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Hope

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Posts posted by Hope

  1. 1 minute ago, Tranquillo said:

    Maybe remove them completely from gim bank then? It's just annoying when you open bank to deposit but you are in GIM storage instead of your own bank

    Equally as frustrating not having these buttons in the GIM bank. You would have to deposit one by one. I think most players just spam buttons too fast without looking at what they're doing.

  2. On 4/4/2022 at 5:43 PM, lyck said:

    Since we do not have the option to hop world the kraken boss is always taken. I understand there are instance tokens but I think since we can't hop worlds like normally it should just be an instance normally. 

    You can make an instance with tokens as you've already stated. We do not have instances for GP besides some custom bosses.

  3. 13 hours ago, Weebking said:

    Hi All

     

    I believe a topic was raised regarding the Rev caves which was to be discussed by Spooky with testers and other internal staff. Is the decision ever going to be made public to the general player base in any capacity or is there no need?

    Im struggling to understand how making the rev caves singles plus benifits either pvmers or pkers. Pkers are able to risk fight anywhere in the wilderness or at any of the given PVP teleports such as edge. We only have like 10 active pkers on the server for which we've changed rev caves for. At the moment as a pvmer if a pker is running you down on a half tb you chances of getting out are slim unless you bring a 10 brew setup to do revenants. Theres nothing you can do as a pvmer in singles when somebodys greifing you everytime you go to the rev cave,atleast whilst it was multi you could ward them off.

     

    Keeping this short and simple just to try and start a productive conversation or some clarification to the actual question above.

     

    Thanks and have a lovely day,

     

    Weebking

     

    As of this moment the rev caves are remaining singles+ and next update we are implementing a larger PJ timer (12 seconds like in OSRS instead of the current 4-5 seconds). The wilderness has became a lot more active since implementing the changes last update and has brought back many old players. We'll look to improving it even more in future updates.

  4. Good morning, Zaros!
     
    Today's update features a variety of changes/improvements to the wilderness. We hope these will incentivize more players to utilize training and farming methods within the area and increase overall activity. As always, please have a read through the update notes and let us know what you think in the comments below!
     
    Wilderness/PvP:
    • New dragonite mining rocks (see below in mining section)
    • The muddy chest at the center of the lava maze has received a buff in loot. It now grants miscellaneous runes, gems, coins, and supplies in decent amounts.
    • Ancient caskets have been removed from the game. Below you'll find a variety of new activities/changes that replace them.
    • Revenant Caves:
      • Are now singles-plus. This means that you cannot box a revenant in order to prevent getting attacked by another player. Other players will instantly be allowed to attack you at any point unless you are already in combat with a different player.
      • Increased the amount of revenants spawned throughout the caves.
      • Revenant Maledictus:
        • A new superior variant of revenants. Maledictus can be spawned randomly by killing any revenant within the caves, with spawn chances increasing as more and more are killed. Features fail-safe measures that will guarantee a spawn if it has not appeared for a significant amount of time and also prevents additional maledictus from appearing during or immediately after it is killed.
        • Can be attacked by all players and equally attack multiple players at once in the area.
        • Rewards:
          • Top damager will receive a guaranteed ancient totem or ancient emblem
          • Top 3 damagers will roll the revenant dragon drop table 5 times
          • Top 4-10 damagers will roll the revenant dragon drop table 3 times
    • Wilderness Clue Scrolls:
      • New custom set of clue scrolls with tasks solely within the wilderness.
      • How are they obtained?
        • Bosses and monsters in the wilderness that previously dropped a clue scroll now exclusively drop wilderness clue scrolls
        • Larran's Chests
        • Rogues Chests
        • Wilderness Keys
        • Skilling activities such as woodcutting, fishing, or mining in the wilderness will yield a wilderness nest, bottle, or geode respectively. Some good ways to farm these include:
          • Skilling in the resource arena
          • Fishing lava eels and dark crabs
      • Consist of the following types:
        • Emote Clues - 7
        • Coordinate Clues - 7
        • PvM Clues - 7
          • New custom type of clue that requires players to kill the required monster a few times in order to progress to the next step. Specifically, the chance to progress towards the next step is 1/3 on each kill.
      • All wilderness clues have been added to the Runelite clue plugin to help you complete them faster.
      • All wilderness clues can be placed within the clue scroll sack.
      • Dr. Clue will not auto-complete wilderness clue scrolls.
      • Rewards:
        • Features an enhanced version of the hard clue table
        • Increased quantities of rune alchables
        • Dragon alchables
        • Mystic gear
        • Corrupted armor
    • Wilderness Keys:
      • Ironmen will no longer receive slayer points upon completing a wilderness key. Instead, they will receive two drops from a revised drop table similar to the regular one with reduced quantities, blighted variants of consumables, and excluding most gear/weaponry. Some examples of loot on this table include:
        • Blighted food, spells, and potions
        • Alchables
        • Miscellaneous resources
        • PvP weapons
        • Barrows armor
      • Added a toggle-able warning when digging at a wilderness key location (warning you that a pk skull will be given)
    • Untradeable Item Deaths:
      • When dying to a player above level 20 wilderness, certain untradeable items will no longer be deleted but will instead be converted into a broken state, requiring you to pay a visit to Perdu in Edgeville to repair it. This is only a slight change to how OSRS functions but ensures you don't completely lose hard-earned untradeable items in the deep wilderness.
      • In the event of one of your items breaking, 75% of the repair cost in coin value will be awarded to the player that killed you.
      • Because of this change, there is no longer a need for trouver parchments. They have been removed from drop tables, last man standing, and the blood money shop.
     
