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Bunny

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Posts posted by Bunny

  1. Just now, FAQ said:

    Not if you get your buckets of sand from the sandstone quarry instead of running between the charter ship and back, since its a couple hundred per inventory @ 500 gp each bucket

    6 mahogany planks will cost you 6k gp (providing the 10x decrease) and provide 6k xp.

    12 buckets will cost 6k + 12 seaweed would be like 2 gp ea, 6024 gp spent. Creating the molten class you get more than just those 12, on average you'll get 14-15 for that. 6024 spent, you received 7k-8k xp and its still quicker than the mahogany logs. Again cheaper and quicker still, why argue this?

  2. 45 minutes ago, FAQ said:

    Funnily enough, the proposed adjustment actually provides an advantage to the other racers, as it'll be cheaper and faster for them to max construction. If you look back, you'll see that in my initial reply to this thread I said I was an advocate for reimplementing the method.

    Incorrect actually. The glassmaking was the cheapest source of 99 construction costing less than 100 gp for 26 molten glass, which could be made in 2 minutes via buying the items > glassmaking, that 26 molten glass can then be used for 1.4k per 2, so 1,400 * 13 = 18,200 xp in 2 minutes of work, that equivalates to cutting 18 mahogany logs, which normally takes more than 2 minutes, plus making them into planks would still be 1k per plank. 

  3. 1 minute ago, Chaflie said:

    Hi there,

    I've been spit-balling what to do about this problem in my mind for the last little bit, and I've come to the conclusion that resetting peoples levels, or putting a bug back into the game isn't quite acceptable.

    We're currently waiting on David's input into the matter before we make any moves, but to get some ideas rolling that don't involve resetting people or putting a bug back into the game, would taking away the 10x modifier on plank prices for ironmen be something we can chat about?

    I quite like the idea of removing the 10x modifier. Would appreciate it a lot if this could be considered. I would happily support that, cause it would bring the playing ground a lot closer to fair than it is right now. Appreciate the time you took into reading/commenting on this. 🙂

  4. 1 minute ago, FAQ said:

    If this is the case then this bug still exists. They only changed the xp rates. This bug also exists in every aspect of a Player Owned House (as far as I can tell), for example you can upgrade the tools space in the workshop repeatedly as well.

    Either way, the amount of massive gain that some players took from this bug is completely unfair to everyone competing. What took them hours, will take others days. That's a huge time difference when it comes to competing in a competition.

  5. 3 minutes ago, FAQ said:

    Everyone has had a level playing field, and no one has done anything different than what was done by a player that was already paid out. Additionally you're only focusing on the Elite Ironman bracket as it personally affects you, whereas I would argue that Ultimate Ironmen may have been impacted even more so by this, as raw materials take much longer to acquire.

    It does personally affect me, but this post wasn't specifically for me, a lot of the community who's been grinding has had this same thought. We've had discussions several times across the time from server release up to now about this, and the construction update is what pushed me into making a post about it.

     

    6 minutes ago, FAQ said:

    The withdraw option for Blast Furnace stated that Legendary Donors and above could withdraw noted bars, someone could use this being different from OSRS to assume that the development team made the conscious decision to make this a quality of life change.

    That's an understandable situation that could have been presented, however as mentioned above, if smithing was the only issue, then this thread more than likely would have never been made, it's what progressed past that which pushed this issue.

    8 minutes ago, FAQ said:

    Blast Furnace prices were 1:1 with OSRS (as far as I know, I didn't get 99 smithing). I don't see this as being a reason to punish players.

    Again, smithing was an issue but not the sole purpose of this post, and it's not a punishment to the player no matter how this is going to be taken. If they do decide to take action, at the end of the day a bug is a bug, so the bugged xp would be removed, or done with as they please. 

    10 minutes ago, FAQ said:

    Construction having a different XP rate for the workbenchs could also be seen as the development team providing an alternative to the usual plank making grind. They offer an entire shop for buying herblore secondaries for ironmen, after all.

    Construction with different xp rates for the workbenches isn't the bug. The xp may have been correct, the actual bug is that you need to build the pre-requisite benches before you can add the next tier, oak planks > 1 molten > 2 molten > oak planks, to create the higher benches. This oversight allowed an op method into the game that was abused by many of ironmen, which was then patched and made completely worthless leaving people so far ahead that it's no wheres near close. You might be able to max an account from scratch with 99 construction before someone maxes an account right now with 1 construction.

     

    13 minutes ago, FAQ said:

    Whether or not you followed the lead of those who maxed before you is simply a matter of priorities, in my opinion. If anything, make the methods available again (and then I can finally max smithing easily).

    This option would be the best one that I see fit, maybe not the smithing one as that one was severely broken, and as mentioned above would take a day maximum to catch up, but the construction one at least should be reverted. That one can take days upon days to catch up on via cutting logs or getting them as drops, then turning into planks. Or by purchasing limestone etc with the mass amount of coins you will need.

