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Elite Amish

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Posts posted by Elite Amish

  1. +1 OSRS has Birdhouses as tradable so it should be tradable here as well.

     

     

    5 hours ago, UIM Ramsey said:

    To be honest, I'm not sure as to why you would want them to be tradeable?

    You get your clockwork back when you do your bird house run so all you need to do is take some logs with you.

    He is doing every 99 1 at a time so he can't do crafting to make the houses.

  2. Just to clarify a little bit more. When you're making a solo / private instance there will be a second chatbox asking if you would like insurance for 1 more token, you can hit the decline button and that will allow you to only use 1 token. (If you're using barrows equipment I'd recommend using the insurance as it's more expensive to fix the barrows then it is to buy an addition token. Unless you're an Ironman in which it's always better to not have insurance as Tokens are more priceless on Ironman)

  3. Discord username: Arcane Art#3804
    Do you have any experience when it comes to bug-testing: Yes.
    How knowledgeable would you say you are when it comes to Runescape/Oldschool Runescape: Extremely. I know the ins and outs of OSRS
    Runescape username & total level: 87 Northwest 1520 (I can't remember the name of my main account but it's close to 2k total)
    How do you feel you'd be useful in testing Zaros: I feel like I'm pretty effective at finding bugs.
    How many hours do you plan on spending per week on average testing: 3-10

  4. The seeds are actually super useful as they can be dismantled for 250 crystal shards which is huge for both normal players and Ironman alike (Normal players can create a Corrupt Saeldor by buying and dismantling 4 armour seeds as Crystal Shards are untradeable items)

     

    I agree the Armour itself is completely useless especially when taking into account the above information. Unfortunately like Cody said the goal is a 1:1 deal so I can't really support it.

  5. I'm not a fan of changing the interface being in the spell book. However I'd like the idea of being able to bind Favorite Teleports to the other teleport icons. The Monster, Boss, Skilling, etc, teleports currently open the interface to that respective tab I'd be in support of being able to "set" these to whichever teleports we want allowing us to easily left click teleport rather then navigate through the interface (The home would remain the same and right clicking it would be the only way to open the full teleport menu interface once all other teleports have been remapped)

  6. I like the idea of daily tasks a lot but I think Rewarding RAW Experience in the form of lamps is maybe not the best. I believe having something like a 15 min 1.1-1.5 exp boost book (Depending on the difficulty of that daily task) would have more of a Zaros feel to it. +1 to that!

     

    As far as the weekly tasks go I'm not the biggest fan as it's so RNG based and we already have similar events being ran on the weekends by staff.

  7. 4 hours ago, Slain v2 said:

    I don't think I can agree with this. While the idea is fine, it's supposed to be a hard to obtain item as it is. While the idea is cool, I just thing it would decredit those who slay the boss.

    Commander Zyliana doesn't drop the Saradomin's Tear. You're thinking of the Saradomin's Light which is a completely different item.

     

     

    4 hours ago, Linas said:

    I feel like blessed ss would be achievable for many more players and that would help to bring it to the game. Because right now it's somewhat unusable/hard to obtain.

    I Strongly Agree with this +1

  8. 2 hours ago, Kael said:

    First post and you managed to not even read the thread.

     

    Honestly don't even agree with this anyways, Wraths weren't meant to be a new RC meta for sick xp gains, but just a method to obtain them at a steady rate. If anything, their xp rates could be buffed a tad sure but hell no to stackable essence.

    Navigation to the Altar poses one of the bigger issues (Experience rates are trash but I'd much rather be able to get them in a less time consuming manner) but in terms of the design of the Wrath altar I agree they weren't meant to be for Experience rates, but it's a private server so I figured why not make content that's locked behind some of the highest requirements be more rewarding. Thanks for your input!

     

    P.S Dark Essence Fragments by their very design are stackable essence. They are just obtained the opposite way as Daeyalts (Block to Fragments vs Shards to Block) and capped at 108.

  9. 3 hours ago, Hope said:

    Daeyalt shards must be turned into non-stackable essence first. I think it's a bit silly to allow stackable shards to be used on the wrath alter (or any runecrafting altar for that matter).

    At least allow us to set the Mythic's Cape teleport to the Altar itself. Every other rune altar in the game has a teleport to them one way or another (or you can merely buy the runes directly from the shops where as Wraths are extremely limited in terms of acquisition for Ironmen.)                

    • Note: This Post uses the experiences rates of Elite / Realists at x8.

    As we all know running Blood / Soul runes net the most exp per hour in rune crafting at a whopping 600k-800k exp per hour depending on your method.

    Shown below is a list of all craft-able runes sorted by the amount of exp each rune gives per essence / dark shard used.

         

    Lvl          Rune           Exp

    1 Air rune.png Air rune 40    
    2 Mind rune.png Mind rune 44    
    5 Water rune.png Water rune 48    
    9 Earth rune.png Earth rune 52    
    14 Fire rune.png Fire rune 56    
    20 Body rune.png Body rune 60    
    27 Cosmic rune.png Cosmic rune  64    
    95 Wrath rune.png Wrath rune

    64

       
    35 Chaos rune.png Chaos rune 68    
    40 Astral rune.png Astral rune 69.6    
    44 Nature rune.png Nature rune 72    
    54 Law rune.png Law rune 76    
    65 Death rune.png Death rune 80    
    77 Blood rune.png Blood rune 190.4    
    90 Soul rune.png Soul rune 237.6    

    Notice that Wrath Runes which require 95 Runecrafting give a measly 64 exp per rune which is the same as Cosmics which only require level 27 Runecrafting.