    Town Board:
    • Max level has been increased to 120.
      • New Level Unlocks:
        • Level 105 - Extra 100 bank space
        • Level 110 - Extra +5% pet drop rate boost
        • Level 115 - Extra 10% points earned in the Chambers of Xeric
        • Level 120 - Extra 5% drop rate boost for your team in the Theatre of Blood
    • Exchange Shop Changes:
      • Coins - 10,000,000 for 7,500 points
    • Exchange Shop Additions:
      • Level 0+:
        • Shattered banner - 1,500 points
        • Shattered cane - 1,500 points
      • Level 25+:
        • Shattered relics mystic ornament kit - 1,000 points
        • Shattered relics variety ornament kit - 1,500 points
      • Level 50+:
        • Shattered relic hunter (t1) armor set - 2,500 points
      • Level 75+:
        • Shattered relics void ornament kit - 1,500 points
        • Shattered relic hunter (t2) armor set - 5,000 points
      • Level 100+:
        • Raid Layout Tablet - 2,000 points for 5
        • Shattered relic hunter (t3) armor set - 10,000 points
        • Shattered cannon ornament kit - 2,500 points
    • Other Changes:
      • Buffed experience received for most boss tasks
      • Slightly nerfed experience received for lower tier farming tasks
     
    Minigames/Diversions:
    • Theatre of Blood:
      • Maiden:
        • Outgoing damage is no longer capped, meaning you can no longer tick eat her attacks.
        • Minions and blood splats are now cleared immediately upon maiden starting the death animation opposed to afterwards.
        • Target selection will now work in the following way, prioritizing players that are (in order):
          • Closest to the maiden
          • If two players are equal distance, the northern most player will be selected
          • If two players are standing on top of each other, orb order will be taken into account
        • Fixed health in hard mode
      • Pestilent Bloat:
        • Fixed an issue in normal mode where bloat would shift directions almost instantly after starting the fight
      • Nylocas:
        • (Hotfixed) Boss spawning when prinkipas is still active in the arena
        • Minions can now be frozen on the pathway leading up to the arena
      • Sotetseg:
        • Fixed passive shadow realm damage starting instantly while being teleported
        • Running into the fight should no longer make your screen enter a loading state
      • Xarpus:
        • Corrected delay when transitioning from the exhumed phase to poison phase.
      • Verzik:
        • P1 - Slightly adjusted attack timings to be 1:1 with OSRS
        • (Hotfixed) P3 - Fixed issues in hard mode of yellow pools sometimes not spawning
    • Inferno:
      • Fixed the starting animation (running and jumping into the inferno) not working properly
     