  6. Since the release of the competition, people have been grinding hard towards the max cape, providing a fun and competitive

    nature around progressing their accounts quickly. The competition itself though hasn't been very fair to everyone. 

    Reason of making this thread

    A lot of users have been grinding hours upon hours, days upon days towards being the first elite iron to achieve the max cape, and win themselves a prize. However, in that countless time of grinding, many many changes happened that took out methods/bugs from the game that were giving broken xp rates or just a lot of xp in general for little to no cost to the user. Once these changes were made, the players that have abused these bugs were pushed further ahead from everyone else, whether they put a lot less effort into skills or an equal amount. 

    Examples of Bugs/Methods Abused Before/After

    Smithing

    • - Blast furnace ore shop restocked at a rate of 100 per restock
    • - Blast furnace ore shop restocks at a rate of 1 slowly now overtime
    •  
    • - Blast furnace prices for ores were dirt cheap
    • - Blast furnace prices for ores are now expensive
    •  
    • - Blast furnace bar holder would hold an infinite amount of bars allowing players to dump as much gold ore as they want inside
    • - Blast furnace bar holder is now fixed and you must remove the inventory of bars before you can place more inside

    With these things alone, this has put many players I'd say at least a days worth of In-Game time behind, from collecting the ore, to having to remove the bars after each deposit. Some players did 99 smithing through this method, and it's no wheres near the pace as it was before to get 99 in it. Actual bar xp isn't anywheres near the gold ore rush people used before it was patched.

    Construction

     

    • - 2 Molten glass provided 1.4k construction experience on the clockmakers bench
    • - 2 molten glass now provides 16 xp per on the clockmakers bench

    This one is a HUGE deal compared to the smithing. The smithing was a day more or so in-game play time to achieve the 99, however construction is a whole different story. The ease of obtaining the molten glass is incredible. This allowed players to use superglass make, bank the molten glass and then use it for construction. For those reading it who think 1.4k xp doesn't sound like a lot, it is. I will try to put it more into perspective, depending on your donator rank, planks vary in price for creation to use for your construction journey. As a normal donor, mahogany planks were costing around 10k per plank make, and if not mistaken 15k per make at a lumbermill. 6 mahogany planks is around 6k xp when making mahogany tables. In terms, it would cost 60,000 coins for 6,000 xp. Yes mahogany is expensive, lets say we did oak planks instead, it costs 2,250 gp to make 1 oak plank. You need 8 oak planks for a larder which is 18k total gp. This yields you 3.8k experience, cheaper than mahogany, just a lot more work included. Going back to the molten glass, you can purchase the seaweed and the buckets of sand for less than 5 gp each, and create an inv of molten glass (14-18 glass). What just cost you maybe 200 gp made you 7k-9k xp compared to 60k gp for 6k xp with mahoganies or 18k xp for 3.8k experience with oaks, mind you the supplies also were bought in seconds and not chopped or gotten from pvm. This patch alone has put some players that abused it DAYS AHEAD OF IN-GAME TIME.  Abusing these actions made several players high constructions very very cheap and extremely efficient. It was faster to make molten glass a WAY CHEAPER method which was a BUG to begin with for massive xp gains.

     

    How This Can Be Resolved

    • Option 1
    • Staff can review all the high total'd elite ironmen that have smithing/construction high and manually take out the experience that was gained from the bugs. This would not take away anything from the person other than the experience gained from the bugs which shouldn't have been there from the first place.
    •  
    • Option 2
    • Players that wish to compete in the maxing competition can have their stats set back to a lower level to give everyone a fair chance at maxing. Whether it's setting the stats of them to 50 smithing and 50 construction, or 1 smithing and 1 construction, it puts everyone on the same playing field.
    • Option 3
    • Reverting at least the construction update. It would be nice if both could be reverted, but I think the unlimited bars for smithing is severely op, and I don't mind taking a days loss of time on that, however the construction is a LOT more important, thats Days on Days of in-game time that could be saved.
    •  
    • This all needs to be taken into consideration, cause all these changes are extremely important when it comes to the competition. Something NEEDS to happen. Many players have spent more time than they should have grinding, just to be set back. The players that were once hours or days ahead of the rest of the competition, are now days behind the ones that abused overpowered bugs pertaining to experience.
  7. Discord username: Foxes R Cute#1111
    Do you have any experience when it comes to bug-testing: I've tested a lot of servers for bugs, whether it was specific content or just general playing.
    How knowledgeable would you say you are when it comes to Runescape/Oldschool Runescape:
    Very knowledgeable overall, but I tend to look at mechanics a lot more.
    Runescape username & total level: Sun Stone / 2177 total
    How do you feel you'd be useful in testing Zaros: I plan on specifically testing gauntlet a bit, however I will most likely do some general skilling in the off-time.
    How many hours do you plan on spending per week on average testing: As Friday is the big day, I would say if accepted now 2-3 hours tonight, and tomorrow (Thursday) at least 5-8 hours.

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