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Bunny

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Posts posted by Bunny

  1. 12 hours ago, Tomorrow said:

    1) Make the teleports around the game not land you on the exact same tile every time, this rejects the ability to use constant repetition and disrupts mouse recorders. Which would ultimately take out most if not all botable aspects of Runecrafting, Construction, Agility and others ever so slightly.

    2) Give Moderators the remote access to scout a player without teleporting to them. It gives a discrete appearance, the player doesn't get annoyed, and the list could be checked much quicker and more efficiently. I would recommend a gui popup such as the one you get when you click features on the Max cape. 

    3) Use the OSRS mechanic, where the camera on your screen ever so slightly rotates, over time this would screw up any mouse recorder or AHK script, leaving the user to be running circles around edge bank who is currently taking a shower while doing herblore. Leaving them right out in the open to be spotted and taken care of.

    Support for all of these. Combats the main issue of botting, which is mostly mouse recorders from what I've encountered personally. This also provides a way for moderators to monitor without disrupting gameplay. The amount of times I've seen moderators botcheck players that just started an activity literally minutes prior, and other situations are just ridiculous.

     

    12 hours ago, Tomorrow said:

    2. Economic Stabilization.

    We are all aware that on every single RSPS out there, that money becomes redundant, obtaining it becomes pointless as there is a massive load of items in the game over time, this is extremely hard to prevent and there isn't a whole lot you can do to flush out the eco without a reset. Especially with previous dupes.

    1) Make a well of goodwill. A well that players throw items/coins in, for a chance at a reward at the end of the week. Obviously broadcasted and ran like a lottery. For every 1m put into the well, you get a lottery ticket which you would trade to an npc. There is a lot that goes into this but would be worth in aiding the longevity of the server.

    2) Recyclable items. Think of invention on RS3, instead of being able to alch a Rune platebody for 40k gp, why not have the option to throw it into a grinder/furnace and get the raw materials back so people can use them for experience? This would help in extreme ways because of the amount of gp that the server would be negative, whether it be through the general store or high alchs, it really adds up and slows down the process. This is not limited to Rune, it could be applied to all smithable items of their tier.

    3) Slayer caskets. People are going to hate me for this but they are far too powerful for gp. One week of slaying on a Maxed account and I am at a 50m stack, with a whole loot tab, all from slayer caskets. I am most definitely going to buy token scrolls instead of buying with my real life cash. You multiply that by probably 100+ people doing that every week. That's A LOT of unnecessary GP that is not only flooding the eco, but taking money from the server because it is used to buy a hefty amount of scrolls which could otherwise be bought with real life $$$.

    4) Why is getting resources in-game harder than getting money? I can sit here and fish sharks for an hour, at 225-300p/hr. But I could also go slay for an hour and wind up with enough money to buy double the amount of sharks. I'm not all that experienced in the prices of resources that normies can buy on here, but it might not hurt to double up the shop price of sharks/anglers/scb's/ppots etc.

    1) I support the well of goodwill, however not under a lottery category. I believe there should be perks for x amount donated to the well for a timed existence. For example, when 50m is donated to the well, perks can be activated such as Bonus Slayer Points for 1 hour. This can go on with several different ideas, bonus pest control, bonus experience, higher superior spawn rate during slayer, etc. Completely random so it can't be specifically farmed for 1 sole purpose.

    2) This is not a good idea at all, destroys the point of farming resources, this is allowing a way of providing infinite smithing xp. Getting these drops and selling them to players or just creating items to sell to the general store is a way of bringing more cash into the eco. This damages the game more than it could ever help.

    3) Slayer caskets being buffed was one of the bigger steps to saving the current eco with the massive flood of items, and not enough gp in the game to provide any cashflow. This comes from the fact its mostly an iron-based server at the moment, which drops are sold on alts, and because of past mishaps in the server that created an influx of items. 50m stack within a whole week isn't anything op or to call home about. As of right now there's barely any gp in the eco outside of the eco holders. Also the scrolls you're buying from the trading post, just remember people have to donate to sell them, and they will continue to do so if they need cash, or want a heavier headstart. The problem with the eco is that there isn't enough cashflow, not that there's too much, and you saying you grinded a week of slayer for 50m proves that a bit. Mind you that 50m will buy you maybe a tasset and bcp, which is a different issue.

    4) Sharks are purchasable in stores for instance so those will always not be in as much of a demand, perhaps raw shark for cooking but that's about it. Resources are sold on the tp constantly, just not in bulk abundance because either the people are using them themselves, or they're holding them for x reason. Another reason is that the majority are irons, so not much resources are being sold to the normal players. As for the prices in the shop, I don't think they need a buff, if you looked at the prices they're not that underpriced.
    spacer.png

    Possibly a slight raise on the sharks, but brews and restores being 12k each is more than enough.

