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Nes

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Everything posted by Nes

  1. Nes

    Trading Post

    What do you mean?
  2. Could be either both of these, one of these or a combination of these. Don't really mind to be honest.
  3. I'm glad that you adressed this problem. An active wilderness is one of the key features that can make an rsps lasting success. It's also the point where you can combine both pvm scene and pvp scene in one server. Most of your idea's you've adressed are good suggestions and should be looked in to in my opinion. Here are some more suggestions: A wilderness key that is spawned every x-hours on a random wilderness location. This wilderness key can be opened on a chest for chances of good loot (pvp armour, pvp armour & weapons etc). When picking up the key you get teleblocked for 5 minutes. Logging out will instantly make you drop the key etc etc... Buff wilderness bosses by adding/upscaling general drops. Nobody is going to camp a wilderness boss with the chance to die if the best drop of that boss is a piece of a malediction ward. Make them drop 1 up to an x-amount of random supplies such as dragon bones, coins, magic logs. You could even let them drop crystal keys, bigger chances on clue scrolls, slayer caskets (or some look-alike caskets) etc. Make temporary wilderness event that are profitable. For example make the christmas, easter, summer and halloween events partly wilderness-based. Ofcourse there are many more ideas to make the wilderness a more interesting place to go. The suggestions written above are just a few examples.
  4. Nes

    Gold Sinks ​💰

    The way you currently describe how the well of goodwill should work seems more like a lottery system. The well of goodwill should grand something for the whole community since you should contribute towards it out of goodwill. Also, what others already replied is that the gilded items really feel misplaced within your concept. Also gilded isn't really a very wanted 'rare' people would love to wear. What you could do: A lottery system You can enter any amount of coins you'd like (with a minimum of 100k for example). Your win percentage is based on howmuch you've put into the lottery. The winner of the lottery will get 80% of the pot so a 20% of the total pot will be the money sink. You should always atleast get your bet back. For example if player 'x' would put 100M into the lottery and the total amount of all the other players entering the lottery is 10M and player 'x' wins, he would lose money. Lastly you could add an extra reward for players that win the lottery, but just not gilded pieces. It has to be really unique. Think of a cosmetic set which consists of custom designed armoury pieces made by the Zaros developers (similar to the crack the clue outfit). Well of Goodwill Examples of what the well of goodwill could exsist of: x-amount total donated = double blood money for an hour x-amount total donated = an extra tournament x-amount total donated = 50% xp boost for 30 minutes x-amount total donated = 50% extra droprate for 30 minutes. The amount that has to be donated must be viable for the reward the community gets, so it won't become a money maker instead of a money sink.
  5. fat rip 😂 Cheers mate, I appreciate it ❤️ ❤️ LOL fr fr
  6. Nes

    Nes here:)

    Hi! I'm nes, a 21 year old RSPS Youtuber! Probably not the only one who's hyped for Zaros. 😉 See ya soon!
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