    Bosses/Monsters:
    • Smoke devils now roll based on your magical defense bonus instead of ranged defense bonus
    • Thermonuclear smoke devils now stack inside of instances
    • Alchemical Hydra:
      • Damage will now properly be increased when hydra steps on the incorrect vents.
      • You can now use your duplicate hydra heads on Orrvor Quo Maten near the entrance in exchange for one roll each on the alchemical hydra drop table.
    • Bryophyta:
      • Unique drops and staff creation are no longer announced due to how common they are
      • Fixed an issue with growthlings being insta-killed without having to use an axe/secateurs.
    • Corporeal beast:
      • Fixed certain gear effects not working properly (such as elysian spirit shield)
    • Phosani Nightmare:
      • Fixed killcount not properly showing up in the collection log
    • Nex:
      • Players will now also be teleported directly to the Nex lobby during an event
    • Vanstrom Klause:
      • Fixed a "pathing" issue when attacking vanstrom in the second phase where your character would try to run to a certain location before attacking.
    • Vetion:
      • Skeletal hellhounds will no longer target vetion
      • Fixed an issue allowing players to venom/poison vetion
     
    Skills:
    • Farming:
      • Fixed spirit trees not showing the "check-health" option on the last growth stage.
    • Fishing:
      • Karambwanji will no longer be stored in fish barrels (the item).
    • Magic:
      • Fixed spellbook swap spell not returning your spellbook to lunar after logging out, selecting a quick option, or selecting an auto-cast spell.
      • Fixed spellbook swap spell changing your current preferred attack style.
      • Super combat potions now work with the boost potion share spell.
    • Mining/Smithing:
      • Dragonite Rocks:
        • Scattered around the inside of lava dragon isle in the wilderness (8 rocks in total).
        • Respawn time of 30 minutes.
        • Require level 95 in mining and a dragon or better pickaxe in order to be mined.
        • Dragonite Bar:
          • Smelted by taking dragonite ore to the volcanic forge with level 95 smithing
          • Can be used on an any anvil (with a hammer) to smith:
            • Dragon arrow tips x 15 - 1 bar
            • Dragon dart tips x 10 - 1 bar
            • Dragon javelin heads x10 - 1 bar
            • Dragon bolts (unfinished) x 10 - 1 bar
            • Dragon dagger - 1 bar
            • Dragon med helm - 2 bars
            • Dragon scimitar - 2 bars
            • Dragon battleaxe - 6 bars
            • Dragon mace - 2 bars
            • Dragon long sword - 3 bars
     
    Items:
    • "Scroll sack (o)" has been renamed to "Clue scroll sack" for clarity.
    • Fixed an issue causing crystal shards to be lost when uncharging a crystal gear item with a full inventory.
    • You can now charge the amulet of blood fury up to 30,000 by using additional blood shards.
    • Fixed arclight special attack not draining properly. It now drains 5% or 10% based on the victim's base stat level instead of their current stat level. This also indirectly fixes the Corporeal Beast "speccing down" method.
     
    Other Changes/Fixes:
    • Corrected/added magic damage bonus for the staff of balance
    • Fixed bandosian/armadyl guardians not spawning for master coordinate clue scrolls
    • Voting:
      • Store Changes:
        • Bonus Scroll - Clues:
          • Now completion based, with each scroll allowing you to open 50 caskets.
          • Price reduced from 10 tokens to 5
        • Bonus Scroll - ToB:
          • Now gives a 10% bonus to drop rate instead of the previous 5%
        • Bonus Scroll - CoX:
          • Now gives a 20% bonus to points instead of the previous 5%
        • Raid layout tablets:
          • You can now buy x5 for 2 voting tokens.
        • Added hover-over descriptions for many of the custom items within the store
      • Automatic Voting Bonus Changes:
        • Threshold for automatic voting bonuses has been increased to 100 votes.
        • Added 5% Nex bonus (including free kc and instant teleport to the nex lobby) that activates alongside the other bonuses for one hour.
    • Pets:
      • You will now properly get duplicate pet rewards from sacrificing fire capes for the jad pet
      • There is now a buff icon showing which pet you have out and the perks it has
      • Can now be used at:
        • Vanstrom klause
        • Seren
        • Xamphur
     
