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Agility Pet, Marks Of Grace / Hallowed Marks Trade In Option


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First of all, thanks for Zodiac for the idea, which he posted in Standalone cc. Based on how rare the Agility pet is. 

Idea

We thought it would be a good idea to have a NPC (Potentially Grace) who you could trade in Marks of Grace / Hallowed Marks for a chance at the pet. My first thought was 1000 Marks (of either hallowed or Grace) could be exchanged for a 5% chance at the pet, sort of how the inferno cape trade in works. This would give people going for the agility pet something to grind towards, rather than a 10x harder pet than any of the other skilling pets. 

Context

I'm a GIM who has been grinding the agility pet from 13m to my current point of roughly 178m, doing both rooftops and hallowed sep. I've already purchased around 300 stamina pots worth of marks, and 3 full graceful sets, and traded a few for xp prior to 99. I currently have 11,000 marks of grace, and 2000 Hallowed marks after purchasing the hallowed ring (250 marks) & the Dark Acorn (3000). I have little to nothing to spend these on, I can make like 20,000 stamina potions which lets be real is ridiculous, and I aint going to do. 

So for Context over the 3+ weeks I've been going for the pet and buying the things i need / want i would have around 13 attempts (if the 1000 marks per 5% was agreed) which defiantly wouldn't guarantee the pet but does almost give some 'light at the end of the tunnel' and something for pet hunters to grind towards. I know it seems like a insignificant thing to add, but its little things like this that really keeps people around, plus if i have to do one more lap of Ardy i might explode.

More than happy to hear peoples thoughts / alterations they would make, or even reasons why this shouldn't be implemented. 

- MrUnsociable

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On one hand, it'd be a nice QOL addition.

On the other, agility pet is so rare that it's worth grinding for if you're a pet hunter, as almost nobody has it, unlike say a pet boss where most people have one already, or even fishing pet.

 

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It would just be nice for the pet to be in a place where's it's rare but able to be grinded, like most of the other pets, even if it was more rare. Hitting 200m agility (which let's be fair is a pretty dead skill to do for 3 weeks straight) with nothing to show seems a little harse for a rsps. 

I defiantly don't want it too easy with it being a rare pet, just want to make it grindable which atm I don't really think it is. It's almost as if it's get incredibly lucky prior to 99 or its not worth going for. 

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Edit : Or even add greatly boosted odds of receiving your first pet in that skill post 200m. So if you do grind out 200m you're odds are significantly enhanced. This should only apply if you haven't had pet and should only apply until you get first pet. 

Pretty sure osrs has boosted post 200m, but I'm pretty sure Zaros doesn't.

 

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4 hours ago, Lasanyer said:

I disagree with this, pets are rng and agility pet is probably one of the rarest in game. I want to keep it that way, I'd also choose to increase the droprate rather than implementing a system like this.

Getting 1k Marks is not exactly a walk in the park. Pets should be rare but not common that players are going 60m realist or 100m+ exp normal without one.

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1 hour ago, Zaros said:

Getting 1k Marks is not exactly a walk in the park. Pets should be rare but not common that players are going 60m realist or 100m+ exp normal without one.

Agreed, I simply don't like the idea of being able to "gamble" for the pet. If the marks feeling useless is a issue for people Im open to give them a purpose, I just don't want the purpose being a chance to get the pet. 

As I said I'm fine with reducing the droprate, just dont wna change how u get the pet.

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Skilling pets should be only obtainable from grinding out the skill. Don't like the idea either of having a gamble option for a pet, even though the pet itself is pretty hard to get. Takes away value from the few lucky people who got the pet, regardless if they really grinded for it or not. Should the way to get the pet be expanded to have a higher probability? Yes. Gambling for it? No.

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38 minutes ago, BDO said:

Skilling pets should be only obtainable from grinding out the skill. Don't like the idea either of having a gamble option for a pet, even though the pet itself is pretty hard to get. Takes away value from the few lucky people who got the pet, regardless if they really grinded for it or not. Should the way to get the pet be expanded to have a higher probability? Yes. Gambling for it? No.

I think the main idea for the gambling part came from the 2 things I've noticed whilst going for the pet, that being that I have way too many marks, and not enough chance at the pet. Thought this could be a 2 birds with 1 stone, and add a new dimension to a pretty 1 dimensional, boring skill. 

I would still invite people to suggest ways to improve the spend of marks of grace / hallowed marks. Making the pet more common would help the situation but really depends on how much its changed by. Considering around 100m of my agility has been done on a 10% scroll boost I don't see a big enough change happening to actually make a difference. 

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5 hours ago, MrUnsociable said:

I think the main idea for the gambling part came from the 2 things I've noticed whilst going for the pet, that being that I have way too many marks, and not enough chance at the pet. Thought this could be a 2 birds with 1 stone, and add a new dimension to a pretty 1 dimensional, boring skill. 

I would still invite people to suggest ways to improve the spend of marks of grace / hallowed marks. Making the pet more common would help the situation but really depends on how much its changed by. Considering around 100m of my agility has been done on a 10% scroll boost I don't see a big enough change happening to actually make a difference. 

Once again, don't really love the idea of gambling for the pet, but the possibility of more items/upgrades to use marks on would be a great way to spend the marks that anyone accumulates on their way to grinding the pet or just maxing the skill. If at all gambling for the pet would be thrown into contention, I would say that it wouldn't be for the actual agility pet, but possibly a different custom agility related pet. This way you can still show off and flex a pet (which is the whole point anyways, right?) but still leave the vanilla agility pet as is. Just an idea, yknow :shrug:

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