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Izumi

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Everything posted by Izumi

  1. Since we don't have GE prices, ground items show up with alchemy values. The grand exchange option is not used, it would be nice to use the 90-Day Trade Average (when examining items) as the price when this option is selected
  2. As for the item prices, that is indeed a fair point which I did not take into account while making this suggestion. Not entirely sure how much effort it will take to re-balance (and if that effort is worth it). It's true that town board tasks are not equal to slayer tasks in difficulty and length, but this seems to be more of a balancing decision. Some potential implementations that come to mind: - Make task streaks less common, e.g. every 100/500/1000 - Re-use the same slayer streaks but reflect this in the bonus There's likely other alternatives that also feel natural. Either way, I believe any kind of task streak system will improve the feel of the town board.
  3. Town board task streak system (similar to slayer tasks) could be a nice/fun thing to have, without it being too OP: - A multiplier is applied to the XP/points you receive from a task streak (every 10th, 50th, 100th, 250th, 1000th) - Multiplier increases based on the task streak difficulty Pros: - This can be balanced easily since the multiplier can be low for the easy streaks - Gives the town board tasks a bit of strategy fun - player can "optimize" their streaks by doing the task with best reward on their board as their streak Cons: - Slightly accelerates town board progress (probably a positive for newer players, while possibly negative for some existing players) - No visibility on # tasks completed until the player completes another task
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