     
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    Updates/Fixes (24/3/2022):
    • Fixed not being able to open quest log journals
    • Fixed not being able to cancel/block your slayer task properly
    • Fixed scoripia not being multi-combat
    • Fixed issues with PJing in the new singles+ area
    • Spellbook swapping from the skillcape is now permanent as intended
    • Ankou and thugs in the wilderness now drop wilderness clue scrolls
    • (Hotfixed) arceuus home teleport spell not working
    • Fixed maledictus despawning in the middle of combat
     
  5. On 3/15/2022 at 10:16 PM, Crazyren said:

    Discord username: Crazy#6544

    Do you have any experience when it come to bug-testing: In the past I've forwarded small bugs/exploits to friends which are in the beta team to get quicker results

    How knowledgeable am I when it comes to Runescape as a whole I've played for many years now but only recently started enjoying it when finding Zaros, Since playing I've done most content there is Pvm/skilling related

    Runescape name: Dont really play Oldschool much anymore

     How would I feel useful to the testing of content in Zaros, I only want the best for the new content being brought into the game, I would give helpful feedback on content which would benefit the players and the growth of Zaros

    How many hours would I plan spending on testing, i would play it on the side while playing my iron on Zaros

     

    Accepted

  6. 3 hours ago, Tranquillo said:

    The trading post is really slow to buy/sell stuff because of the limited amount of offers people can have at any one point. 

    I like the trading post and the feel of it but ultimately I feel we should be able to sell more items at once, and if everyone can then it would make the eco a lot more active. 

    I don't think it's necessarily because of the amount you can post, but rather because most of the playerbase are ironmen and the remaining players don't actually need to buy that much.

    Also, you can get more trading post space as your donator rank increases (up to 20 at Uber). Having a larger number of sell offer slots might actually be worse for the economy, allowing an unnecessary amount to be posted.

    With that said, we do have plans in the future to make some changes to the Trading Post to make it more convenient.

  7. 7 minutes ago, RealismReape said:

    I was thinking about this.

    So how about a custom boss you can face once per day however what it drops is clue chest like beginners easy med hard ect but goes base on yours progress on account higher the levels better the chance of getting higher chest for those who struggle to do clues and only get 1 chest of any however better your account better chance at masters and elites but give you hard. And meds the most 

    There is already a custom daily boss; The Judge of Yama.

  8. On 3/4/2022 at 5:37 AM, Lynx Iron said:

    Add Royal Seed Pod to the vote/donator/achievement store.  Since lms is dead content and it would be a huge QOL, and not gamebreaking in any way. +1

     

    The seed pod was added to our online (donator) store last week.

  9. 14 minutes ago, xFemale said:

    Personally i enjoy events way to much , only downside is that its always the same with voting and u have to weekends for some fun events. so this got me thinking.

     

    Maybe it would be possible to put in the vote store an scroll wich can be bought with vote tokens, and by claiming this token u can activate an event. wich u than can choose if u want to activate a pvm related event of a skilling base event.

     

    Greets xFemale

    You can already spend voting tokens to buy "personal bonus scrolls" in the voting store which are events in a sense. Server events are higher amounts and usually reserved for popular times of the week versus running 24/7.

  10. 2 hours ago, Weebking said:

    Can you revert the change for clues from woodcutting please the change is absolutely trash.

    Thanks

    It was just a fix so that all clue tiers were not equal rate. There was no nerf to actually receiving them from woodcutting.