     

    13 hours ago, Tomorrow said:

    Time for the Qol fixes/small bugs that I have noticed.

    1. For presets, enable them to set your wand/staff to your specific autocast. Allow your blowpipe to save the darts in that loadout you had. If you are at edge bank/dzone where the rejuvenation box is, just have it heal you like it does while loading a preset, there is little to no reason as to why this shouldn't be allowed.

    2. Dk rings have an INSANE drop rate of what seems to be 1/1k or 1/5k, this is probably known but I made sure to include that in here.

    3. Ironman rune shops don't hold enough runes, buffing the amounts of certain base runes up to chaos wouldn't do much harm.

    4. Yell timer: when you try and yell it doesn't show your CURRENT cooldown, it tells you the base cooldown you start with. (should be an easy fix)

        4a. Users who repeatedly get yell muted, should have it removed based on a system. For example if you get yell muted 5 times, your ability to yell is revoked for X amount of time. having this increase more over the amount of times you get muted. Its literally every single day I log in and see all the wildy pkers (and some others) having a pissing contest over yell, flooding the ingame chat and creating an extremely toxic environment for the rest of the community and newcomers to see.

    5. Inferno/zuk should have the ability to be unlocked as a slayer task, I recommend either with coins, vote tokens, slayer points, and or donation rank.

    6. Recolor the 25 claimed votes text, it pops up and everyone has the same complaint that they think its a drop, wouldn't hurt to take that away and return it with a different color. It's a good reminder, but would be better off as a different color in the chat.

        6a. Instead of useless events like "molch pearls" do a weekend long event where you get double vote tokens or a chance at scrolls/slayer points.

    7. Make your lives easier by setting up a way to make events automatic, where it would make your work as a developer/global moderator a lot more easier since you don't have to be the one to stay on for that time and manually turn it on/off.

    8. An option for the catacombs to have a teleport to any monster within the catacombs at a certain donation rank by clicking on the altar.

    9. At a certain donation rank, give a % chance to autocomplete a clues upon doing a step.

    10. Seren is still broke, you can leave the last healer alone and afk the rest of the kill.

    11. Vorkath's spawn can walk to all 7 continents before crumble undead actually kills him, the delay is FAR too long.

    12. Not all clues for the Runelite plugin auto solve. Mainly mediums/hard clues.

    13. Zulrah on Pattern 2 always spawns a weird jad phase which is completely out of place, not sure if this was intentional.

    14. Adding amulet of the amulet of damned to barrows drop table instead of shades.

        14a. Adding barrows pets, i.e Ahrim/torags?

        14b. As far as pets go, you could always add more then just the current custom pets. Copying and pasting code with tweaks here and there is pretty simple.

    15. Logged in rewards. For every 24 hours logged in hand out a simple reward. Chance of slayer points, a small amount of coins, an xp book, a clue, anything that would keep the player count high even if its just people afking. Keeping the numbers up is always a good thing.

        15a. Kind of cheeky, but player boosting. Enough said on that.

     

    1) Support if there's not much dev time needed to do this. A lot more crucial areas that should be addressed first, but this would be a nice qol.

    2) DK ring drop rates are a bit ridiculous.

    3) Support, extremely toxic to buy runes on an iron considering most shop have such ridiculously low stocks.

    4) Support, many times where I've tried typing something and it repeatedly would block it, without knowing if my timer was close to up or not.

    5) Support, after 1 completion it should be able to be completed, same as osrs.

    6) Doesn't really make a difference to me, never really seen it as an issue.

    7) Although it sounds like a better idea, it completely removes the aspect of the community feeling like they're still being tended to by the staff and highers. The way it is still is providing a way of showing that they're not giving up on zaros, and are trying to make ends meet.

    8) Running throughout catacombs to task isn't really that big of a deal, I mean sure if they want to add that? Just seems like a waste of dev time imo.

    9) There's already things like the bloodhound that provides this, so I would hard disagree with this being implimented.

    10) That's a bug report not a suggestion, would suggest you put that in bug reports.

    11) That's a bug report not a suggestion, would suggest you put that in bug reports.

    12) That's a bug report not a suggestion, would suggest you put that in bug reports.

    13) As far as I know it was a custom one added to zaros in terms of rotation.

    14) Not sure why there would be a reason to add more pets unless more content comes, they have a big list of custom pets as of right now as there is.

