WU-TANG Posted December 31, 2020 Share Posted December 31, 2020 Muttadiles: - The big Muttadile hits too accurately with magic during the baby phase. (Small Nerf) - The corner safespot by the water to avoid the big muttadile's melee attack doesn't work. (Pathing Issue) Tightrope: - The monsters don't switch agro, You can easily attack one and stand out of range and allow other party members to deal DPS. Guardians: - The tick rate in which you use the running method is off to avoid getting hit. These are just the one's I have come across thus far, I will update/make a new thread when and if I discover more. Link to comment Share on other sites More sharing options...
Vcx Posted December 31, 2020 Share Posted December 31, 2020 (edited) Also herb picking+ potion mixing seems to be way slower than it is in the original game. Buchu bush depletes way too quick with 99 farm. Edited December 31, 2020 by Vcx Link to comment Share on other sites More sharing options...
Fake Harry Posted December 31, 2020 Share Posted December 31, 2020 Most of these are reasonable suggestions, support. Link to comment Share on other sites More sharing options...
Isleview Posted December 31, 2020 Share Posted December 31, 2020 I think all of these sound reasonable. The tight rope one makes it totally easy (not that it was a hard room in the first place) but you can safe spot behind the shrub with never losing aggro. Link to comment Share on other sites More sharing options...
Reid Posted December 31, 2020 Share Posted December 31, 2020 (edited) 100% need these changes in the game. ALSO huge fix would be the shamans range of poison Edited December 31, 2020 by Reid Link to comment Share on other sites More sharing options...
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