they would like to replace their naval item with. Once they select a new item from the voucher it could automatically swap the items or just give them the new custom. Alternatively if coding that automatic replacement has any issues the customs voucher could just send a ticket into the staff-team to notify them of what custom the player would like to use the voucher for. 

 

Edited by meso dizzy
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6 minutes ago, meso dizzy said:

 Hello,  

 

 With the addition of completionist cape I think it would be a good time to look into adding more completionist goals into the game like various minigames with new unlockable items. Forgive me if I'm missing any but currently the minigames we have are Pest-control, Hollowed Sepulchre, Staking, LMS, gauntlet, fight caves/inferno, and tournaments. 

 

Suggested minigames to add: 

- Castle wars (although I only see this being really fun/active as a sever event). 

- Gnome Restaurant (as an alternative way to get seed pod and some fashionscape items) 

- *Trouble brewing (this one I really would like to see because the rewards are awesome and it can be played with a small group of friends). 

- Barbarian Assault (alternative way of obtaining barb assault items outside of the slayer shop or other rewards could be offered). 

-tithe farm ( it could be an alternative way of obtaining the farmers outfit or other rewards could be offered like different tier herb boxes/seed boxes based on how many points are spent). 

 

Pros of adding new minigames:

- it gives players something to do together when they're bored of skilling/pvm. 

- It allows new items/rewards to be introduced to the game that players can grind for. 

- Minigame rewards can be a good completionist goal to tie in with the completionist cape. 


Cons of adding new minigames:

- Some minigames like castle wars would only be really active during server events, and a minimum amount of players would need to possibly be added to prevent boosting when nobody else is there. 

-** probably the most major con of introducing new minigames is that some items like the naval sets are currently considered customs. A solution to this would be to allow players to keep these items without having to reobtain them as well as adding an untradeable item like a 'customs voucher' to their account for each custom. Players could essentially use this voucher and select from a list of which custom they would like to replace their naval item with. Once they select a new item from the voucher it could automatically swap the items or just give them the new custom. Alternatively if coding that automatic replacement has any issues the customs voucher could just send a ticket into the staff-team to notify them of what custom the player would like to use the voucher for. 

 

Tithe farm could be good and castle wars for events, but I'm not sure the rest would be used much by players. Thank you for posting!

Edited by Hope
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Great ideas, however alot of it stands or falls with the server being active.

Tithe farm and other solo minigames can be added imo, more variety is always good.

Interesting to see what other players think.

 

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19 hours ago, Hope said:

Tithe farm could be good and castle wars for events, but I'm not sure the rest would be used much by players. Thank you for posting!

 tbh I would love trouble brewing. The naval outfits have always been my fav fashionscape and I'm sure a ton of other people feel the same way. It would be cool to have access to that bit of content as almost every server I've ever played has put a ridiculously high donation price on it 😞 but I appreciate you looking into my suggestions regardless. 

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-Castle wars-

Would be cool to have for events, but I doubt it would attract a lot of people even then. Would love to be proven wrong on this tho.

 

-Gnome restaurant-

Think it could be a cool, perhaps could have som food reward, making it an alternative to fishing?

 

-Trouble brewing-

no opinion

 

-Tithe farm-

Really like this one, would be something that I'd definetly do to get farming up asap. 

c4e48e3b3b5784ed0c6d2afc842c69d4.png

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3 hours ago, meso dizzy said:

 tbh I would love trouble brewing. The naval outfits have always been my fav fashionscape and I'm sure a ton of other people feel the same way. It would be cool to have access to that bit of content as almost every server I've ever played has put a ridiculously high donation price on it 😞 but I appreciate you looking into my suggestions regardless. 

The naval outfits are unfortunately a custom donation item, so cannot be used as rewards in-game.

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  • 1 year later...
On 5/4/2021 at 2:51 PM, meso dizzy said:

 Hello,  

 

 With the addition of completionist cape I think it would be a good time to look into adding more completionist goals into the game like various minigames with new unlockable items. Forgive me if I'm missing any but currently the minigames we have are Pest-control, Hollowed Sepulchre, Staking, LMS, gauntlet, fight caves/inferno, and tournaments. 

 

Suggested minigames to add: 

- Castle wars (although I only see this being really fun/active as a sever event). 

- Gnome Restaurant (as an alternative way to get seed pod and some fashionscape items) 

- *Trouble brewing (this one I really would like to see because the rewards are awesome and it can be played with a small group of friends). 

- Barbarian Assault (alternative way of obtaining barb assault items outside of the slayer shop or other rewards could be offered). 

-tithe farm ( it could be an alternative way of obtaining the farmers outfit or other rewards could be offered like different tier herb boxes/seed boxes based on how many points are spent). 

 

Pros of adding new minigames:

- it gives players something to do together when they're bored of skilling/pvm. 

- It allows new items/rewards to be introduced to the game that players can grind for. 

- Minigame rewards can be a good completionist goal to tie in with the completionist cape. 

Also you can play very interesting mini-games on the platform https://forestcasinos.co.nz/casino-nostalgia/ it's worth your attention.
Cons of adding new minigames:

- Some minigames like castle wars would only be really active during server events, and a minimum amount of players would need to possibly be added to prevent boosting when nobody else is there. 

-** probably the most major con of introducing new minigames is that some items like the naval sets are currently considered customs. A solution to this would be to allow players to keep these items without having to reobtain them as well as adding an untradeable item like a 'customs voucher' to their account for each custom. Players could essentially use this voucher and select from a list of which custom they would like to replace their naval item with. Once they select a new item from the voucher it could automatically swap the items or just give them the new custom. Alternatively if coding that automatic replacement has any issues the customs voucher could just send a ticket into the staff-team to notify them of what custom the player would like to use the voucher for. 

 

Tithe farm could be good and castle wars for events, but I'm not sure the rest would be used much by players. 

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