    15) Not a bad idea however I agree with what @Dude said above, with a requirement of completing a task to obtain the daily reward.
               15a) Never would I suggest adding a boosted playercount, that always brings negative rep to a server.

     

  2. This looks like a lot of effort was put into this! I support most of these things, however there's a fair bit on here that already are added to the game already.

    I'll begin making a list below with all the things already in the game as far as I'm aware.

    2 hours ago, Slayex said:

     

    Wilderness

     

      Hide contents

    Add ::Revs ::44s ::50s ::Gdz ::Graves commands (with a warning message that you can turn on/off at the Zaros Guide)

    These are just renamed to be made more clear, by adding wildy to the end. Here's the current list of teles

    • ::gdzwildy
    • ::chinswildy
    • ::44swildy
    • ::50swildy
    • ::eastswildy
    • ::westswildy
    • ::graveswildy

     

    Skilling

     

      - Add a gem bag to the motherload mine nugget shop

      - Make snapegrass seeds more common from master farmers & farming contracts

     

    Achievements

     

      Hide contents

    Ardougne Cloak

    -10% increased chance to succeed when thieving*

    Falador Shield

    -Giant mole drops noted mole skins & claws**

    Fremennik Sea Boots

    -Dagannoth Kings drop noted bones*

    Rada’s Blessing

    -10% more blood runes from rune crafting

    Explorer’s Ring

    -teleports to all herb/tree/fruit plots

    Wilderness Sword

    -100% success when slashing webs*

    -50% more lava shards per lava scale*

    -Ability to choose destination with obelisks*

    -Teleport to fountain of rune

    -All dragon bones in the wilderness are noted

     

     

     

  3.  

    On 1/13/2021 at 5:38 AM, Elite Zuk said:

    Tried out this cc for the first 3 days playing ironman and my 2 cents ;

    1) There are ton of helpful people that answer questions

    2) There are bunch of toxic members that act like idiots over yell and in the cc aswell and treat new players who join the cc like shit.

    3) Ranks in the cc side with toxic members instead of anyone else.

    Thank you for your 2 cents, I know there are some people that have a little too much fun in yell or the cc, but it gets toned down real quick if it gets too far. 

  4. standa11.png

    Welcome everyone to the #1 iron clan on Zaros!

    I created this cc a long time ago, before taking a break from the RSPS scene, and brought it back upon the release of Zaros! Since day one, the cc has been nothing but resourceful and experienced members helping one another throughout each others journeys. 

    We average approximately 60-80 inside the clan chat during offtimes, and 110-120 during peak times!

     

    Ranks

    Ranks are earned by being loyal within the clan. There is no set requirements as to what you will need to obtain a rank.

    Just being active, and friendly towards the community will award you with rank within the clan. Helping others also goes a long ways. 😉 

    Ranks are updated every few days, to promote/demote active and inactive players.

    Stars are acquired by showing you're trustworthy overtime, and showing that you're suitable for a position in moderating and keeping the clan a friendly place.

     

    Events

    Scheduled events are done via the discord, where we vote upon what everyone would like to do on the upcoming days.

    Whether it's Zalcano masses, GWD masses, or clan LMS games, there's always people inside the community ready to play amongst others and have fun!

    Things don't need to be scheduled to be done inside the clan however. Almost daily, we have these events just with the active and amazing community that helps put them together and it's always a blast!

     

    Clan Rules

    ~ No toxicity towards other members of the community. Banter is different, however if it gets excessive you will be warned.

    ~ No harassing other clans. We take pride in our cc, and we would not like to ruin reputation over silly mishaps.

    ~ No begging for items. As this is a mostly iron clan chat, there are some normies but this doesnt mean you should spam them asking for items.

    ~ All Zaros rules are to be followed at all times. Any chance we find out that you are not following them and possibly abusing things, you will be reported and instantly kicked.

    ~ Do not ask about being ranked up, it gets quite annoying being asked constantly for a higher rank. Ranks are earned, not freely given. Your rank is a symbol of loyalty and prestige in this community.

    ~ Lastly, have fun! We are all just gamers looking for a chill community to play with others.

     

    Discord

    If you're ready to be a part of the greatest iron clan Zaros has to offer, join the discord!

    This is where all the scheduling happens for the multiple events that runs throughout the cc, and future bigger events happen! Possibly a Bingo Event coming soon 😉 

    Giveaways are also held in here consistently, thanks to the generous members of the clan that want to support their community!

    Discord.me/standalone

     

    I hope to see you all soon!

