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Zalcano needs to be made more viable for smaller teams or even solo. This isn't like OSRS where you have a dedicated world or CC for finding teams for the boss. 
Right now you need 4-6 experienced players to kill Zalcano by phase 1 or 2. Another problem is depending on your time zone/free time it's impossible to find a team. 

So here's a few potential fixes that I came up with:

  • Scale the damage you do based on team size - more damage when solo, less when with more people so it stays consistent
  • Scale the drops based on team size - it's pointless to solo it for 15 minutes for it to drop 1500 rune essence
  • Add daily/weekly events for incentive to do Zalcano - many people don't know Zalcano is actually good money and a good way to farm supplies for Ironmen

These are just from the top of my head, if anyone has more suggestions I'd be happy to add them to the thread.


Edited by Deran
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