  11. Happy Friday, Zaros!
     
    Today's update introduces long-awaited end-game content; Theatre of Blood (Hard Mode) and Phosani's Nightmare. Take a few moments to read over all changes and additions described below, then jump on in to try it out! As always, let us know what you think of this update or what could be improved by replying to this thread.
     
    Theatre of Blood:
    • Hard Mode:
      • Difference in boss mechanics can be found on the OSRS wiki page.
      • Rewards:
        • Base rate for any unique item is 7.7 instead of 9.1
        • Avernic defender is weighted slightly less, making the other unique items more common when rolling a unique
        • +15% common loot quantity
        • Upon completing all bosses in TOB within a certain amount of time (total completion time):
          • Gain an extra +15% common loot quantity
          • Roll for one of three cosmetic rewards
            • Sanguine ornament kit
            • Holy ornament kit
            • Sanguine dust
          • Required times to receive the above extra rewards:
            • 5-man: 25 minutes
            • 4-man: 27 minutes
            • 3-man: 30 minutes
            • 2-man: 35 minutes
            • Solo: 70 minutes
    • Other Changes/Fixes:
      • Verzik Vitur's defense level can no longer be drained by dragon war hammer or bandos godsword.
      • Fixed preferred mode on the party interface not saving correctly upon logout.
      • Xarpus poison projectiles are more consistent in their landing time and visual issues with splashes have been resolved.
      • Fixed scythe of vitur graphics not showing up for other players besides the person using it.
      • Fixed loot announcing twice when first opening the chest inside then opening it again outside.
      • Fixed rare occurrences of players becoming stuck inside the jail/waiting area when dying right before a boss dies.
     
    Bosses/Monsters:
    • Nightmare:
      • Custom health scaling has been reverted to make room for Phosani's nightmare. Shield health will now be 2,000 per phase in teams of 1-5, then scaling up appropriately.
        • Drop rates have been buffed accordingly to make up for the increase in time for normal mode.
        • Personal time records have been reset.
      • Added scoreboards for both regular and phosani nightmare.
    • Phosani's Nightmare:
      • Solo-only instance is now available for players who have killed the normal nightmare at least once. Note: you will need to kill the nightmare once more in order to unlock this.
      • Differences in fight mechanics can be found on the OSRS wiki page.
      • Rewards:
        • The common loot table is extremely generous in reward quantity compared to regular nightmare.
        • Parasitic egg - usable on your little nightmare to transmog it into a little parasite!
        • While rates for unique items are technically nerfed versus the normal encounter, the fight is much faster when done properly, thus increasing your overall kills per hour (giving you a better rate).
    • Gauntlet:
      • Corrected pathing of the crystals that follow you in the boss fight. These should be 1:1 with oldschool now.
      • Reworked resource spawning to ensure no full-room blockages occur. Note: similar to osrs, you may still get partial blockages on edges of certain rooms, but never a full blockage preventing you from going through the room.
      • Fixed floor tiles at hunllef visually spawning repeatedly after dealing the final blow.
      • Gauntlet Cores:
        • Obtainable from the chest at a static 1/10 rate (not impacted by drop rate modifiers). You are also guaranteed to get a core on every 10th completion.
        • Allows you to skip preparation inside the Gauntlet, providing you with a full setup needed to immediately fight the hunllef. Time records are disabled each time the core is used.
    • Nex/Ancient Prison:
      • The fight no longer automatically starts when someone enters the room. Interacting with the ancient orb that is in the middle of the room will allow anyone to start the fight when everyone is ready.
      • The damage overlay now has a toggle option to swap between exact damage and contribution percent.
      • The damage overlay will now always show your damage or contribution percent.
      • Fixed being able to reset cool-down for use restoration effects after entering a private instance.
      • Ancient minion kill-count requirements will no longer be needed when nex server events are active.
      • Reduced escape time for the ancient godsword's special attack (now properly giving the player 8 ticks).
      • Looting/Rewards:
        • Common loot is now distributed more similarly to OSRS. Nex will roll two drops in high quantity and distribute evenly to contributors (aside from the MVP who gets an extra +10%).
        • Loot received is now displayed in the chatbox for each player.
      • Phase 4:
        • Reduced frozen time of ice barrages from 20 ticks -> 8 ticks.
        • Players trapped in the ice prison are now notified upon being freed.
      • Phase 5:
        • Soulsplit projectiles now travel in the correct direction (from player TO nex)
        • Player's stats will no longer be drained by nex's "turmoil" effect. Instead, her combat stats will be increased by +5 levels during the attacks where she has no overhead prayer.
        • Players will now only take 50% damage from nex's deflect prayer, rather than 100%.
        • Nex will now prioritize melee when her target is in melee distance.
    • Revenants:
      • Player drop rate modifier is now correctly applied to the revenant drop table.
     