  5. Currently the smithing area for the donator zones dont have a banking npc. This is making it quite worthless, because you can go to a furnace in edgeville which is quicker, and an anvil in varrock which is also quicker. There's no reason to currently use these as the bank is so far away.

    Solution: Adding a banker/chest on each donator island by the furnaces / anvils.

  6. Most of the stuff in there is cheap to get, not seeing why it needs a real buff. It's a free minigame that anyone can access without risk, the items as rewards are already decent. I would like to see the weapon seed lowered a bit as 75 was a bit much to heighten it to in the first place, around 30-40 would suffice.

  7. 11 hours ago, Childish said:

     Add a chance at rolling the Herbi pet when hunting Herbiboars. Makes sense.

    Herbi is already added for hunting herbiboar, it's how I got it originally on my EIM 😛

     

    11 hours ago, Childish said:

    Recently there have been many big gamblers in big groups in the donator zone (regular one) this kind of defeats the purpose of ::Gamble and I honestly think it should be contained to there. Can it become a rule you can only gamble in ::Gamble?

    Usually when they're leaving the gambling area, its because they're doing bigger pots and theres people trolling, so they tend to move to less crowded places, not too big of an issue imo. Isn't stopping anyone from doing anything inside the zones.

  8. On 1/5/2021 at 4:59 AM, dwings said:

    Theatre of Blood:

    I think it's reasonable to say that the biggest issue when it comes to Theatre of Blood is finding a reliable team or a team in itself. Ikov fixed this solution by adding a solo scaled version of the current theatre of blood and I suggest Zaros to do the same. Unfortunately, this is the only reliable solution when it comes to the long-term stability of the game.  In my personal opinion I have seen people quit the game over never being able to find a team.

    Secondly, 1 in 7 is just not good enough. Scythe to Tbow ratio(0:10)

    Finding a team might be harder to do, but there's more and more people slowly getting into gear and starting to pvm more. I don't think solo scaling should be added, as it is a team based area. If you can't find someone right now, look around outside your circle of friends, I see people asking for others daily on yell or sometimes at donator zones about going to tob.

    1:7 is more than enough, when you do have a proper team and you camp tob, purples are going to come very easily. If there's not many doing ToB compared to CoX, that explains the 0:10 ratio that you provided. You can't ask for a better droprate on something that's already low, especially when CoX is camped more massively than ToB.

  9. On 1/4/2021 at 2:41 PM, Han Solo said:

    aOMxl8d.png Regular +

    Ring of wealth (i).png Ring of Wealth (i) - When equipped Marks of Grace will automatically be picked up and sent to your inventory, like gold, tokkul and numulites currently.

    Bonecrusher.png Bonecrusher Boost - The bonecrusher will have a 1:4 chance of double-crushing your bones for double the 'bury' experience. 

    7yCMs4y.png Ancient Signet - Reduced rune consumption when using Ancient Magicks, only works while in inventory.

    The ring of wealth and bonecrusher sounds nice, however I'd suggest moving them to Super donor tier if they were to be implemented. They're nice perks to be added, however I feel those are too nice to be given that freely.

    The ancient signet I don't support, as the runes aren't that hard to obtain, and surprisingly enough, it does get rid of a decent amount of money from the game.

     

    On 1/4/2021 at 2:41 PM, Han Solo said:

    oyk4751.png Super +

    Dwarf cannon set.png Dwarf Cannon Capacity - The normal rate of cannonballs per load will now be increased from 30 to 60 cannonballs per load.

    Vet'ion jr..png Probita/Pet Insurance - Once you have paid for 5 pets to be insured Probita will no longer ask for a reclaim-fee each time you lose a pet.

    Golden tinderbox.png Golden Tinderbox - This tinderbox is rather special as it will randomly light a purple fire when used on logs to show your support for Zaros! (similar to a purple firelighter)

    No support for the dwarf cannon capacity. The extreme donor perk auto reloads your cannon, so this would be taking away from that perk imo.

    Support for the pet insurance, no pet deserves to sit in a kennel for that long!

    The golden tinderbox I also support, however I would suggest moving that to the $10 donor tier. If you were able to support with even the smallest donation, you should be able to represent Zaros!

     

    On 1/4/2021 at 2:41 PM, Han Solo said:

    eiffyEL.png Extreme +

    eiffyEL.png  Extreme Donators - If you have donated a total of $250+ you have the option to transfer your "total donated" to an alternate/new account. Ie; Dead HCIM account starting on a new HCIM - total donated from old account can be transferred to the new account.

