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Zaros Updates [14/12/2020]


Chaflie

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+ Content Additions & Changes:

- You can now use the world switcher in-game to hop worlds
- Blood Money will now go to the players bank if they are a Super donator or higher
- Anti-Macro flags should now only spring up on certain actions
- Reverted the update on constructing Crafting Benches
- You can now build a Mounted Mythical Cape
- The Agility Pyramid now only grants 50,000 coins upon completion
- Lowered the amount of slayer experience that defeating TzTok-Jad rewards
- Made changes to Zulrah’s non-unique drop rates


+ Raids changes and bug fixes:
- Unique droprate is now 1% for every 5650 points (previously 1% for every 6000 points). (Buff)
- The party system now allows for the leader to leave the raid before it’s started without disbanding it (as long as there’s another player inside the       raid with recruit+ rank in clanchat). This will make scouting easier as other players can basically hold the raid for you now.


- Prepping:
   - Potions can now be split into two doses.
   - Potion level requirements fixed.
   - Harvesting herbs no longer randomly stops, and is now faster. Additionally, herbs that fall on the floor when a player’s inventory is full will no     longer despawn.
   - Opening the creation menu no longer cancels current movement.
   - The message for filling vials with water is now filtered.


- Great Olm:
- Protection prayers now lower damage more effectively from basic attacks.
- Crystal burst claw special is now 1 tick faster.


- Olm flame wall:
   - Fires can now be extinguished with more water items.
   - Fixed a bug that didn’t allow for spam clicking when using water spells..
   - The fires now properly despawn when Olm dies.


- Lizardmen shamans:
   - Minions now spawn less frequently.
   - Lowered Acid attack AoE damage radius. Additionally it no longer damages players standing behind objects (such as tentacles in raids).
   - Acid attack now always poisons if the player has no protection.


- Guardians:
   - Guardians are now immune to poison/venom and recoil effects.
   - The rock attack now counts as typeless (prayer protection doesn’t reduce its damage).


- Muttadiles:
   - Muttadiles will no longer move around as much when attacking.
   - If a player runs out of the Muttadile’s field of view after freezing it, the Muttadile will now remain frozen.
   - Boulders thrown as Vasa Nistirio begins to channel the special attack will no longer deal damage.
   - Fixed a bug where a few bosses would become unkillable when reaching low health.
   - Poisonous chests in the thieving room now deal AoE damage.
   - Fixed a problem with the global broadcasts for best times, it was announcing wrong records.
   - Spam clicking ropes no longer teleports you twice.
   - The shared storage unit warning will now be permanently disabled when closed.
   - Exiting raids now restores run energy.


+ Other bug fixes:
- Fixed a problem with the plank make spell
- Fixed a problem with the anti-macro freezing players
- Filling vials with water should now properly filter the game message if turned on
- Fixed a problem with ruby bolts not damaging properly
- Fixed a problem with watered seedlings not growing in the bank
- Fixed some issues with the Duel Arena 
- Having a max cape in your inventory should count for the Holy Wrench bonus
- Removing a mounted Mythical or Legend’s cape should now return the cape to you
- Fixed a problem with granite maul instant special attack
- Fixed being able to teleport to donator zones without the required rank
- Fixed not being able to add Vorkath’s head to the slayer helmet
- Fixed a problem with the Abyssal Tentacle not poisoning the target
- Fixed a problem with boosted stats being consistent at the Gauntlet
- Added a cool-down to the Abyssal Demon teleporting you

Edited by Chaflie
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6 hours ago, Chaflie said:

+ Content Additions & Changes:

- You can now use the world switcher in-game to hop worlds
- Blood Money will now go to the players bank if they are a Super donator or higher
- Anti-Macro flags should now only spring up on certain actions
- Reverted the update on constructing Crafting Benches
- You can now build a Mounted Mythical Cape
- The Agility Pyramid now only grants 50,000 coins upon completion
- Lowered the amount of slayer experience that defeating TzTok-Jad rewards
- Made changes to Zulrah’s non-unique drop rates


+ Raids changes and bug fixes:
- Unique droprate is now 1% for every 5650 points (previously 1% for every 6000 points). (Buff)
- The party system now allows for the leader to leave the raid before it’s started without disbanding it (as long as there’s another player inside the       raid with recruit+ rank in clanchat). This will make scouting easier as other players can basically hold the raid for you now.


- Prepping:
   - Potions can now be split into two doses.
   - Potion level requirements fixed.
   - Harvesting herbs no longer randomly stops, and is now faster. Additionally, herbs that fall on the floor when a player’s inventory is full will no     longer despawn.
   - Opening the creation menu no longer cancels current movement.
   - The message for filling vials with water is now filtered.


- Great Olm:
- Protection prayers now lower damage more effectively from basic attacks.
- Crystal burst claw special is now 1 tick faster.


- Olm flame wall:
   - Fires can now be extinguished with more water items.
   - Fixed a bug that didn’t allow for spam clicking when using water spells..
   - The fires now properly despawn when Olm dies.


- Lizardmen shamans:
   - Minions now spawn less frequently.
   - Lowered Acid attack AoE damage radius. Additionally it no longer damages players standing behind objects (such as tentacles in raids).
   - Acid attack now always poisons if the player has no protection.


