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Sitnowpunk

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Posts posted by Sitnowpunk

  1. make it a 1v1 area (like on osrs) and i would be all for it. otherwise i fear it is just going to end up as it is on OSRS with clans selling protection or similar.

  2. 9 hours ago, nicaddicted said:

     

    Just another way to boost the gp per hour from slayer as the only real money making from it that's competitive is from bossing.

     

    okay i did not think about that honestly. sure in that case it's 2x the cost of a normal skip so makes sense +1

  3. 1. Slayer task skip scroll - 60 points   --> why?

    2. Trident re-charge scroll 1k charges 100 points   --> sure

    3. Mega casket  - 120 points, includes 4x times instance tokens, full crystal keys, divine super combat / range potions randomly drawn, or complete garbo. gamble box  --> sure a gamble option could be interesting.

    4. Master clue auto-complete 850 points - once per week maximum purchase.   --> i don't support this. i would like master clues to not be auto completeable to keep uniques valuable. (even uber cant auto complete these)

    5. Elite auto-complete 350 points - 8x maximum weekly.  --> i don't mind this too much.

    6.  Warrior ring, Bers ring and Archer ring imbue scroll - 1250 points   --> support. (bm should still be the best way imo)

    7. Repeat previous task - 150 points   -> fully support this one, it's such a nice feature on other servers and i miss it.

     

     

     

    (Happy new yers!)

  4. id be fine with everything but the pvp weapons.

     

    while i dont have an issue with the vesta spear, the SWH should not be competing with the DWH, and swh spec in pvp is strong enough to keep it relevant.

  5. I would much rather see the temple get added (and also world 3 being reopened) as that would spread out the players per shaman enough for there to be spots for ironmen.

    Not that instance tokens for it would be bad imo, I just think adding the other spot makes more sense.

  6. I believe this to be a bug, as it should work after you have gotten your inferno cape. (granted it might work if you do the WHOLE cave, but i don't think anybody can confirm that at this point?)

  7. i agree on pritty much everything.

     

    I would say however, that the deep wildy in my opinion should be a clan oriented area, where mid/low level wildy should be more oriented to solo players. not that a solo player couldn't go to deep wild for juicy pks ofc.

     

    I also think a lot of the reason as to why there's not so much going on in the wild is that there really aren't a lot of incentive for non PVP related players to go out there, my personal viewpoint has always been that the best skilling/pvming should be in the wild as it's dangerous and therefor should have a risk vs reward aspect. at this current moment that's just not the case (as it is on osrs as well), so the pvp issues stated in the OP (outside of the dual arena which I fully support anti scamming rules) might just be that the wild in general aren't worth interacting with outside of clan fights or high risk fights? 

  8. 5 minutes ago, She said:

    I understand. But im telling you right now that blood money isnt gonna be the way to solve this. Bm is gonna drop in price and wont be worth slaying for. 

    It does not have to be blood money. there is more than likely a lot of other stuff they can do, I am not a game designer, I am a player. and as things are right now wilderness slayer is borderline dead content (outside of doing wildy bosses on task) so either something has to be done, or leave it as a piece of mediocre content.

     

    EDIT: also blood money will always hold value as you need it to imbue rings.

  9. 32 minutes ago, She said:

    Care to elaborate? 

     

    On-topic: -1, wilderness caskets should be buffed. But not with blood money, theres already more blood money coming into the game from ancient caskets & BH which have been added recently. Adding them to the caskets would decrease the price ALOT. However I do agree that there needs some kinda nerf these would be some better options:

    - 3-5x noted herbs.

    -5-10x mith/addy bars.

    -10-20x teak/mahogany planks.

    -5-10x herblore secondaries. 

    -20-30x gold/addy ore.

     

    I don't think that type of rewards are enough to incentivize people to do wilderness slayer.

     

    with the BH update people are teleporting to you whenever you do slayer in the wild and of course if your doing slayer your most likely not fighting back. the rewards has to be significantly higher than currently to be worth the risk.

  10. I like this idea, even with the recent buff to wilderness slayer I still think it needs more incentive, almost exclusively because of the BH updates makes wilderness slayer a much harder activity to do.

     

    +1

  11. i don't support this, this is my reason.

     

    Clues are already much much faster to complete on here than on OSRS, you can practically teleport to every location (or really close to) which means when you have made the hidey holes every clue step will take you approximately 20-30 seconds, this is much faster than OSRS so keeping the same step amount still makes the clues a lot faster on here than on OSRS. no reason to make them faster, otherwise the value of the rare rewards will plummet into nothing.

  12. No support, this is coming from a realism so I know the struggles. We chose the game mode knowing it was limiting in some aspects just like BTW man mode. If you weren't prepared to do the grind there is the normal xp mode which makes it infinitely easier. We knew what we signed up for when we chose realism, and that's what we got.

  13. 1 hour ago, dEEzer said:

    how to make donator rank without donate for elite iron man 

    kinda what slayer said, additionally you can just play the account and transfer duplicate drops over to a normal account to buy scrolls.

  14. On 12/22/2020 at 6:45 AM, Kharyrll said:

    Congrats dude! Real gamer status now!

    thank you 🙂

    On 12/22/2020 at 11:12 AM, JoeyC said:

    That's mad in the short amount of time the server has been up. I can't even be bothered to train the Thieving on my Normal account past 70...

    thieving was one of the skills i hated as well... sounds stupid but its more click intensive than anything else haha

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