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Creampie

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As of right now, the gauntlet (normal & corrupt) is really overtuned. I don't know if it's because of Crystalline Hunllef having too much accuracy, too much defense, or the crystal tornadoes being able to hit you while they shouldn't. 

A player who goes into the gauntlet and makes no mistakes on oldschool runescape is guaranteeing a completion, but here on Zaros players who attempt the gauntlet are rolling a dice even if they are mechanically flawless. Crystalline Hunllef accuracy is just far too much, hes frequently hitting high damage roll hits even with crystal armor on, in the normal gauntlet you can eat anywhere from 8-20 food when you should be using 4-8. Crystalline Hunllef also has far too much defense or the combat formula is broken, when using the bow & the staff, you can expect to hit 0s many times over (Especially if you are using the staff). 

 

Playing as a hcim in the current Zaros it's looking like blade of saeldor is going to be an impossible grind and with tob coming out people are going to want this item. Currently gauntlet has 6x more deaths than it does completions and this is from experienced players who have done it on osrs, on ikov, on other private servers but here on Zaros it's just overtuned. 

I suggest lowering Crystalline Hunllef's accuracy or defense to be more in line with oldschool runescape kill times and difficulty. I also suggest fixing the crystal tornadoes so that when a player is moving diagonally they will not be damaged allowing for high skill players to combat tornadoes and get larger dps windows with less risk. 

 

I know I haven't given much and didn't create any of the code and also don't know the combat formula (not the same as osrs we all know that) so I don't know how you would go about fixing something like this, but in my opinion, the gauntlet should be a consistent money maker and for that to happen consistent completions need to be reasonably achievable.  

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2 hours ago, Jack Sparrow said:

Feel like the floors lighting up too fast later on in the fight is what's killing people. Done countless on 07, the accuracy seems fine to me. The staff seems to have a 5 tick speed instead of 4 tick.

The accuracy is not fine, kills range from 2-6 minutes and thats not prep time thats just the boss fight itself, the current global times are set with a bug being pre potted before entering using a bug someone was able to get osrs times. I did a 3min prep in normal and hun time should be 2min or so and it took me over 6 minutes for a total time of 9mins and change weapon accuracy is wrong or the bosses stats are if you think the current state of gaunt is fine I highly question the validity of your "countless kc". as someone that actually has kc these are the problems as they stand.

Ground tiles ignite much too quickly in corrupt.

Weapon accuracy or boss stats are tweaked wrong.

Rooms can render in such a way you can't access or move through them

Make all is default on singing bowl which causes you to waste shards if you forget.

Crystal tornadoes current true tile is a tile possibly 2 ahead of the model causing you to get hit and not being able to properly woox walk with halberd.

The fishing ticks are much slower than they should be as on osrs you basically insta fish, with the delayed fishing you're losing time on prep by a ton.

Killing a demi boss multiple times results in the same perfected weapon piece being dropped rather than a unique one. Where on 07 say you kill a bear, you can leave the spike on the floor kill another bear and then it will drop a bow string or orb.

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43 minutes ago, Demise said:

 

The accuracy is not fine, kills range from 2-6 minutes and thats not prep time thats just the boss fight itself, the current global times are set with a bug being pre potted before entering using a bug someone was able to get osrs times. I did a 3min prep in normal and hun time should be 2min or so and it took me over 6 minutes for a total time of 9mins and change weapon accuracy is wrong or the bosses stats are if you think the current state of gaunt is fine I highly question the validity of your "countless kc". as someone that actually has kc these are the problems as they stand.

Ground tiles ignite much too quickly in corrupt.

Weapon accuracy or boss stats are tweaked wrong.

Rooms can render in such a way you can't access or move through them

Make all is default on singing bowl which causes you to waste shards if you forget.

Crystal tornadoes current true tile is a tile possibly 2 ahead of the model causing you to get hit and not being able to properly woox walk with halberd.

The fishing ticks are much slower than they should be as on osrs you basically insta fish, with the delayed fishing you're losing time on prep by a ton.

Killing a demi boss multiple times results in the same perfected weapon piece being dropped rather than a unique one. Where on 07 say you kill a bear, you can leave the spike on the floor kill another bear and then it will drop a bow string or orb.

Was talking about boss accuracy.

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Full Support. Same for me I've done around 400 corrupted gauntlets on Ikov and there is definitely something wrong with the tornadoes, They seem to just wipe you out in 1 tick when they are 1 tile away from you or if you are moving diagonally etc. I'm dying in ways I 100% never would on Ikov, would lvoe to see this fixed as it's one of my favourite pieces of content, thanks!

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