    Pet Changes:
    • Little Nightmare:
      • Added unique perk "Crusher "- doubles the set effect bonuses of inquisitor's armor in PvM
    • Nexling:
      • Now has a pet rating of 90
      • Added unique perk "Zealot" - Stores up damage you deal, turning it into a large accuracy and damage boost for a short period upon activation.
        • Total damage to activate: 500
        • Activation time: 30 seconds
        • Buff: 15% damage and 15% accuracy
        • Cannot be activated more than once every 2 minutes. During this cooldown, you may still accumulate damage for the next activation.
      • Also has unique perk "Divine", similar to the other god wars bosses.
     
    Skills:
    • Farming:
      • Fixed right-click options not working correctly on the seed vault.
    • Thieving:
      • Fixed enhanced teleport seeds not giving the correct drop rate for pickpocketing.
    • Woodcutting:
      • Clue nests received are now weighted, giving you a higher chance at receiving lower tier clues versus higher tiers, similar to fishing mining.
     
    Items:
    • Crossbow Bolt Specials:
      • ALL bolt effects aside from emerald, dragon, and onyx will now properly ignore accuracy checks. This means the roll to proc a bolt effect is done individually aside from normal combat accuracy checks.
      • The Zaryte crossbow special, as per its definition, WILL check for a successful accuracy roll prior to granting the 100% bolt effect proc chance.
     
    Other Changes/Fixes:
    • Warnings have been slightly reworked and are now able to be toggled in the settings interface. All warnings you previously had disabled will be re-enabled again by default.
    • Ashuelot Reis will now note and unnote items when using them on her.
    • Fixed fossil island underwater overlay not opening correctly when teleporting in from the rowboat island.
    • Fixed runelite cool-down timers not appearing when activating an imbued heart.
     
     
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  12. 15 minutes ago, gimboss13 said:

    instead of us having to take our pets into the shrine to see what perks it has i think should be able to examine the pets or check by right clicking and seeing what they got? i think it could be quite handy and possibly quite simple to do?

    Hi! This is currently planned for a future update. Thanks for the post!

  13. On 1/13/2022 at 9:39 AM, Zik My Zuk said:

    Gauntlet gets really tedious fast, especially the prep. My idea slightly alleviates the suffering that occurs during the mindless prep before the final boss.

     

    Regular Gauntlet:

    -1/10 drop rate to Receive a Crystalline Core which can be used to dive straight into the regular gauntlet ready to fight the final boss, thus eliminating the prep part for that specific run. The core is used up in the process.

    -Upon entering the gauntlet with the core in the inventory, you will spawn outside the final boss room in the main room where the starting utilities are located. The timer ticks down from 20 seconds so you have some time to prepare/adjust your inventory. You can also go in instantly or before this timer is fully depleted should you wish to do so.

    -The player will be equipped with a random armour tier from t1-t3. Each armour slot (head, body legs) will roll 1-3, where the outcome will determine their respective tier in that slot. The player will also be equipped with any of the weapons in tier 3. In the inventory, the player will have either a t2 or t3 wep of a combat style they do not currently have. E.g. if spawned with t3 staff, inventory can only contain t2/t3 bow/halberd. The player will also spawn with 2-3 egniol potions (random),16-24 paddlefish (random) and 1 teleport crystal.