    Seeing as you need a Wrath Talisman which a rare drop from Rune / Adamant dragons OR a Uncommon from Vorkath in addition to needing a minimum of 50 Vorkath kills to even access the altar on Myth's Guild AND you have to run the distance underground to it (it is not accessible in the abyss like every other altar minus the Astral as the Astral has a direct teleport). This makes it the most abysmal rune to craft. As an Ironman obtaining Wrath Runes are a pain the ass with the best method being killing Bryophyta as it drops 80-100 commonly. (Vorkath, Rune Dragons, and Adamant Dragons also drop them but at a much less common rate and not nearly as many) Now that that's been established here's my suggestion.

     

    There's an Essence called Daeyalt Essence this Essence is obtained by mining Daeyalt shards in the Daeyalt essence mine beneath Darkmeyer. Daeyalt Essence gives a 50% experience bonus per rune crafted with it and functions as an untradeable Pure Essence that cannot be noted or used on Blood / Soul altars. What I believe should happen is that Daeyalt shards should be allowed to be used in place of Rune / Pure / Daeyalt Essences on the Wrath Altar ONLY. While Daeyalt shards may be infinitely stack-able at maximum efficiency you can obtain roughly 9k shards per hour. I've went ahead and did the math assuming you met the maximum efficiency requirements and factoring in the 50% experience bonus Daeyalt grants, you will be capable of getting 864k Experience per hour with this method. While it may be significantly more AFK then any other runecrafting training method you have to keep in mind it requires 95 Runecrafting which is nearly 70% of the way to 99. This would not only make it the most effective way of training Runecrafting but allow Ironman an effective way to get Wrath runes.

     

    Thanks for coming to my Ted talk please vote on the poll and leave any other criticism below.

     

     
                                                                                                                                                                                                         
               
               
               
               
               
               
               
               
               
               
               
               
               
             
  10. I think it's not a bad idea depending on how they go about it currently hard contract completions give a seed tier pack between 3-5 which Tier 3 gives 0-1, Tier 4 gives 1-2 and Tier 5 gives 1-3 High seed rolls shown below.

    Papaya tree seed.png: Seed pack drops Papaya tree seed with rarity 5/44 in quantity 1-3 Papaya tree seed 1–3 1/8.8  
    Palm tree seed.png: Seed pack drops Palm tree seed with rarity 5/44 in quantity 1-2 Palm tree seed 1–2 1/8.8  
    Hespori seed.png: Seed pack drops Hespori seed with rarity 5/44 in quantity 1 Hespori seed 1 1/8.8  
    Ranarr seed.png: Seed pack drops Ranarr seed with rarity 4/44 in quantity 1-2 Ranarr seed 1–2 1/11  
    Snapdragon seed.png: Seed pack drops Snapdragon seed with rarity 4/44 in quantity 1 Snapdragon seed 1 1/11  
    Maple seed.png: Seed pack drops Maple seed with rarity 4/44 in quantity 1-2 Maple seed 1–2 1/11  
    Mahogany seed.png: Seed pack drops Mahogany seed with rarity 4/44 in quantity 1-2 Mahogany seed 1–2 1/11  
    Yew seed.png: Seed pack drops Yew seed with rarity 3/44 in quantity 1 Yew seed 1 1/14.67  
    Dragonfruit tree seed.png: Seed pack drops Dragonfruit tree seed with rarity 3/44 in quantity 1 Dragonfruit tree seed 1 1/14.67  
    Celastrus seed.png: Seed pack drops Celastrus seed with rarity 2/44 in quantity 1 Celastrus seed 1 1/22  
    Torstol seed.png: Seed pack drops Torstol seed with rarity 2/44 in quantity 1 Torstol seed 1 1/22  
    Magic seed.png: Seed pack drops Magic seed with rarity 1/44 in quantity 1 Magic seed 1 1/44  
    Spirit seed.png: Seed pack drops Spirit seed with rarity 1/44 in quantity 1 Spirit seed 1 1/44  
    Redwood tree seed.png: Seed pack drops Redwood tree seed with rarity 1/44 in quantity 1 Redwood tree seed 1 1/44  
           
           
     
             
       

     I believe this can be fixed by making all hard contracts give a Tier 5 Seed Pack and locking the high seed rolls to 3 the remaining amount of Medium and Easy rolls will remain unchanged and it's not exactly a game breaking change but allows for contracts to be a lot more rewarding.

             
             
             
             
             
             
             
             
       
  11. The Elite part is obviously because it's an Elite Ironman. But the Amish part is a play on Amish people being completely independent from society and seeing as Ironman are basically the exact same thing but in RS my name essentially is Elite Ironman.

  12. Currently Spirit Seeds have a pretty useless function as growing the trees don't grant farming exp and the teleports they provide aren't very useful with the teleporter we have.

    In OSRS there is the option of being able to trade in spirit seeds to Guildmaster Jane at the farming guild for Tier 5 Seed Packs I feel like this would give spirit seeds some serious value and purpose to Ironman and Regular players.

  13. For Ironman in general this is insanely difficult to achieve.... it should be lowered at least for Ironman or allow us to exchange items to count towards the recovery price

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