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Zaros Updates [22/7/2022]


Hope

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Good morning, Zaros! Today's update brings a bunch of QOL changes/additions, bug fixes, changes to doomsayer items, and some new achievement store rewards. Have a read over the notes and let us know what you think. Have a great weekend!
 
The poll both is now open! Head on over to the nearest booth to cast your votes.
  • You are only allowed to vote once across all your accounts
  • You must have at least a total level of 1,000 and have active two-factor authentication to vote.
 
Doomsayer Changes:
  • The following item exchange values have been adjusted:
    • Elysian sigil/spirit shield - 1,500,000 points
    • Arcane sigil/spirit shield - 500,000 points
    • Spectral sigil/spirit shield - 250,000 points
  • The following items can now be exchanged for points:
    • Parasitic egg, twisted horns, metamorphic dust, twisted ancestral colour kits, sanguine dust, sanguine ornament kit, holy ornament kit, viggora's chainmace, thammaron's sceptre, dragon chainbody, dragon crossbow, dragon platebody, imbued rings, black masks, amulet of fury, enhanced crystal teleport seed, and occult necklace.
  • All enchanted sweet colors aside from blue have been changed to not delay combat attacks. We hope this will make other colors more desirable for use.
  • Doomsayer's Book of the Dead:
    • Can now be charged with blood runes (1:1 charge ratio) to provide free casts of thralls without the necessary runes. You must still be on the arceuus spellbook to utilize this and must still have prayer points for each spell.
    • Sanctum tier requirement to obtain the book has been reduced to Tier 8 (chapel). Price remains the same.
  • Golden branch:
    • Available for 250,000 sanctum points.
    • Used to upgrade magic secateurs, altering its color and granting an increased harvest yield of 20%.
    • The new variant of secateurs can be stored in the farming tool storage.
  • Doomsayer's tools can now be stored in clue stash units
  • The heart of doom effect now lasts for 7 minutes (the entire length of the cooldown)
 
Achievement Store:
  • Added all tiers of Kandarin headgear. Current benefits are as follows:
    • Tier 1
      • Functions as a light source
      • Extra logs when cutting normal trees anywhere
    • Tier 2
      • 10% extra experience when cutting maple trees in seers village
      • 5% higher yield from the catherby herb patch
    • Tier 3
      • Thormac will enchant battlestaves for 75% of the original cost
      • Unlimited teleports to sherlock
      • 10% higher yield from the catherby herb patch
      • 10% increase to the activation chance for the special effect from enchanted bolts (even in PvP). This bonus stacks additively with other bonuses like the Armadyl crossbow special attack. For example, if a bolt has a 10% chance of activating naturally, then after completing the hard diary the chance will become 11%. Must wear or  have it in your inventory.
    • Tier 4
      • Thormac will enchant battlestaves for 50% of the original cost
      • 50% discount from Otto when converting Zamorakian spears into hastae
      • 15% higher yield from the catherby herb patch
  • Added all tiers of Varrock armour. Current benefits are as follows:
    • Tier 1
      • 10% chance of mining 2 ores at once up to gold
      • 10% chance of smelting 2 bars at once up to steel when using the edgeville furnace
    • Tier 2
      • 10% chance of mining 2 ores at once up to mithril
      • 10% chance of smelting 2 bars at once up to mithril when using the edgeville furnace
    • Tier 3
      • 10% chance of mining 2 ores at once up to adamantite
      • 10% chance of smelting 2 bars at once up to adamantite when using the edgeville furnace
      • Access to the cooks guild bank
    • Tier 4
      • 10% chance of mining 2 ores of any type at once
      • 10% chance of smelting 2 bars of any type at once when using the edgeville furnace
      • Acts as an alternative to the prospector jacket
 
