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Sitnowpunk

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  1. i wouldent mind 120 200m or even a comp cape being implemented, no reason to not add good custom"ish" updates.
  2. make it a 1v1 area (like on osrs) and i would be all for it. otherwise i fear it is just going to end up as it is on OSRS with clans selling protection or similar.
  3. support. would avoid a lot of scamming when high risking.
  4. support 🙂 this already happens with arrows/bolts/darts so i don't see why not
  5. okay i did not think about that honestly. sure in that case it's 2x the cost of a normal skip so makes sense +1
  6. 1. Slayer task skip scroll - 60 points --> why? 2. Trident re-charge scroll 1k charges 100 points --> sure 3. Mega casket - 120 points, includes 4x times instance tokens, full crystal keys, divine super combat / range potions randomly drawn, or complete garbo. gamble box --> sure a gamble option could be interesting. 4. Master clue auto-complete 850 points - once per week maximum purchase. --> i don't support this. i would like master clues to not be auto completeable to keep uniques valuable. (even uber cant auto complete these) 5. Elite auto-complete 350 points - 8x maximum weekly. --> i don't mind this too much. 6. Warrior ring, Bers ring and Archer ring imbue scroll - 1250 points --> support. (bm should still be the best way imo) 7. Repeat previous task - 150 points -> fully support this one, it's such a nice feature on other servers and i miss it. (Happy new yers!)
  7. id be fine with everything but the pvp weapons. while i dont have an issue with the vesta spear, the SWH should not be competing with the DWH, and swh spec in pvp is strong enough to keep it relevant.
  8. id support most of them. however, the drop rate and COX point boost and the safe wildy caskets however is something i can't support
  9. I would much rather see the temple get added (and also world 3 being reopened) as that would spread out the players per shaman enough for there to be spots for ironmen. Not that instance tokens for it would be bad imo, I just think adding the other spot makes more sense.
  10. Sitnowpunk

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    I believe this to be a bug, as it should work after you have gotten your inferno cape. (granted it might work if you do the WHOLE cave, but i don't think anybody can confirm that at this point?)
  11. i agree on pritty much everything. I would say however, that the deep wildy in my opinion should be a clan oriented area, where mid/low level wildy should be more oriented to solo players. not that a solo player couldn't go to deep wild for juicy pks ofc. I also think a lot of the reason as to why there's not so much going on in the wild is that there really aren't a lot of incentive for non PVP related players to go out there, my personal viewpoint has always been that the best skilling/pvming should be in the wild as it's dangerous and therefor should have a risk vs reward aspect. at this current moment that's just not the case (as it is on osrs as well), so the pvp issues stated in the OP (outside of the dual arena which I fully support anti scamming rules) might just be that the wild in general aren't worth interacting with outside of clan fights or high risk fights?
  12. i wouldent mind this too much, i do think the % has to be changed a bit though as 20% (even if it requires uber) is quite a lot. mby cap it at 10%
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