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Fergus

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Posts posted by Fergus

  1. On 7/17/2021 at 8:39 PM, e a s t said:

    Figured some numbers might help here. The chance for ANY drop at nightmare (sum of individual odds at each item) is 1/68; however, Nightmare only rolls each rare drop table once per kill, meaning multiple people can't get a drop in the same kill (except for the extremely rare case where both tables are rolled in the same kill). This means your odds of a drop on any nm kill is 1/68 divided by the number of people you're killing it with.

    To show just how bad that is, this is how many kills you'd have to do do hit droprate and how long it would take assuming 4 minutes kills (although I made it 6 min for duo, 8 for solo) to hit that droprate. 

     

    Now I get that nm isn't supposed to be free loot, but the fact that on average you'd have to spend >10 hours at a boss with boring mechanics to get just ONE drop on an RSPS is crazy to me. Even on the 55-60% boosts we've been seeing it's common to see only 1 or 2 drops across the entire server.

     

    Because of this, I know 4 people on the entire server (including myself) who are willing to actually grind this boss; nobody else wants to stay for more than 5-6 kills. IMO the best solution to this isn't even changing the drop table by a set %; just make the rare drop tables roll for EACH person instead of just once per kill. This puts the set droprate at 1/68 for everyone for each kill, which is still a fat grind (at least 4.5 hours on average for ONE drop), but much more manageable for a private server.

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    This really isn't a good solution, say for example you're doing nightmare with 8 people (yes it's not realistic i'm just giving the number as a example) that's like 1 item per 8 nightmare kills coming into the game.

  2. Just now, heul said:

    Only thing it does is lower the cost for PKing by a little bit from the ancient ice sacks and the bolts that we can buy. 

    Yea this x10000. I was stuck playing lms the whole first week over n over to get bolts/sacks everytime I ran out

  3. Disable lms on one of the 2 worlds and have it only available to play on 1 world. This would rotate each day between worlds. It's almost impossible to start a game on world and world 1 is really bad for us eu players.

     

    Ornate handle should be tradeable and the ornate gmaul itself untradeable. Right now the ornate gmaul is tradeable but not even available to be searched in pos.

    Defence isn't capped in lms, brewing up doesn't increase your def level but using a super combat sip does - it shouldn't.

    Killing someone with 5 or less ppl left in lms gives you bloody key and with more than 5 it gives you a bloodier key atm, this is the wrong way around to how it's supposed to be.

     

    Trouver pachment's aren't tradeable, they should be, also same goes for wildy crab teles.

     

    I keep seeing ironmen complain about not being able to imbue rings, why not add ring imbues here? That would keep it alot more active. As it stands games dont even start you have to yell for people to come play.

     

    Add a lms leaderboard, like the pvp leaderboard but for lms wins/kills - example below

     

    LjngyOT.png

     

     

     

    Lms was intended to be a good steady money maker to keep it active but most of the items you buy from it to actually make money (ornate handles, parchments etc) aren't even tradeable?

     

  4. 5 minutes ago, Jack Sparrow said:

    "This still barely makes it better than a toxic staff cause of the less magic bonus it offers and the above points I brought up.  (before all the ironmen, skillers and captain jack sparrow jump to no support this one this literally does not effect you at all as it can only be used in wild, i'd like to hear the thoughts of other pkers/teams outside of my own)."

     

    *Then all the pkers complained combat is shit cuz of how accurate it is.* You only look at one part of the wilderness and one fighting style and cater PvP updates to yourself and the 50 members of your clan +1ing these suggestions, whilst all the other clans leave. Sure there's some other things which effect pvp like supply costs (which is probably the main reason at this point in time and I agree it should be changed). For example, your gmaul buff - literally kills the pure pking scene because of the 100% gmaul accuracy. Magic buff, which you stated in this post - everyone complained about this during the open beta tourney and the buff got reverted. You're trying to just revive one part of pking which is never going to work.

     

    Stop thinking this is Ikov where everything never misses and the wilderness is OP for clans to farm GP and maybe we'll get somewhere.

     

    How are you comparing a magic accuracy buff to me suggesting buffing a items magic damage by 5% lol?

    Most of these suggestions actually hurt my team more than benefit than them especially the casket ones

  5. 4 minutes ago, Kaneki said:

    It's basically you saying that the wildy is dead because there are no clans left because you had to ally with the whole server. 

    So this is the reason your clan can't find pkers anymore, that is why u are suggesting to buff galvek items for the team to farm it as there is no1 to contest it. 

    Asking vesta spear to be buffed mainly for corp so your team can mass farm corp

    And buffing wildy and resource area xp for your team to run around in max cape as no1 will go to the wildy because you guys will be massed at those spots.

    There is a reason that players don't come to the wildy because no1 wants to waste their time to get hit by a mass recruited clan.

    Once again "you guys might be the reason why this wilderness is dead" so either stop the alliance or stop asking to buff wildy content, since no1 is gonna go to the wildy even with buffed updates. 

    The people who support this must be the people in your mass recruited team, as u probably asked them to support this thread. 

    K1ZeCIG.png

     

    I want what's best for the future of the game. The wilderness boss has 6 unique drops to which 5 are almost entirely useless or have extremely minimal uses.
     

    And buffing wildy and resource area xp for your team to run around in max cape as no1 will go to the wildy because you guys will be massed at those spots. - Yep you sure got me bro were massing up to go chop some trees inside resource !

     

    Get off my thread.

  6. 16 minutes ago, GIM Tom said:

    Unpopular oppinion, don't support.

     

    Wildy is dead, no matter what you do it's dead, it'll be dead forever no one wants to PK and pkers who do pk just want to kill pvmers/skillers. 

     

    Problems - too many wildy teleports, why would a pvmer fight back when someone can quickly teleport directly to a spot a target is at? instead of having to run and get to that certain place? the pvmer/skiller could fight back and stand a chance but has 0 chance.

     

    Please tell me how it would be fun to go agaist these players with the OP weapons? If you're a new brid and you have some guy with all the top tier stuff ruining the wildy, that player has now made the wilderness dead - teleporting to every location you don't stand a chance

     

    Shooting stars - dead content, the only people using it would be ironman/skillers which people will just kill for fun? Ancient chests were good but it's the same person who gets every time  - not true, other pkers go there to kill skillers leading to the other pkers going to that loc too, the whole issue pking on zaros suffers from is theres not enough locs to actually pk at

     

    Wildy altar is only alive because even if you lose a few bones it's better than your POH, again same story same guy on 3 accounts different levels pking people for 28 bones. 

     

    Adding a weekly kill leadboard? that's just gonna be a guy boosting it on other accounts/killing whoever is in the wild, creating a toxic wilderness of clue scroll hunters/ironmen/pvmers - yes they're in the wild but you guys want to fight pkers? it's bad enough the 1k player kill challenge.  - boosting can easily be detected by the staff team?

     

    Simply put, pkers want to kill other players that are easy to kill,

     

    Wildy is dead, will always be dead - buff LMS shop, remove all the god damn teleports to all the places in the wild, you can't fight back because a team or a second account is 15 seconds away 

     

     

     

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