Minigames:
  • Chambers of Xeric:
    • Reworked the private storage inventory interface, allowing you to drag items around while it's open
    • Reworked farming yield amounts to provide more consistent numbers around the intended average
    • The time it takes to move a boulder in scavenger rooms now scales with your strength level (with a higher level taking less time to move it)
  • Theatre of Blood:
    • Pestilent Bloat:
      • Pestilent bloat attack mechanics will no longer teleport lock you
      • Fixed "loading line" in the pestilent bloat room
    • Fixed the shroud shop not applying hard mode killcount to purchases
    • Scythes and Sanguinesti staves no longer uncharge themselves during PvM deaths
  • Inferno:
    • Adjusted the delay between minions spawning and being able to initially attack you.
  • Kingdoms of Miscellania:
    • Once you have achieved 100 approval rating, a dialogue prompt will appear upon attempting to skill and let you know that you cannot earn anymore.
    • Coal rocks will now respawn after 10 game ticks
  • Wintertodt:
    • You can now trade spare pyromancer gear pieces for burnt pages. Speak to ignisia.
      • Set pieces (individual) - 50 pages
      • Pyromancer set (boxed) - 250 pages
      • Bruma torch - 50 pages
      • Tome of fire (empty) - 250 pages
      • Warm gloves - 50 pages
 
Bosses/Monsters:
  • Removed elite clue scrolls from level 49 catablepons drop table
  • Corrected drop tables for all four types of brutal dragons
  • Cave abominations no longer drop the imbued variant of black masks
  • Capped special attacks of crazy and deranged archaeologist to the correct maximum hit
  • Fixed cave horrors sometimes respawning inside walls.
  • Fixed rockslugs blocking too much damage when nearing 10 hitpoints.
  • Grotesque Guardians:
    • Fixed an issue causing the noon pet to not drop at the correct rate
  • Coporeal Beast:
    • Sigils are now weighted like oldschool with spectral and arcane being much more common in the sigil table than elysian
    • Holy elixir and spirit shields are now considered set rate/fixed items and will scale with your drop rate modifier
    • Fixed dwarf multicannon damage being reduced twice (effectively making it 75% reduction of damage) instead of the intended 50% reduction
  • Nightmare:
    • Now pauses for 2 ticks before surging across the arena (after teleporting).
    • Parasites will now take 25% longer to burst out of the player.
    • Parasites will now heal nightmare/totems for 31-50 each attack instead of 51-100.
    • Fixed grasping claws attack (during spores and flower poker) not ending immediately after killing the totems.
    • Fixed mushroom spores not ending immediately after killing the totems.
  • Nex:
    • Made a potential fix to the ancient orb not respawning in public instances after fights.
    • Fixed a rare occurance where nex would teleport to players that have left the instance.
  • Abyssal Sire:
    • Fixed respiratory systems healing slightly more than they should
    • Respiratory systems now count as abyssal demons for the purpose of slayer damage bonuses and experience, but will not count towards your task killcount.
 
Skills:
  • Agility:
    • You can now obtain clue scrolls from looting hallowed sepulchre coffins
  • Construction:
    • Removing a mounted amulet of glory will now return the amulet of glory to you
    • Scorpia's offspring and corporeal critter are now storable in the POH
  • Crafting:
    • Amethyst can no longer be used on each other to prompt a crafting dialogue
  • Farming:
    • Calquat patches in Karamja can now properly be protected
    • Fixed gardeners being at incorrect locations for hop and fruit tree patches
    • Farming contracts now have proper level requirements added to them, as specified on the wiki page.
  • Fishing:
    • Fixed an issue allowing you to briefly equip another hand-slot item while your cormorant is out retrieving a fish
    • Similar to motherlode mine, you can now trade in excess molch pearls for fishing and hunter experience. Talk to Alry the Angler to get started!
    • Fixed all fishing spots surrounding prifddinas.
    • The fish sack barrel now has a new option "fill" when equipped that will allow you to fill it with fish from your inventory without having to unequip the fish sack.
    • Ultimate ironmen can now collected noted fish from their fish barrel/sack by using it on a banker or bank booth.
    • Fixed barbarian fishing not prompting you that you do not have the required fishing level
  • Magic:
    • Fixed dawnbringer and sanguinesti staves sometimes not letting you cast a spell if your dynamic magic level fell below the required level to equip the staff.
    • Fixed the magic dart spell not working on leafy monseters (turoths and kurasks)
    • Thralls now utilize smart pathfinding and will path around objects to reach their target
  • Mining:
    • The infernal pickaxe smelting effect will no longer trigger on daeyalt essence.
  • Slayer:
    • Players with less than 20 defence will no longer be assigned cockatrice tasks
    • Added the new task-only area for dust devils inside the smoke dungeon
    • Added missing npcs from a recent OSRS update into the wilderness slayer cave. These are now in the slayer task pool from Krystilia.
      • Abyssal demons (75-125)
      • Dust Devils (75-125)
      • Greater Nechryaels (75-125)
      • Jellies (100-150)
    • The killcount amount for the following tasks from Krystilia were adjusted:
      • Fire Giants (75-125) from (100-150)
      • Hill Giants (75-125) from (100-150)
  • Smithing:
    • Corrected the smithing level required to smelt dragonite ores (should be 95, not 98)
  • Runecrafting:
    • Removed locking delay just after crafting runes
 