- Guardians:
   - Guardians are now immune to poison/venom and recoil effects.
   - The rock attack now counts as typeless (prayer protection doesn’t reduce its damage).


- Muttadiles:
   - Muttadiles will no longer move around as much when attacking.
   - If a player runs out of the Muttadile’s field of view after freezing it, the Muttadile will now remain frozen.
   - Boulders thrown as Vasa Nistirio begins to channel the special attack will no longer deal damage.
   - Fixed a bug where a few bosses would become unkillable when reaching low health.
   - Poisonous chests in the thieving room now deal AoE damage.
   - Fixed a problem with the global broadcasts for best times, it was announcing wrong records.
   - Spam clicking ropes no longer teleports you twice.
   - The shared storage unit warning will now be permanently disabled when closed.
   - Exiting raids now restores run energy.


+ Other bug fixes:
- Fixed a problem with the plank make spell
- Fixed a problem with the anti-macro freezing players
- Filling vials with water should now properly filter the game message if turned on
- Fixed a problem with ruby bolts not damaging properly
- Fixed a problem with watered seedlings not growing in the bank
- Fixed some issues with the Duel Arena 
- Having a max cape in your inventory should count for the Holy Wrench bonus
- Removing a mounted Mythical or Legend’s cape should now return the cape to you
- Fixed a problem with granite maul instant special attack
- Fixed being able to teleport to donator zones without the required rank
- Fixed not being able to add Vorkath’s head to the slayer helmet
- Fixed a problem with the Abyssal Tentacle not poisoning the target
- Fixed a problem with boosted stats being consistent at the Gauntlet
- Added a cool-down to the Abyssal Demon teleporting you

When is NPCs not stacking at Catacombs will be fixed?

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8 hours ago, Chaflie said:

+ Content Additions & Changes:

- You can now use the world switcher in-game to hop worlds
- Blood Money will now go to the players bank if they are a Super donator or higher
- Anti-Macro flags should now only spring up on certain actions
- Reverted the update on constructing Crafting Benches
- You can now build a Mounted Mythical Cape
- The Agility Pyramid now only grants 50,000 coins upon completion
- Lowered the amount of slayer experience that defeating TzTok-Jad rewards
- Made changes to Zulrah’s non-unique drop rates


+ Raids changes and bug fixes:
- Unique droprate is now 1% for every 5650 points (previously 1% for every 6000 points). (Buff)
- The party system now allows for the leader to leave the raid before it’s started without disbanding it (as long as there’s another player inside the       raid with recruit+ rank in clanchat). This will make scouting easier as other players can basically hold the raid for you now.


- Prepping:
   - Potions can now be split into two doses.
   - Potion level requirements fixed.
   - Harvesting herbs no longer randomly stops, and is now faster. Additionally, herbs that fall on the floor when a player’s inventory is full will no     longer despawn.
   - Opening the creation menu no longer cancels current movement.
   - The message for filling vials with water is now filtered.


- Great Olm:
- Protection prayers now lower damage more effectively from basic attacks.
- Crystal burst claw special is now 1 tick faster.


- Olm flame wall:
   - Fires can now be extinguished with more water items.
   - Fixed a bug that didn’t allow for spam clicking when using water spells..
   - The fires now properly despawn when Olm dies.


- Lizardmen shamans:
   - Minions now spawn less frequently.
   - Lowered Acid attack AoE damage radius. Additionally it no longer damages players standing behind objects (such as tentacles in raids).
   - Acid attack now always poisons if the player has no protection.


- Guardians:
   - Guardians are now immune to poison/venom and recoil effects.
   - The rock attack now counts as typeless (prayer protection doesn’t reduce its damage).


- Muttadiles:
   - Muttadiles will no longer move around as much when attacking.
   - If a player runs out of the Muttadile’s field of view after freezing it, the Muttadile will now remain frozen.
   - Boulders thrown as Vasa Nistirio begins to channel the special attack will no longer deal damage.
   - Fixed a bug where a few bosses would become unkillable when reaching low health.
   - Poisonous chests in the thieving room now deal AoE damage.
   - Fixed a problem with the global broadcasts for best times, it was announcing wrong records.
   - Spam clicking ropes no longer teleports you twice.
   - The shared storage unit warning will now be permanently disabled when closed.
   - Exiting raids now restores run energy.


+ Other bug fixes:
- Fixed a problem with the plank make spell
- Fixed a problem with the anti-macro freezing players
- Filling vials with water should now properly filter the game message if turned on
- Fixed a problem with ruby bolts not damaging properly
- Fixed a problem with watered seedlings not growing in the bank
- Fixed some issues with the Duel Arena 
- Having a max cape in your inventory should count for the Holy Wrench bonus
- Removing a mounted Mythical or Legend’s cape should now return the cape to you
- Fixed a problem with granite maul instant special attack
- Fixed being able to teleport to donator zones without the required rank
- Fixed not being able to add Vorkath’s head to the slayer helmet
- Fixed a problem with the Abyssal Tentacle not poisoning the target
- Fixed a problem with boosted stats being consistent at the Gauntlet
- Added a cool-down to the Abyssal Demon teleporting you

Look at my appeal please.
Been waiting for sometime now

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