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meso dizzy

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Everything posted by meso dizzy

  1. Awesome vid looking forward to seeing more content from you bro
  2. @ninjashrell this section of the forums is for server support applications, but to answer your question you can buy the brine saber from the melee store in edge. If you ever have any other questions feel free to hmu in game or join 'support' cc and a lot of people will be willing to help with any questions you got.
  3. I think removing the buy X amount from mithril seeds & removing all except buy 1 from dice bag is a good idea. I know you didn't mention this explicitly, but the only thing I wouldn't support would be the ability to sell back mithril seeds.
  4. I support all of these suggestions 🥵
  5. tbh I would love trouble brewing. The naval outfits have always been my fav fashionscape and I'm sure a ton of other people feel the same way. It would be cool to have access to that bit of content as almost every server I've ever played has put a ridiculously high donation price on it 😞 but I appreciate you looking into my suggestions regardless.
  6. Hello, With the addition of completionist cape I think it would be a good time to look into adding more completionist goals into the game like various minigames with new unlockable items. Forgive me if I'm missing any but currently the minigames we have are Pest-control, Hollowed Sepulchre, Staking, LMS, gauntlet, fight caves/inferno, and tournaments. Suggested minigames to add: - Castle wars (although I only see this being really fun/active as a sever event). - Gnome Restaurant (as an alternative way to get seed pod and some fashionscape items) - *Trouble brewing (this one I really would like to see because the rewards are awesome and it can be played with a small group of friends). - Barbarian Assault (alternative way of obtaining barb assault items outside of the slayer shop or other rewards could be offered). -tithe farm ( it could be an alternative way of obtaining the farmers outfit or other rewards could be offered like different tier herb boxes/seed boxes based on how many points are spent). Pros of adding new minigames: - it gives players something to do together when they're bored of skilling/pvm. - It allows new items/rewards to be introduced to the game that players can grind for. - Minigame rewards can be a good completionist goal to tie in with the completionist cape. Cons of adding new minigames: - Some minigames like castle wars would only be really active during server events, and a minimum amount of players would need to possibly be added to prevent boosting when nobody else is there. -** probably the most major con of introducing new minigames is that some items like the naval sets are currently considered customs. A solution to this would be to allow players to keep these items without having to reobtain them as well as adding an untradeable item like a 'customs voucher' to their account for each custom. Players could essentially use this voucher and select from a list of which custom they would like to replace their naval item with. Once they select a new item from the voucher it could automatically swap the items or just give them the new custom. Alternatively if coding that automatic replacement has any issues the customs voucher could just send a ticket into the staff-team to notify them of what custom the player would like to use the voucher for.
  7. Idea #1: f2p 1v1 fights - Gear setup would look something like this, but the coif slot could be swapped for various cosmetic options like old holiday event hats or different colored h'ween masks to give players an option for adding their own personal flare. - Inventory would include a rune scimitar, Rune 2h sword, strength potion, and the rest of the inventory as pineapple pizzas. Idea #2: f2p FREE FOR ALL WAR - Same itemization as mentioned above but all players would be teleported into a multi-combat arena and a giant free-for-all event would ensue after the 10 second countdown. Idea #3: f2p Team Fight - If it's possible to pull the code from castle wars (or if that's even necessary I'm not sure) and randomly assign players to Team Zamorak or Team Saradomin and give them the capes/hoods like in castle wars. The event would take place in a multi-arena similar to idea #2 but players will only be able to attack the opposite Team. - Cons to this idea is that it would require more coding to figure out how to prevent friendly-fire inside the war. Also, with an entire team of winners the event would require a different sort of prize. An easy solution I can think of for the prize issue would be to grant players on the winning team points at LMS. Thanks for taking the time to read my suggestions, feel free to leave any other ideas or comments on the thread.
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