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Few QOL Things.


Vladdo

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Howdy, I been playing a while now (roughly 200d ingame time), and I've noticed some things that can use some improvements or small updates.

1. Brimstone key rates. A very controversial topic, since its been said the rates are "buffed" but I've done at least 1000 Konar tasks and the key rates are essentially 1:1 to OSRS rates from what I've experienced. I feel due to this being a private server, it wouldn't hurt having increased rates since everything else has increased rates.

2. Elite clues. A lot of npc's have elites coded on their drop tables when they should not (e.g Catablepons, Cave crawlers, Ogres, etc). I feel like cleaning stuff up like this will provide a smoother experience for players seeking out content that isn't actually there in the first place.

3. Boss caskets. One of my favorite additions to the game, I think it would be cool/fun to add a very rare chance to obtain master clue bottles from these, a small bit of unique content, like our dragonite ores 🙂

4. Dragonite ores. When you mine these with infernal tools, and if it procs the smelt, the ore and bar disappear completely. Would be cool if they smithed the bar on the spot.

5. Sara wizards from hard clues. These suckers are way too tough for what they are. I'd make them more comparable to the Zammy wizards from the wildy in terms of how hard they hit ya.

6. Doom tools. I guess I'll keep asking for it, but a small buff to the tools. It takes a hefty amount of items and gp to sink into doom for 1 of these upgraded tools. Yes, they dont degrade, yes they are a combined crystal/infernal tool, but for an endgame player things like crystal shards or smouldering stones don't matter. What matters are the rates and efficiency towards 200m exp. A small percent increase to the efficiency of doom tools would make it actually worth investing into these tools for endgame players, and early game players don't touch these so I really just cannot see how a buff could possibly hurt the game or economy. It can only make it better.

That's all, thank you 😄 Like I said, small things, but things that stand out to me.

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I really agree with the sixth suggestion, the doom tools. An incentive to actually obtain these would be a nice addition. For example, when I grinded out 200m woodcutting xp (realist mode), from 13m xp all the way to 200m xp, I only used 5 stones to continuously charge my infernal axe which is much cheaper at about approx. 30m gold versus to the doomsayer's axe costing 500k points at roughly 1K pts/1M gold.

I suppose at the end of the day, its a personal decision on if the 4.5% increased effectiveness is worth the extra money.

Edited by 03
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1. I think I would support brimstone keys maintaining the rate if they had a rework, such as adding dragonite bars instead of just arrowtips/products. reworking them, I can understand the 1:1 or SLIGHTLY increased rate, but as of right now, the stuff on the list is not that hard to get themselves and brimstone keys are more of a collection log hunters grind other than the achievement.

That's to say IF it's 1:1, would need to be confirmed by hope.

 

2. I agree with the elite clues, they're meant to be dropped by the right tier monster.

3. I agree

4. I agree, make infernal worth something more than crystal. 

5. Unsure of this because I just auto complete my hards.

6. unsure but it having the same rate as crystal and it being the same efficiency as crystal, yet costing 500m, seems a bit odd.

 

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15 hours ago, Vladdo said:

Howdy, I been playing a while now (roughly 200d ingame time), and I've noticed some things that can use some improvements or small updates.

1. Brimstone key rates. A very controversial topic, since its been said the rates are "buffed" but I've done at least 1000 Konar tasks and the key rates are essentially 1:1 to OSRS rates from what I've experienced. I feel due to this being a private server, it wouldn't hurt having increased rates since everything else has increased rates.

2. Elite clues. A lot of npc's have elites coded on their drop tables when they should not (e.g Catablepons, Cave crawlers, Ogres, etc). I feel like cleaning stuff up like this will provide a smoother experience for players seeking out content that isn't actually there in the first place.

3. Boss caskets. One of my favorite additions to the game, I think it would be cool/fun to add a very rare chance to obtain master clue bottles from these, a small bit of unique content, like our dragonite ores 🙂

4. Dragonite ores. When you mine these with infernal tools, and if it procs the smelt, the ore and bar disappear completely. Would be cool if they smithed the bar on the spot.

5. Sara wizards from hard clues. These suckers are way too tough for what they are. I'd make them more comparable to the Zammy wizards from the wildy in terms of how hard they hit ya.

6. Doom tools. I guess I'll keep asking for it, but a small buff to the tools. It takes a hefty amount of items and gp to sink into doom for 1 of these upgraded tools. Yes, they dont degrade, yes they are a combined crystal/infernal tool, but for an endgame player things like crystal shards or smouldering stones don't matter. What matters are the rates and efficiency towards 200m exp. A small percent increase to the efficiency of doom tools would make it actually worth investing into these tools for endgame players, and early game players don't touch these so I really just cannot see how a buff could possibly hurt the game or economy. It can only make it better.

That's all, thank you 😄 Like I said, small things, but things that stand out to me.

1.) Just did some debugging/testing to make sure everything was correct and it seems to be. I can assure you the rates are nowhere near 1:1 with OSRS and ARE boosted on Zaros. Take a level 76 bloodveld for example. Using the formula on the wiki we get a base drop rate of 1/215 for a key. Then you look at the bonuses you have:

  • 20% if the slayer monster has a slayer level requirement (yes it does)
  • 30% base zaros bonus (everyone gets)
  • 0-10% donator bonus (depending on rank, yours is 6%)

Ignoring donator bonuses, the total bonus would be 56% of the OSRS rate. This equates to approximately 1/94.

2.) Corrected some of these for next update.

3.) Clue bottles are from fishing! But I get your point... Not sure if I want clues in boss caskets or not, kinda redundant because most bosses drop clues to begin with.

4.) I have fixed dragonite ores proccing this effect for next update. You must still take them to the wilderness volcano to smelt.

5.) Looked into this a bit and they are not hitting harder than what the wiki states their max hit is. They have similar damage output as zamorak wizards. I did fix an issue where they could proc effects from the god spells they use but that's not much of a damage issue.

6.) Will look into this soon to see what I can change.

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5 hours ago, Hope said:

1.) Just did some debugging/testing to make sure everything was correct and it seems to be. I can assure you the rates are nowhere near 1:1 with OSRS and ARE boosted on Zaros. Take a level 76 bloodveld for example. Using the formula on the wiki we get a base drop rate of 1/215 for a key. Then you look at the bonuses you have:

  • 20% if the slayer monster has a slayer level requirement (yes it does)
  • 30% base zaros bonus (everyone gets)
  • 0-10% donator bonus (depending on rank, yours is 6%)

Ignoring donator bonuses, the total bonus would be 56% of the OSRS rate. This equates to approximately 1/94.

2.) Corrected some of these for next update.

3.) Clue bottles are from fishing! But I get your point... Not sure if I want clues in boss caskets or not, kinda redundant because most bosses drop clues to begin with.

4.) I have fixed dragonite ores proccing this effect for next update. You must still take them to the wilderness volcano to smelt.

5.) Looked into this a bit and they are not hitting harder than what the wiki states their max hit is. They have similar damage output as zamorak wizards. I did fix an issue where they could proc effects from the god spells they use but that's not much of a damage issue.

6.) Will look into this soon to see what I can change.

Thank you for reading it out Hope I appreciate it 

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