Items:
  • Fixed the golden prospector set not counting in your collection log once upgraded
  • Brimstone & Larran's Keys:
    • Drop rate boost breakdown is now displayed in the Game Bonus Statistics interface
    • Have received a flat 30% drop rate buff
  • You can now use magic fang on an enchanted trident of the seas to upgrade it into toxic trident (e)
  • Ferocious gloves will no longer split into hydra leather in a PvM death.
  • Ornamental versions of amulet of fury, amulet of torture, necklace of anguish, and occult necklace are no longer tradeable. This has also fixed their death protection values not being equal to their non-ornamental variants.
 
Other Changes/Fixes:
  • Another ~21 unobtainable items have been removed from the collection log
  • Marks of grace will now be added to your collection log upon obtaining them from rooftop courses
  • A warning prompt has been added if you attempt to metamorph your golden chinchompa pet. This should allow players to safely spam the metamorph option until they get the golden chinchompa without having to worry about accidentally skipping it.
  • The warriors guild cyclops room will now only check for the highest level defender from your inventory and equipment and not from your bank or the ground. This will allow players to more easily obtain lower tier defenders by not bringing any (for those who purchased a dragon defender and still need the lower ones for collection log).
  • The warning for casting a teleport that leads to the wilderness can now be toggled in the settings interface.
  • Players that have completed at least one corrupted gauntlet run and have challenging tasks enabled at the town board will no longer receive normal gauntlet tasks.
  • Ironmen can now talk to Death at home to buy bloody crates for 20 blood money each. These crates contain a random amount of blighted potions and blighted spell sacks.
  • Items purchased from the donator store (such as void), will now properly populate your collection log. This is not retroactive. If you have purchased something recently from the store and it has not populated in your log, message Hope#4103 on discord.
  • Bank:
    • Collapsing a tab that you are viewing will now bring you back to the main tab view
    • Moving a tab to another position will now keep your view on that tab instead of changing it
    • Fixed an issue causing a "blank" tab to appear or causing your items to shift around
  • The number of reward permits you have used at tempoross is now properly shown in the collection log.
  • Ancient emblems will now always be upgraded when completing a wilderness slayer task (whilst you have an emblem of tier 1-9 in your inventory)
  • You can now dig immediately after killing a bandosian guard, armadyl guard, or zamorak wizard to progress your clue step.
  • GIM icons have been changed to look more like the OSRS versions (preparation for GHCIM)
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  • Global Moderator
24 minutes ago, Hope said:
Good morning, Zaros! Today's update brings a bunch of QOL changes/additions, bug fixes, changes to doomsayer items, and some new achievement store rewards. Have a read over the notes and let us know what you think. Have a great weekend!
 
The poll both is now open! Head on over to the nearest booth to cast your votes.
  • You are only allowed to vote once across all your accounts
  • You must have at least a total level of 1,000 and have active two-factor authentication to vote.
 
