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Italy

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Posts posted by Italy

  1. I stated in the discord adding any random event wont solve a thing, there is ways to lock them behind certain quests like dragon slayer or the knights sword. Also making it so you can't use magic on it to reduce the amount of splashers helping the auto clickers, if the hero gets stuck in an x location it automatically goes back into the spawn location of it. Reducing the amount of gold you get as well, currently you get 2 sets of gold (straight cash and gold pouches) eliminating the straight cash u thieve from the heros will also reduce the amount of gold being introduced into the game.

  2. I mean technically the clue scrolls are stack able they just have different id's. But the other suggestions are fine. For wilderness slayer maybe an emblem system where you may get an emblem drop randomly and to upgrade it you get another upgrade through wilderness slayer drops or pking and exchange the emblem for blood money depends on the emblem tier.

  3. 1 hour ago, Nes said:

    I'm glad that you adressed this problem. An active wilderness is one of the key features that can make an rsps lasting success. It's also the point where you can combine both pvm scene and pvp scene in one server. Most of your idea's you've adressed are good suggestions and should be looked in to in my opinion.

    Here are some more suggestions:

    1. A wilderness key that is spawned every x-hours on a random wilderness location. This wilderness key can be opened on a chest for chances of good loot (pvp armour, pvp armour & weapons etc). When picking up the key you get teleblocked for 5 minutes. Logging out will instantly make you drop the key etc etc...
    2. Buff wilderness bosses by adding/upscaling general drops. Nobody is going to camp a wilderness boss with the chance to die if the best drop of that boss is a piece of a malediction ward. Make them drop 1 up to an x-amount of random supplies such as dragon bones, coins, magic logs. You could even let them drop crystal keys, bigger chances on clue scrolls, slayer caskets (or some look-alike caskets) etc.
    3. Make temporary wilderness event that are profitable. For example make the christmas, easter, summer and halloween events partly wilderness-based.

    Ofcourse there are many more ideas to make the wilderness a more interesting place to go. The suggestions written above are just a few examples.

    I was thinking the keys would be like ikov or something where you get them through PvMing you go to x location and open a chest (can look like a larrans chest or something).

  4. 21 hours ago, Hope said:

    Barrows repair cost was already nerfed 50% yesterday (and you can use your POH armour stand for it to be even cheaper).

    Additionally, repair cost for breakable items were nerfed the update before that and they are now EXTREMELY cheap.

    Any news on the idea of wilderness keys/ more incentives to actually go in the wild? 2.5k+ players and probably not even 1% of the player base is there.

  5. 5 minutes ago, Hashtag Yaks said:

    I agree with most but a lot of this stuff quite simply wont be added because of their weird obsession with 1:1 for literally “EVERYTHING”. 

    Also no way you are complaining about a team holding the boss when you guys spent 8 months massing every rsps team in existence to hold the boss.. lmfao.

    I am not complaining strictly about that/ I am not in a team that spent 8 months mass recruiting for a single wildy boss I am just stating that it's the only wilderness event and it's held in multi.

  6. Zaros and RS share the same issue with there being only 1 active PvP location in deep wild right now which is Chaos Altar/Burning ammy teleport. Here are some suggestions on making other PvP locations active.

    1. Buffing Larran's key, Removing raw food from the drop table like raw swordfish/Lobster/tuna etc. Possibly adding potions instead.
    2. Supply drops in wilderness slayer or having a separate casket dropping during wilderness slayer having different forms of supplies ranging from saradomin brews/super restores etc to dragon bolts (e)/dragon arrows etc. Wilderness slayer is only good for getting a high amount of slayer points then it's useless.
    3. Adding a Treasure chest system to different single locations like Mage Bank, Black chins, possibly east dragons to have more variety in PvP locations.
    4. Repairing items on death cost way to much currently when there is no stable way to make consistent gold with the low amount of money making. Barrows repair cost way to much and so do certain items in perdu like mage arena 2 capes (people just go re-do the mini quest and don't even bother repairing)
    5. An alternate idea is adding an emblem system in the game through PvP/Wilderness slayer and a tier 10 can be exchanged for X amount of blood money scaling from tier 1-10
    6. Wilderness resource arena should have a hidden buff or more incentive for usage. Currently it's dead content that no1 cares about.
    7. The multi boss Galvek that spawns every 3 hours is camped by 1 team and gives no incentive for other players to even try to partake in the event. Going back to the treasure chest system, Ikov has it and the wilderness was pretty active during server peak times. The treasure chests shouldn't as op as ikov's was but still having an incentive to do it.
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