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T0M

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Posts posted by T0M

  1. Untradeable items unbreaking is guaranteed loot, so it's a good thing really.
    honestly, remove the toxic BH system and watch more ppl go in wildy, pvmers will go in more if people can't tp ontop of their head which will make wildy more active in general, which will bring more pkers and maybe more people would be willing to give pking a try too

  2. Items breaking is a cash sink, if you don't want your items to break, don't risk them.

    It comes down to one of the oldest saying in runescape "don't risk what you can't afford to lose"

     

    Why should bad pkers be crutched up for being bad? - they shouldn't.
    If you run out of money pking go do something else, there's plenty of ways to make money.

  3. 6 hours ago, Hope said:

    Great idea, only thing we'll have to figure out is what item model to use for this.

    Druid pouch - OSRS Wiki

    Druid pouch has no current uses i'm aware off, and might be a good one to use.


    On a side note, maybe instead of adding yet another item to vote store, why not make it droppable from dragon npcs instead?
    A little like Looting bag, higher hp the dragon has the more chance, so babies would drop it mega rare, and vorkath the most common or something.

  4. 2 hours ago, Group Porn said:

    yeah ive seen previous posts about well, and making it so that every threshhold hit activates and event, i think this is such a good idea, i love the premiss and concept of that. i would love zaros to have some originality and not have a "well of goodwill" being that its not goodwill if you are donating for some kind of reward but thats just a minor detail and the well of goodwill was made to donate to charity originally. maybe something cool like an event fountain type thing that you put items into. would also be a cool idea to get titles and unsellable cosmetics that you can recieve once youve hit certain threshold. would be cool to get custom cosmetics like the twisted ornament kit for ancestral but having a twisted bandos and twisted armadyl kits etc would be pog af

    That's neat, i like that a lot.

    Maybe the higher grade the item put in, the higher % of triggering something.

    And then, if you wanted to go further, you could have it so all the players who put items in, in the time between the last event triggered by it, and the one just triggered entered into a lottery of sorts, with more "tickets" being granted the better the item you put in, and then those players would be entered into a draw to win a non-tradable cosmetic kit, would give people a reason to put items in then, especially the super rich, which will help eco get rid of the mass excess those people hold.

  5. 6 minutes ago, Group Porn said:

    yeah im not blaming irons entirely, its just an issue the server has, it hasnt quite hit the nail on the head like others have. Bottom line is we need a way of getting items out of eco otherwise this situation will never resolve they will continue to drop in price untill its just not even worth selling them and everyone just has to earn their own drops and cash anyways so you may aswell just play ironman at that point

    Best fix suggested thus far is the well in my view, make it so certain items work, and then make the list of acceptable items some of the better tier stuff, not like rune platebodies etc, otherwise it'll be events none stop, high tier items plus cash - only viable solution i can think off without devs being up shit street in the future.

  6. I mean, Hope already said they are adding a fix for money issue in next update (well, he said next 2 but that was just before last one hit)

    Also, if the main problem is irons dropping items to alts to sell for dirt cheap, simple fix, don't let irons drops be visible to other accounts for pickup, even in wildy.
    Make it so you can't drop an item in wildy if you've been damaged by a player in the last 30-60seconds or something to stop this being abused so pkers can't get loot if dropped by an iron, and this problem self solves.

    however, irons will use this money to buy donor scrolls for their iron accounts, it's something that's going to be an issue forever, 'cos irons want the donor perks but they can't buy donor scrolls like a normal player, and this is their way around it, which is rather fair tbh, but 'cos they're not in need of money - really - they don't care about how low they sell their items it's meaningless to them so long as they can get enough for the scroll they wanna buy.

    The only other possible solution really, is to make things have a minimum value, but then devs would be tampering with eco and nobody likes that, it's a loss / loss for the developers in all honesty, even adding a good buy price from npcs for items would be an issue in of itself in the long run.

  7. 2 hours ago, Tomorrow said:

    1) Make the teleports around the game not land you on the exact same tile every time, this rejects the ability to use constant repetition and disrupts mouse recorders. Which would ultimately take out most if not all botable aspects of Runecrafting, Construction, Agility and others ever so slightly.

    Great idea and would solve most botting issues.

     

     

    2 hours ago, Tomorrow said:

    Give Moderators the remote access to scout a player without teleporting to them. It gives a discrete appearance, the player doesn't get annoyed, and the list could be checked much quicker and more efficiently. I would recommend a gui popup such as the one you get when you click features on the Max cape. 

    On my previous server mods had ::hide which turned them invisible to anyone other than mod rank and higher, very useful for spying on people who were reported for botting to monitor their activity for a few minutes before making yourself known - as most rsps botters i've encountered check their screen every few mins knowing mods do bot checks, if they don't see a mod they go back afk and just use the excuse they were watching youtube or something hence their delay.

     

     

    2 hours ago, Tomorrow said:

    Why is getting resources in-game harder than getting money? I can sit here and fish sharks for an hour, at 225-300p/hr. But I could also go slay for an hour and wind up with enough money to buy double the amount of sharks. I'm not all that experienced in the prices of resources that normies can buy on here, but it might not hurt to double up the shop price of sharks/anglers/scb's/ppots etc.

    You can buy cooked sharks for 1k each from head chef npc, the only people who make their own food are irons, and most of them just use warrior guild cheese potatoes or fish minnows to get noted sharks.