Doomsayer Changes:
  • The following item exchange values have been adjusted:
    • Elysian sigil/spirit shield - 1,500,000 points
    • Arcane sigil/spirit shield - 500,000 points
    • Spectral sigil/spirit shield - 250,000 points
  • The following items can now be exchanged for points:
    • Parasitic egg, twisted horns, metamorphic dust, twisted ancestral colour kits, sanguine dust, sanguine ornament kit, holy ornament kit, viggora's chainmace, thammaron's sceptre, dragon chainbody, dragon crossbow, dragon platebody, imbued rings, black masks, amulet of fury, enhanced crystal teleport seed, and occult necklace.
  • All enchanted sweet colors aside from blue have been changed to not delay combat attacks. We hope this will make other colors more desirable for use.
  • Doomsayer's Book of the Dead:
    • Can now be charged with blood runes (1:1 charge ratio) to provide free casts of thralls without the necessary runes. You must still be on the arceuus spellbook to utilize this and must still have prayer points for each spell.
    • Sanctum tier requirement to obtain the book has been reduced to Tier 8 (chapel). Price remains the same.
  • Golden branch:
    • Available for 250,000 sanctum points.
    • Used to upgrade magic secateurs, altering its color and granting an increased harvest yield of 20%.
    • The new variant of secateurs can be stored in the farming tool storage.
  • Doomsayer's tools can now be stored in clue stash units
  • The heart of doom effect now lasts for 7 minutes (the entire length of the cooldown)
 
Achievement Store:
  • Added all tiers of Kandarin headgear. Current benefits are as follows:
    • Tier 1
      • Functions as a light source
      • Extra logs when cutting normal trees anywhere
    • Tier 2
      • 10% extra experience when cutting maple trees in seers village
      • 5% higher yield from the catherby herb patch
    • Tier 3
      • Thormac will enchant battlestaves for 75% of the original cost
      • Unlimited teleports to sherlock
      • 10% higher yield from the catherby herb patch
      • 10% increase to the activation chance for the special effect from enchanted bolts (even in PvP). This bonus stacks additively with other bonuses like the Armadyl crossbow special attack. For example, if a bolt has a 10% chance of activating naturally, then after completing the hard diary the chance will become 11%. Must wear or  have it in your inventory.
    • Tier 4
      • Thormac will enchant battlestaves for 50% of the original cost
      • 50% discount from Otto when converting Zamorakian spears into hastae
      • 15% higher yield from the catherby herb patch
  • Added all tiers of Varrock armour. Current benefits are as follows:
    • Tier 1
      • 10% chance of mining 2 ores at once up to gold
      • 10% chance of smelting 2 bars at once up to steel when using the edgeville furnace
    • Tier 2
      • 10% chance of mining 2 ores at once up to mithril
      • 10% chance of smelting 2 bars at once up to mithril when using the edgeville furnace
    • Tier 3
      • 10% chance of mining 2 ores at once up to adamantite
      • 10% chance of smelting 2 bars at once up to adamantite when using the edgeville furnace
      • Access to the cooks guild bank
    • Tier 4
      • 10% chance of mining 2 ores of any type at once
      • 10% chance of smelting 2 bars of any type at once when using the edgeville furnace
      • Acts as an alternative to the prospector jacket
 
Minigames:
  • Chambers of Xeric:
    • Reworked the private storage inventory interface, allowing you to drag items around while it's open
    • Reworked farming yield amounts to provide more consistent numbers around the intended average
    • The time it takes to move a boulder in scavenger rooms now scales with your strength level (with a higher level taking less time to move it)
  • Theatre of Blood:
    • Pestilent Bloat:
      • Pestilent bloat attack mechanics will no longer teleport lock you
      • Fixed "loading line" in the pestilent bloat room
    • Fixed the shroud shop not applying hard mode killcount to purchases
    • Scythes and Sanguinesti staves no longer uncharge themselves during PvM deaths
  • Inferno:
    • Adjusted the delay between minions spawning and being able to initially attack you.
  • Kingdoms of Miscellania:
    • Once you have achieved 100 approval rating, a dialogue prompt will appear upon attempting to skill and let you know that you cannot earn anymore.
    • Coal rocks will now respawn after 10 game ticks
  • Wintertodt:
    • You can now trade spare pyromancer gear pieces for burnt pages. Speak to ignisia.
      • Set pieces (individual) - 50 pages
      • Pyromancer set (boxed) - 250 pages
      • Bruma torch - 50 pages
      • Tome of fire (empty) - 250 pages
      • Warm gloves - 50 pages
 