    Crystal key.pngTooth half of key.pngLoop half of key.png Crystal Key Chest - When using a crystal key on the chest there is a chance the key will break and return a loop or tooth half with the loot from the chest. This will be a common occurrence the higher your donator rank and may apply to enchanted crystal keys as well. 

    Watch.png Watch - A watch is typically used for clue solving in OSRS but on Zaros this item once placed in inventory will increase the aggression time of NPC's surrounding you, instead of the 10 minute threshold it will be increased significantly.

    The donation moving I feel would be a very tedious job, so if this was to be implemented I could understand it being under a timer, for instance yes it can be moved, however it can only be moved once every 4 months. With higher donor this can be changed, legendary every 3 months, and every other month for uber. I could also see this being abused by moving to multiple new accounts to reek the benefits when starting.

    No support for crystal keys breaking. There's donation perks already added for extra rolls, and it's not that rare to receive back pieces when looting the chest itself.

    I don't support / not support the watch, as I'm unsure where this could be beneficial or hurting with the game, so won't leave a comment on that.

     

    On 1/4/2021 at 2:41 PM, Han Solo said:

    A8MkVgO.png Legendary +

     Soul bearer.png Reanimate Dragon.png Soul Bearer - Originally used to auto-bank ensouled head drops, on Zaros this item will have the ability to respawn a dead NPC randomly into the reanimated version (much like superior NPC's). The reanimated NPC will give you a hefty amount of prayer experience once killed. This will only work if you have the soul bearer in inventory. This will bypass Ensouled head drop >Arceuus spellbook >Dark altar and go straight to the reanimated version.

    Granite cannonball.png Granite Cannonball - The ability to make granite cannonballs by using granite dust on regular cannonballs. Granite dust can be found scattered in random spots all over Extreme Donator zone. Effectively these will be the best ammunition for the dwarf cannon bringing the max hit from 30 to 35.

    Barrows Teleport.png Barrows - If you find the sarcophagus leading to the barrow's reward room early you have the option to enter the room and attack the remaining barrow's brothers you have left all at once. This should slightly speed up your runs considering you wont need to run to the next hill and dig, etc.

    Currently there is no Arceuus spellbook, so I would put this suggestion on hold as it wouldnt be a small benefit, would be a massive one.

    No support for the cannonballs, Grotesque Guardians drops the dust, and I feel this would discredit one of the reasons to kill them.

    The barrows option, that's a person to person basis on what they'd want to do, so I'd support this.

     

    On 1/4/2021 at 2:41 PM, Han Solo said:

    l2Q8X73.png Uber +

    FQS6WHD.png Bloodhound Pet - Sold in the Donator Store under Pets. If you have this pet out while completing a clue-step the bloodhound will reduce the steps needed per clue scroll. Ie; Elite Clue Scrolls are 5-7 steps usually, the bloodhound will reduce it to 4-6 steps. Only applies for Hard Clue Scrolls+.

    Dragon token.png Instance Tokens - A common chance for your instance token not being depleted upon use.

    Magic butterfly net.png Magic Butterfly Net - A 50% increased chance of catching an impling successfully. There will also be an uncommon chance of doubling the impling jar when caught due to the net's magical properties.

    If they haven't changed anything from the Atlas source that they're currently using, the bloodhound pet gives extra rolls when opening a clue casket. If this is still added, I would not support this, however if things were to have been changed, and it no longer gives extra rolls, I would support this.

    No support for the instance tokens, bossing on here is heavily relied on instances. They're a good way for people to make money by selling their received instance tokens from slayer.

    Support with the net. The success chance of catching is a nice touch, and as long as its a low change of doubling I wouldn't mind that being added. For instance a 10% chance of giving 2 imps rather than 1.

     

    All together, very nicely put together thread and I hope some of these are put to good use!

  10. 16 hours ago, Isleview said:

    Relative to BM price I just think they are fine with task streaks.

    If you don't know, ironmen are not able to access the blood money shop so to compare it for their gamemode isn't really the best idea. From grinding on my eim with spending points only to get my slayer helm, slayer imbue, superiors, and broad fletching, I only have 1350 points leftover. Mind you that's from 1-91 slayer on 8x rates without turael boosting. 

    I support this post and can give a few suggestions as to how this could be changed.

    • Option 1: It's lowered in the amount of slayer points needed to imbue.
    • Option 2: The LMS idea that Chopstick provided earlier would be a nice incentive to reviving LMS, 30 or even 40 points per imbue would be nice.
    • Option 3: Possibly adding an iron only blood money shop, which allows irons to gain blood money from pvming / skilling within the wild, along with all other players. Shop could contain minuscule things, but one of the more important ones being the imbue scrolls.
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