     

    2 hours ago, Tomorrow said:

    Slayer caskets. People are going to hate me for this but they are far too powerful for gp. One week of slaying on a Maxed account and I am at a 50m stack, with a whole loot tab, all from slayer caskets. I am most definitely going to buy token scrolls instead of buying with my real life cash. You multiply that by probably 100+ people doing that every week. That's A LOT of unnecessary GP that is not only flooding the eco, but taking money from the server because it is used to buy a hefty amount of scrolls which could otherwise be bought with real life $$$.

    50m in a week isn't that much really, not when you start getting into the good gear upgrades, it is a rsps after all, you don't want to grind slayer for a week and not even have enough money to buy 1 item upgrade.

    Also, there needs to be people ingame to buy scrolls, or nobody would buy the donor scrolls, 90-95% of players buy them to sell for cash, very few buy with the intention of using other than the first 10, or first 50, after that they're all bought with ingame cash to increase donation rank with a few exceptions.
    If you reduce the ability for people to buy them ingame, the players buying to sell will decrease, which would hurt server income far more.

     

    2 hours ago, Tomorrow said:

    Yell timer: when you try and yell it doesn't show your CURRENT cooldown, it tells you the base cooldown you start with. (should be an easy fix)

    That is a little annoying, i can easily sit there and retype my message 5 times before it'll let me yell again - hell, personally i'd love to see an icon above chat, like when you get frozen, with a timer, dunno if people might find that annoying but i'd prefer that to a ingame message.

     

    2 hours ago, Tomorrow said:

    Users who repeatedly get yell muted, should have it removed based on a system. For example if you get yell muted 5 times, your ability to yell is revoked for X amount of time. having this increase more over the amount of times you get muted. Its literally every single day I log in and see all the wildy pkers (and some others) having a pissing contest over yell, flooding the ingame chat and creating an extremely toxic environment for the rest of the community and newcomers to see.

    There needs to be the yell drama, obviously there needs to be a line, but there are few pkers already, they rile each other up over yells with a dick measuring content and then go fight for those bragging rights on yell, i think staff have a good balance so far tbh.
    I've been on servers with no yell limits and that's bad, and i've also been on ones with very strict yell rules, my last one having a rule of no pk drama period, it killed wildy.
    staff thus far let it go until it becomes really heated and then they tend to step in, i do think your idea of a multiplicative mute would be a good addition, especially for those who don't stop when asked.

     

    2 hours ago, Tomorrow said:

    Make your lives easier by setting up a way to make events automatic, where it would make your work as a developer/global moderator a lot more easier since you don't have to be the one to stay on for that time and manually turn it on/off.

    The events change every week, they'd need to code every event to run on a timer, and then setup some way to queue them, would be a lot of work in my view for little yield long run, would be easier to give mods access to the events commands if they don't already have it, and they just follow the pre planned schedule

     

    2 hours ago, Tomorrow said:

    Zulrah on Pattern 2 always spawns a weird jad phase which is completely out of place, not sure if this was intentional.

    server has a custom phase, i think this is the one you're talking about, it's in addition to normal zulrah rotations.

     

    2 hours ago, Tomorrow said:

    Adding amulet of the amulet of damned to barrows drop table instead of shades.

    already drops from barrows.

     

    2 hours ago, Tomorrow said:

    Make a well of goodwill. A well that players throw items/coins in, for a chance at a reward at the end of the week. Obviously broadcasted and ran like a lottery. For every 1m put into the well, you get a lottery ticket which you would trade to an npc. There is a lot that goes into this but would be worth in aiding the longevity of the server.

    A good suggestion ,one already made in many forms.
    My previous server had one that you could add 1m coins into it, for a % chance to active a 1hour random event, it was a very good money sink as lots of people used it hoping for bonus xp, or bonus drops etc, given this server has even more events than my previous server to choose from, i think it'd be used even more for high end events like clue casket, and Tob, pet boost, etc etc.

    Hopefully this one is added in soon in some form or another. 

  8. On 5/9/2021 at 4:08 AM, FknShambles said:

    Your initial argument was not thorough, it was one sentence. You essentially said; 'Do not put in increasingly challenging content that grants untradeable rewards.". Not the most flexible argument if I say so myself. Perhaps propose the idea of prohibiting services for specific content? This would be a productive argument.

     

    Edit: Apologies if I triggered you. I know people online are very easily provoked and have minute tolerance levels (assume the worst). I should've spoken more softly...

    My original comment was just fine, just 'cos i didn't go into as much detail as you'd have preferred doesn't mean anything, it was my opinion on a thread where you're seeking to gather opinions to form a consensus to showcase to the devs that this would be a good idea.

     

    As i said above, your entire premise for the challange being added is that it'd showcase those with the skill to earn one.

     

    And as my first comment said, that wouldn't be the case, the only thing it'd show is who had the biggest cash stacks (to afford the service fee)

    As such, i don't support the idea, when devs can focus their efforts elsewhere on things that actually matter.

     

    And you assume you triggered me 'cos i didn't like your idea? what an ego you must have.

  9. Allow // to work as well as ::yell

    If possible, allow people to offer up buy offers on items in the trading post, as well as sale offers.


    Change the colour of yells to something that isn't black, to offset it from normal game dialog.

    Make staff chat bypass public chat hide/off.

    --------------
    A rather controversial one - have a rank of sorts, for a select few players, "middleman", these would be players trusted to hold pots during a gamble either for their own games, or holding for 2 others who are playing.
    These players, might be able to require a fee (upfront) for their services.

    This has been tried .. elsewhere, and proved to be effective at reducing scams by a rather huge portion.

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