Bosses/Monsters:
  • Removed elite clue scrolls from level 49 catablepons drop table
  • Corrected drop tables for all four types of brutal dragons
  • Cave abominations no longer drop the imbued variant of black masks
  • Capped special attacks of crazy and deranged archaeologist to the correct maximum hit
  • Fixed cave horrors sometimes respawning inside walls.
  • Fixed rockslugs blocking too much damage when nearing 10 hitpoints.
  • Grotesque Guardians:
    • Fixed an issue causing the noon pet to not drop at the correct rate
  • Coporeal Beast:
    • Sigils are now weighted like oldschool with spectral and arcane being much more common in the sigil table than elysian
    • Holy elixir and spirit shields are now considered set rate/fixed items and will scale with your drop rate modifier
    • Fixed dwarf multicannon damage being reduced twice (effectively making it 75% reduction of damage) instead of the intended 50% reduction
  • Nightmare:
    • Now pauses for 2 ticks before surging across the arena (after teleporting).
    • Parasites will now take 25% longer to burst out of the player.
    • Parasites will now heal nightmare/totems for 31-50 each attack instead of 51-100.
    • Fixed grasping claws attack (during spores and flower poker) not ending immediately after killing the totems.
    • Fixed mushroom spores not ending immediately after killing the totems.
  • Nex:
    • Made a potential fix to the ancient orb not respawning in public instances after fights.
    • Fixed a rare occurance where nex would teleport to players that have left the instance.
  • Abyssal Sire:
    • Fixed respiratory systems healing slightly more than they should
    • Respiratory systems now count as abyssal demons for the purpose of slayer damage bonuses and experience, but will not count towards your task killcount.
 
Skills:
  • Agility:
    • You can now obtain clue scrolls from looting hallowed sepulchre coffins
  • Construction:
    • Removing a mounted amulet of glory will now return the amulet of glory to you
    • Scorpia's offspring and corporeal critter are now storable in the POH
  • Crafting:
    • Amethyst can no longer be used on each other to prompt a crafting dialogue
  • Farming:
    • Calquat patches in Karamja can now properly be protected
    • Fixed gardeners being at incorrect locations for hop and fruit tree patches
    • Farming contracts now have proper level requirements added to them, as specified on the wiki page.
  • Fishing:
    • Fixed an issue allowing you to briefly equip another hand-slot item while your cormorant is out retrieving a fish
    • Similar to motherlode mine, you can now trade in excess molch pearls for fishing and hunter experience. Talk to Alry the Angler to get started!
    • Fixed all fishing spots surrounding prifddinas.
    • The fish sack barrel now has a new option "fill" when equipped that will allow you to fill it with fish from your inventory without having to unequip the fish sack.
    • Ultimate ironmen can now collected noted fish from their fish barrel/sack by using it on a banker or bank booth.
    • Fixed barbarian fishing not prompting you that you do not have the required fishing level
  • Magic:
    • Fixed dawnbringer and sanguinesti staves sometimes not letting you cast a spell if your dynamic magic level fell below the required level to equip the staff.
    • Fixed the magic dart spell not working on leafy monseters (turoths and kurasks)
    • Thralls now utilize smart pathfinding and will path around objects to reach their target
  • Mining:
    • The infernal pickaxe smelting effect will no longer trigger on daeyalt essence.
  • Slayer:
    • Players with less than 20 defence will no longer be assigned cockatrice tasks
    • Added the new task-only area for dust devils inside the smoke dungeon
    • Added missing npcs from a recent OSRS update into the wilderness slayer cave. These are now in the slayer task pool from Krystilia.
      • Abyssal demons (75-125)
      • Dust Devils (75-125)
      • Greater Nechryaels (75-125)
      • Jellies (100-150)
    • The killcount amount for the following tasks from Krystilia were adjusted:
      • Fire Giants (75-125) from (100-150)
      • Hill Giants (75-125) from (100-150)
  • Smithing:
    • Corrected the smithing level required to smelt dragonite ores (should be 95, not 98)
  • Runecrafting:
    • Removed locking delay just after crafting runes
 
