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Tanks

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Posts posted by Tanks

  1. Don't think the rates need to be buffed at all. I get a ton of caskets as it is, if they becom too common then it would just lead to a nerf and they will no longer be as good.

  2. 46 minutes ago, Sitnowpunk said:

    I would much rather see the temple get added (and also world 3 being reopened) as that would spread out the players per shaman enough for there to be spots for ironmen.

    Not that instance tokens for it would be bad imo, I just think adding the other spot makes more sense.

    +1

  3. It'd be nice for slayer to get fixed before we add new stuff imo. Npc's don't stack properly, can't burst like normal. Smoke devils are completely broken, the weighting and scaling of nieve's tasks is all wrong. Duradel isn't even coded etc. 

  4. 1 hour ago, November said:

    I get the idea that it revitalizes the wilderness, but it's overkill.

    There's hotspots at the wilderness as there is, there's 5 spots ( clues ), wilderness bosses, Rogue's Castle, KBD entrance, Wilderness Resource Area, Wilderness Agility Course, Green Dragons, MA2 Demons where pkers can do rotations / use scouts to find people to kill them.

    Just because you want wild activity shouldn't mean you should be handed it on a silver platter, and those who HAVE to do wilderness related things shouldn't be gimped by the idea of a 1 click teleport to get jumped on.

     

    That's just my take, pkers can pk each other with the teleport, but they shouldn't have a "god's eye" to find and teleport on top of anyone dodging the hotspot areas. I see the problem with wilderness being inactive but it's not for lack of people finding each other rather than it is not as profitable to fight other people and just farm 1 itemers.

     

    I'll stick to boxing a mate / alt to prevent getting jumped on, you guys do you.

    Im not even a pker, just there are better alternatives than turning it completely off such as only being able to use BH tele once an hour or something like that. Plenty other things than just turning it off. Then every single person would turn it off and it would be dead. 

  5. 3 minutes ago, November said:

    Yeah, you're supposed to be at risk of being found, not a 1 click teleport to get jumped on.

     

    More positives than negatives is how I see it. Gives wildy more activity and clue items more rare. Drop your wilderness clues if you don't want to risk it. Can get 100's of clues within a few hours. 

  6. 1 hour ago, November said:

    They aren't yeah, but you're not supposed to be AT risk at every single moment you step into the wild. There's a route and there's defined clue scroll spots that pkers can camp if they wish to target those people doing clues.

    Wilderness is wilderness for a reason? Lol the moment you step in the WILDERNESS you are supposed to be at risk... ?

  7. 1 hour ago, November said:

    Support, clues are undo-able with people being able to teleport on you on spot.

    Clues aren't supposed to be easy and just handed to you...? With risk involved clearly it drives some people away from doing it therefore uniques are more rare and worth doing the clue. It also makes wilderness more active, people out there doing clues, gives pkers other active hotspots etc. 

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