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Dead Wilderness Location Rejuvenation/Money sink issues for Pking


Italy

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Zaros and RS share the same issue with there being only 1 active PvP location in deep wild right now which is Chaos Altar/Burning ammy teleport. Here are some suggestions on making other PvP locations active.

  1. Buffing Larran's key, Removing raw food from the drop table like raw swordfish/Lobster/tuna etc. Possibly adding potions instead.
  2. Supply drops in wilderness slayer or having a separate casket dropping during wilderness slayer having different forms of supplies ranging from saradomin brews/super restores etc to dragon bolts (e)/dragon arrows etc. Wilderness slayer is only good for getting a high amount of slayer points then it's useless.
  3. Adding a Treasure chest system to different single locations like Mage Bank, Black chins, possibly east dragons to have more variety in PvP locations.
  4. Repairing items on death cost way to much currently when there is no stable way to make consistent gold with the low amount of money making. Barrows repair cost way to much and so do certain items in perdu like mage arena 2 capes (people just go re-do the mini quest and don't even bother repairing)
  5. An alternate idea is adding an emblem system in the game through PvP/Wilderness slayer and a tier 10 can be exchanged for X amount of blood money scaling from tier 1-10
  6. Wilderness resource arena should have a hidden buff or more incentive for usage. Currently it's dead content that no1 cares about.
  7. The multi boss Galvek that spawns every 3 hours is camped by 1 team and gives no incentive for other players to even try to partake in the event. Going back to the treasure chest system, Ikov has it and the wilderness was pretty active during server peak times. The treasure chests shouldn't as op as ikov's was but still having an incentive to do it.
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Wilderness resource arena should have a hidden buff or more incentive for usage. Currently it's dead content that no1 cares about.

I'm pretty sure there is a XP bonus boost within the area of like 15% or something like this. 

Edited by Diamond

⚒️Beta Tester⚒️

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I agree with most but a lot of this stuff quite simply wont be added because of their weird obsession with 1:1 for literally “EVERYTHING”. 

Also no way you are complaining about a team holding the boss when you guys spent 8 months massing every rsps team in existence to hold the boss.. lmfao.

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5 minutes ago, Hashtag Yaks said:

I agree with most but a lot of this stuff quite simply wont be added because of their weird obsession with 1:1 for literally “EVERYTHING”. 

Also no way you are complaining about a team holding the boss when you guys spent 8 months massing every rsps team in existence to hold the boss.. lmfao.

I am not complaining strictly about that/ I am not in a team that spent 8 months mass recruiting for a single wildy boss I am just stating that it's the only wilderness event and it's held in multi.

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4 minutes ago, P NIS said:

Support on anything but the wildy boss. There's 2k players playing currently, forming ANOTHER alliance shouldn't be a problem. 

Don't think anymore alliances are going to happen 🙂

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Yeah, i hope people who enjoy wilderness activities more can get a chance to get some updates that would make it worth their while. Either some kind of pvm/skilling activity which would also benefit pkers .

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On 12/8/2020 at 8:18 AM, Italy said:

Zaros and RS share the same issue with there being only 1 active PvP location in deep wild right now which is Chaos Altar/Burning ammy teleport. Here are some suggestions on making other PvP locations active.

  1. Buffing Larran's key, Removing raw food from the drop table like raw swordfish/Lobster/tuna etc. Possibly adding potions instead.
  2. Supply drops in wilderness slayer or having a separate casket dropping during wilderness slayer having different forms of supplies ranging from saradomin brews/super restores etc to dragon bolts (e)/dragon arrows etc. Wilderness slayer is only good for getting a high amount of slayer points then it's useless.
  3. Adding a Treasure chest system to different single locations like Mage Bank, Black chins, possibly east dragons to have more variety in PvP locations.
  4. Repairing items on death cost way to much currently when there is no stable way to make consistent gold with the low amount of money making. Barrows repair cost way to much and so do certain items in perdu like mage arena 2 capes (people just go re-do the mini quest and don't even bother repairing)
  5. An alternate idea is adding an emblem system in the game through PvP/Wilderness slayer and a tier 10 can be exchanged for X amount of blood money scaling from tier 1-10
  6. Wilderness resource arena should have a hidden buff or more incentive for usage. Currently it's dead content that no1 cares about.
  7. The multi boss Galvek that spawns every 3 hours is camped by 1 team and gives no incentive for other players to even try to partake in the event. Going back to the treasure chest system, Ikov has it and the wilderness was pretty active during server peak times. The treasure chests shouldn't as op as ikov's was but still having an incentive to do it.

To add to this, agree with wilderness xp rates boost. Brings skillers and those looking to achieve a max cape the opportunity to reap the xp boost and the pkers have possibilities of bagging a kill.

separately but also related to wilderness activity - 

bounty hunter system with point shop (items can only be gained by hunting targets down)

a skilling related event in the wildy which can only be used by skillers. Set perhaps a 80 mining requirement for a shooter star? Again great for pkers.

a world dedicated to starter pking builds. 2m cash is given to players and should they wish to interact with the eco worlds (1,2,3) they will need to pay the 2m coins back - this protects the eco and prevents players making accounts with the intention to trade over wealth. 

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Just now, Sukohama said:

Cant disagree on that, but what i ment is you can easly make 2-3m from one slayer task on nechs for example

And that 2-3m goes to brews/restores nothing else, for example if you take 12 brews and 4 restores to pking you're already gone 288k lets say you want an average 3-5 fights thats over 800k in JUST supplies. 

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1 minute ago, Italy said:

And that 2-3m goes to brews/restores nothing else, for example if you take 12 brews and 4 restores to pking you're already gone 288k lets say you want an average 3-5 fights thats over 800k in JUST supplies. 

I know its horrible

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28 minutes ago, Italy said:

And that 2-3m goes to brews/restores nothing else, for example if you take 12 brews and 4 restores to pking you're already gone 288k lets say you want an average 3-5 fights thats over 800k in JUST supplies. 

Yea if u want to pk straight off the bat with a fresh 1:1 higher IQ eco, it Will be expensive on supplies, unlike Ikov that takes an avg. Of 10iq to play. When eco stabilizes, herbs, materials, requirements get into the game your problem Will be sorted out for sure

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