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Childish

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Posts posted by Childish

  1. 6 hours ago, Bunny said:

    Herbi is already added for hunting herbiboar, it's how I got it originally on my EIM ๐Ÿ˜›

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    Usually when they're leaving the gambling area, its because they're doing bigger pots and theres people trolling, so they tend to move to less crowded places, not too big of an issue imo. Isn't stopping anyone from doing anything inside the zones.

    Didn't know that! Everyone I've asked said no - thanks for that!ย 

    It's really the point that like many pkers, gamblers are often toxic and it shows. In an area that people have paid real money to access, i feel its not an unreasonable request to contain the toxicity and not encourage other players in the area to gamble. (No i don't gamble, but people can be easily led, I've watched it happen in the donator zone).

  2. Hey guys!

    First and foremost, can Zalcano be looked at and maybe slightly changed?

    I feel that sometimes it can be quite impossible to actually take part (mostly when a mass happens). The rocks fall so often that its so hard to actually get any essence to imbue. For the most part, you click the rock to mine and a rock will fall, you move over one tile and start trying to mine again and another rock falls instantly. I feel that mining even the glowing rock can take ages too - I'm currently 91 mining and even on the glowing rock I can go some time without getting any essence. If there's a mass, this can pretty much ruin the game for me as other people are already doing damage and leaves me only a small chance of helping and getting a reward. I hope that this makes sense, just hope it can be looked at.

    Other suggestions -

    - Add a chance at rolling the Herbi pet when hunting Herbiboars. Makes sense.

    - If you have an open herb sack when hunting Herbiboars, herbs go straight into the sack when harvesting Herbiboar.

    - Same as above but for mining. When a gem is found when mining, if the gem sack is open, add straight into the pouch.

    - Auto pick up marks of grace with ring of wealth equipped, could be a donator perk for Super+.

    - Add seed box to the voting store.

    - Give Martin the Master Farmer some Love! - Remove the talk option so it's one-click Pickpocket, but remove some of the lower seeds. If im going to pickpocket for hours on end for seeds, im realistically NOT going to need potato seeds lol.ย 

    - Speed up some skilling by 1 tick - crafting gems is amazingly quick. It would be nice if fletching bows (u) didn't take over a minute to finish an inventory of logs. This could be implemented over a few other skills too.

    - Add Crystal Implings, please!

    - Recently there have been many big gamblers in big groups in the donator zone (regular one) this kind of defeats the purpose of ::Gamble and I honestly think it should be contained to there. Can it become a rule you can only gamble in ::Gamble?

    Any thoughts are welcomed. ๐Ÿ™‚

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  3. I don't see a problem with the current rates, I wouldn't support this - however, I will say, even if your suggestion was taken into account, you could have just invested a small amount of time and completed it by the time it was implemented, lol. There's much much harder achievements out there that will take much longer than this.

  4. 6 minutes ago, Jonathon said:

    No support.

    The fail rate is good where it is to be honest. The amount of money you can make from thieving heroes per hour is extremely high, like I mean you can make roughly around 3-4m/hr with the thieving fail rate right now, don't think they need to buff anything.

    I would agree with you in the sense of gp per hour, i would say this need to be lowered, in return for the fail rate being adjusted.

  5. I agree with all of these points.

    There are a lot of suggestions that do seem to be ignored at the moment and its rather off-putting as a player.

    The snapegrass seeds were rather frustrating for me. I suggested them and they were implemented quite quickly (not sure if this was the back of my suggestion) but it felt almost pointless to implement since they're so damn rare. I don't really want to pay 3.5k per snapegrass, that'sย just outrageous.

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  6. Hello!

    This isn't an attack on staff, only a suggestion. I was just wondering if we could have a bit more staff input in the suggestions section.

    It would be nice to know that our suggestions are being considered or straight up rejected. Whilst I know developers are busy, it could be a job for a moderator to compile a list of suggestions and forward them to the developer and let us know that this has been done maybe.

    Could be a good idea to have two extra sub sections 'accepted suggestions' and 'declined suggestions'. It would be nice to know that our feedback is taken seriously and not lost in the forums. ๐Ÿ™‚

  7. Hello!

    Been trying out Heroes recently (once I hit 93 theiving) and I must say that the fail rate is extremely high and seemed to be a bit too much.

    I've reached 94 thieving and I get caught every other pickpocket most of the time. Sometimes I get a nice 3 or 4 in a row, but for the most part, its too much.

    Thank you.

  8. 6 hours ago, 100M said:

    Not to mention the developers and staff seem to be COMPLETELY ignoring this. Its become to the point that more and more people are doing it because to them, "everyone else is doing it" and then you have regular players asking people "how yall make so much money" uh... they cheat??

    Screenshot_20201208-070009_Zaros.jpg

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    I do agree with you that this is a problem, however taking screenshot and showing peoples names isn't necessarily fair.

    The main reason being, not everyone is going to be a bot. (I'm not defending anyone, I myself use the wall safes for crafting exp, so I'm out of the loop when it comes to who uses the stall)

    I think the simple answer would be to lower the amount that comes from the stall (since its only meant to be for starting cash anyway and 1m/hr does seem to be a lot) and put something in like random events.

    Removing the stall wouldn't be a good idea, since it may affect the genuine players who use it.

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  9. Hello!

    I was wondering if we could have the following implemented, if possible?

    - Access to Harmony Island (herb and allotment patch there) (Just need to add the teleport option i would assume)

    - A herb patch at the donator zone.

    - Not sure if this one is possible, but I've seen on a few servers there is herb patch, two allotments and a flower patch near sand crabs (not far from Tithe)

    - Compost bin added to Port Phatmatys farming area.

    - Trollheim teleport for the herb patch.

    Thank you. ๐Ÿ™‚

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  10. I was just wondering if we may be able to get a buff on the master farmer.

    Herb seeds are quite common which is fantastic, however its very hard to get hold of anything like allotment seeds like watermelon, strawberry and sweetcorn. Could this please be increased?

    I would also like to see if we may be able to have extra seeds added, such as tree seeds, and snapegrass seeds.

    ย 

  11. Since there's no market section, thought id post here. Hope thats okay.

    Currently buying any of the list below in bulk;

    - Supercompost

    - Sweetcorn seeds

    - Strawberry seeds

    - Watermelon seeds

    - Snapegrass seeds

    - Limpwurt seeds

    If youย have any of the above in bulk, please let me know. Please have an offer ready, as I won't respond to anyone who says 'offer'.

    Thanks!

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