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QoL suggestions (Ironman & BH)


Woolo uwu

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I’ve seen a lot of talk about most of these already but they seriously need to be addressed.

1. Imbuing rings

Currently there is NO way of Ironman imbuing their rings as they CAN NOT purchase anything with blood money (Also makes wilderness slayer for Ironman completely pointless? Like who actually came up with this idea LOL) So an option for Imbuing rings added to slayer shop for a decent amount of points would be a nice alternative. I’ve seen people say that it should be added to LMS shop which is also an alternative but not everyone is good at or even enjoys pking so why lock a +4 boost behind one portion of the game. Heck even add an option to imbue rings for a hefty amount of coins like they did in the trailblazer league on osrs, idk just fix this shit, this problem shouldn’t even need to be addressed.

2. Lizardman Shaman Instances

There is literally no chance in hell of Ironman even obtaining a DWH currently as Shamans can only be killed ON TASK in the caves or not at all at the canyon because they’re always packed with players using cannons. Even just adding the lizardmen temple would be beneficial at this point because killing 3.5k shamans ON TASK (on average) is literally a joke.

3. Instance Tokens

Currently the only way for Ironman to obtain instance tokens is through Slayer caskets or buying from the Online store (Seriously lol, do I even need to explain how greedy this is). Ironman currently have to use instance tokens to do almost every single boss due to the fact that there are 2k+ players and only 2 worlds. The most popular places for Ironman to use instance tokens are Bandos, Arma, Cerb & Kraken where very few kc (besides kraken of course) are obtained per trip resulting in the use of an extreme amount of instance tokens used just to finish one of these bosses. I understand Devs are weary about not wanting to make everything instanced for little to no cost as it can ruin the economy for normal players due to item influx. But having 2 worlds for 2k+ players makes bossing on an Ironman impossible without instance tokens. Adding an option to purchase instance tokens for slayer reward points would seem like a healthy balance as it still requires players to do slayer for tokens but it’s not so much a gamble to receive them. 
 

4. Bounty Hunter

Everyone knows that the wilderness is Dead Content in its current stage. The wilderness boss and ancient caskets were great additions for clans but not for your average solo pker. Currently Ironman have pretty much 0 incentive to go into the wilderness besides getting MA2 capes which takes all of 5 minutes. Sure wildy altar is great for prayer xp but it’s one of the only hot spots in the wilderness because of how dead the wilderness is, which makes it pointless for any solo player to attempt to use. Wilderness slayer is supposed to draw players into the wilderness but it has literally zero impact on Ironman because they can’t spend the blood money which is obtained from selling the emblems. The few things that are worth(?) obtaining for Ironman in the wilderness are completely null and void due to the fact that at any moment your target can teleport to you and tele block you within seconds. (Ie. wilderness bosses & battle mages). I’m by no means saying that the wilderness should be a safe place but BH tele turns almost every Ironman away from the wilderness as the risk (and headache) isn’t worth the rewards obtainable, which in turn makes the wilderness even more dead. 

TLDR; Allow Ironmen to spend blood money or make emblems useful to them in some way & make BH only available on 1 world or remove BH teleport.


Other small bug fixes;

Fertile soil for mobile users.

Minimap issues for mobile users.

Chat box automatically selecting a random option when holding down space bar.

 

 

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8 minutes ago, Woolo uwu said:

I’ve seen a lot of talk about most of these already but they seriously need to be addressed.

1. Imbuing rings

Currently there is NO way of Ironman imbuing their rings as they CAN NOT purchase anything with blood money (Also makes wilderness slayer for Ironman completely pointless? Like who actually came up with this idea LOL) So an option for Imbuing rings added to slayer shop for a decent amount of points would be a nice alternative. I’ve seen people say that it should be added to LMS shop which is also an alternative but not everyone is good at or even enjoys pking so why lock a +4 boost behind one portion of the game. Heck even add an option to imbue rings for a hefty amount of coins like they did in the trailblazer league on osrs, idk just fix this shit, this problem shouldn’t even need to be addressed.

2. Lizardman Shaman Instances

There is literally no chance in hell of Ironman even obtaining a DWH currently as Shamans can only be killed ON TASK in the caves or not at all at the canyon because they’re always packed with players using cannons. Even just adding the lizardmen temple would be beneficial at this point because killing 3.5k shamans ON TASK (on average) is literally a joke.

3. Instance Tokens

Currently the only way for Ironman to obtain instance tokens is through Slayer caskets or buying from the Online store (Seriously lol, do I even need to explain how greedy this is). Ironman currently have to use instance tokens to do almost every single boss due to the fact that there are 2k+ players and only 2 worlds. The most popular places for Ironman to use instance tokens are Bandos, Arma, Cerb & Kraken where very few kc (besides kraken of course) are obtained per trip resulting in the use of an extreme amount of instance tokens used just to finish one of these bosses. I understand Devs are weary about not wanting to make everything instanced for little to no cost as it can ruin the economy for normal players due to item influx. But having 2 worlds for 2k+ players makes bossing on an Ironman impossible without instance tokens. Adding an option to purchase instance tokens for slayer reward points would seem like a healthy balance as it still requires players to do slayer for tokens but it’s not so much a gamble to receive them. 
 

4. Bounty Hunter

Everyone knows that the wilderness is Dead Content in its current stage. The wilderness boss and ancient caskets were great additions for clans but not for your average solo pker. Currently Ironman have pretty much 0 incentive to go into the wilderness besides getting MA2 capes which takes all of 5 minutes. Sure wildy altar is great for prayer xp but it’s one of the only hot spots in the wilderness because of how dead the wilderness is, which makes it pointless for any solo player to attempt to use. Wilderness slayer is supposed to draw players into the wilderness but it has literally zero impact on Ironman because they can’t spend the blood money which is obtained from selling the emblems. The few things that are worth(?) obtaining for Ironman in the wilderness are completely null and void due to the fact that at any moment your target can teleport to you and tele block you within seconds. (Ie. wilderness bosses & battle mages). I’m by no means saying that the wilderness should be a safe place but BH tele turns almost every Ironman away from the wilderness as the risk (and headache) isn’t worth the rewards obtainable, which in turn makes the wilderness even more dead. 

TLDR; Allow Ironmen to spend blood money or make emblems useful to them in some way & make BH only available on 1 world or remove BH teleport.


Other small bug fixes;

Fertile soil for mobile users.

Minimap issues for mobile users.

Chat box automatically selecting a random option when holding down space bar.

 

 

1.- SUPPORT, there needs to be a way to imbue rings, even at the cost of GP / Slayer Points / Blood Money.

2.- No support, as said within other "instance" suggestions, the cost and rarity of the item is based also on the income of the item through drops. Keep the DWH ( BiS item ) at a high price due to it's high importance.

3.- SUPPORT, Slayer Instance Tokens are so rare, I myself sitting at 55M Slayer Experience have only accumulated around 160 tokens.

4.- Support, but I think this was already mentioned as an idea to be implemented.

The wilderness being dead is an outcome of the benefits of actually imparting time into going out to PK.

For normals, the cost of supplies is too high, even at the moment of obtaining a kill it yields little to no profit; IE PKing a full Dharok's Set only yields 300k - 500k profit due to fixing prices.

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Support. Currently there are less places to kill Shamans than osrs and there are more people per world than osrs. I'm not even going to bother starting that grind until something is changed in regards to that. 

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Huge support for #1,3, and 4, I was browsing the suggestions before I wrote my own post but you covered it mostly.  There is absolutely no incentive for ironmen to do wildy slayer and obtain emblems.  High risk should equal high reward, not essentially a slap in the face.

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