Items:
  • Fixed the golden prospector set not counting in your collection log once upgraded
  • Brimstone & Larran's Keys:
    • Drop rate boost breakdown is now displayed in the Game Bonus Statistics interface
    • Have received a flat 30% drop rate buff
  • You can now use magic fang on an enchanted trident of the seas to upgrade it into toxic trident (e)
  • Ferocious gloves will no longer split into hydra leather in a PvM death.
  • Ornamental versions of amulet of fury, amulet of torture, necklace of anguish, and occult necklace are no longer tradeable. This has also fixed their death protection values not being equal to their non-ornamental variants.
 
Other Changes/Fixes:
  • Another ~21 unobtainable items have been removed from the collection log
  • Marks of grace will now be added to your collection log upon obtaining them from rooftop courses
  • A warning prompt has been added if you attempt to metamorph your golden chinchompa pet. This should allow players to safely spam the metamorph option until they get the golden chinchompa without having to worry about accidentally skipping it.
  • The warriors guild cyclops room will now only check for the highest level defender from your inventory and equipment and not from your bank or the ground. This will allow players to more easily obtain lower tier defenders by not bringing any (for those who purchased a dragon defender and still need the lower ones for collection log).
  • The warning for casting a teleport that leads to the wilderness can now be toggled in the settings interface.
  • Players that have completed at least one corrupted gauntlet run and have challenging tasks enabled at the town board will no longer receive normal gauntlet tasks.
  • Ironmen can now talk to Death at home to buy bloody crates for 20 blood money each. These crates contain a random amount of blighted potions and blighted spell sacks.
  • Items purchased from the donator store (such as void), will now properly populate your collection log. This is not retroactive. If you have purchased something recently from the store and it has not populated in your log, message Hope#4103 on discord.
  • Bank:
    • Collapsing a tab that you are viewing will now bring you back to the main tab view
    • Moving a tab to another position will now keep your view on that tab instead of changing it
    • Fixed an issue causing a "blank" tab to appear or causing your items to shift around
  • The number of reward permits you have used at tempoross is now properly shown in the collection log.
  • Ancient emblems will now always be upgraded when completing a wilderness slayer task (whilst you have an emblem of tier 1-9 in your inventory)
  • You can now dig immediately after killing a bandosian guard, armadyl guard, or zamorak wizard to progress your clue step.
  • GIM icons have been changed to look more like the OSRS versions (preparation for GHCIM)

"Scythes and Sanguinesti staves no longer uncharge themselves during PvM deaths"


"Fixed respiratory systems healing slightly more than they should"


"Fixed dawnbringer and sanguinesti staves sometimes not letting you cast a spell if your dynamic magic level fell below the required level to equip the staff." !


"Thralls now utilize smart pathfinding and will path around objects to reach their target" !!!


"Ferocious gloves will no longer split into hydra leather in a PvM death." (OMG yes)


"Fixed an issue causing a "blank" tab to appear or causing your items to shift around"

 

Im naming my first born after you...

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  • Global Moderator
On 7/22/2022 at 8:12 AM, Weebking said:

Where was brain when tham sceptres were added in for 3k points?

Surely beta said something?

its going off apoximate value (trading post) of the item. Scepter sells for around 5-8m max

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  • 3 weeks later...

Thank you, you guys have came a long way within a year. I am proud of you guys! keep up the good work, you have my support 100%. I am glad to be back in the community of Zaros! I missed you guys bunches! I'm on my 2nd day of return and I've achieved a lot if you ask me. you know I had to go Iron! haha. 😛 

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