    Corrupted Gauntlet:

    -1/10 drop rate to Receive a Corrupted Core which can be used to dive straight into the corrupted gauntlet ready to fight the final boss, thus eliminating the prep part for that specific run. The core is used up in the process.

    -Upon entering the corrupted gauntlet with the core in the inventory, you will spawn outside the final boss room in the main room where the starting utilities are located. The timer ticks down from 20 seconds so you have some time to prepare/adjust your inventory. You can also go in instantly or before this timer is fully depleted should you wish to do so.

    -The player will be equipped with a random armour tier from t1-t2. Each armour slot (head, body legs) will roll 1-2, where the outcome will determine their respective tier in that slot. The player will also be equipped with any of the weapons in tier 3. In the inventory, the player will have either a t2 or t3 wep of a combat style they do not currently have. E.g. if spawned with t3 staff, inventory can only contain t2/t3 bow/halberd. The player will also spawn with 2-3 egniol potions (random), 16-24 paddlefish (random) and 1 teleport crystal.

     

    With this idea, we can eliminate prep which can be tedious in the long run and deter people from doing the content. Furthermore, the items you receive will be a random tier and the supplies you will be spawned with will also be random. This means that if you have a t3 wep and a t2 wep, you will be more pressured into doing the 5:1 method. This increases the skill level needed to do the gauntlet in certain scenarios, which I believe balances out the no prep needed.

     

    All cores will be untradeable.

    Added for next update, thank you!

  14. Happy February, Zaros!
     
    This update features a revision upgrade to #202, Nex, and miscellaneous content changes and fixes. Have a read over the patch notes and let us know what you think in the comments below.
     
    Revision Upgrade:
    • We have upgraded to the latest client build. If you encounter any issues with UI or broken mechanics due to this upgrade, please post a bug report on the forums.
     
    Nex:
    • Ancient Prison:
      • Can be accessed in the teleporter under "Bosses"
      • Unlike OSRS, there is no requirement to gain entry to the Ancient prison, and each of the four gods do not need to be killed.
      • Depending on your donator rank, you will still have to kill a few minions (or have an ecumenical key) prior to entering Nex's chamber
    • Boss Mechanics:
    • Drops/Rewards:
      • Uniques:
        • Works similarly to OSRS in that each player has a chance to roll for a unique, determined by their contribution to the fight. Base rate is currently 1/53 (with a built-in 40% server boost, making it 1/31) (in a solo fight).
        • Once a unique is rolled, you have a chance of getting the following:
          • Ancient hilt - 1/12
          • Torva full helm (damaged) - 2/12
          • Torva platebody (damaged) - 2/12
          • Torva platelegs (damaged) - 2/12
          • Nihil horn - 2/12
          • Zaryte vambraces - 3/12
        • Damaged torva pieces must be repaired on an avil using bandosian components.
        • Bandosian components can be received from using a bandos chestplate or bandos tassets on the ancient forge (located inside the ancient prison)
          • Chestplate gives 3 bandosian components
          • Tassets give 2 bandosian components
        • Nihil horn can be combined with an armadyl crossbow and 250 nihil shards to create a Zaryte Crossbow
      • Nexling - Base rate of 1/500 (solos) scaled based on contribution for bigger team sizes
        • Has been assigned an initial pet rating of 50. After a few weeks of release, we will update this rating and add a unique pet perk according to how rare or easily obtainable the pet becomes.
    • Other notes:
      • A custom damage counter has been added to nex, showing the top 7 damagers
      • Nex can be rolled on both boss slayer tasks and town board tasks (challenge only)
      • Some other items that were added on this update, obtainable from monsters in the ancient prison:
        • Blood essence - provides a 50% chance to craft an additional blood rune. Provides 1,000 uses.
        • Ancient Ceremonial - prayer armour
        • Ecumenical key shards - can be combined into a full ecumenical key using 50 shards.
        • Nihil shards:
          • Used to make a zaryte crossbow
          • Can be crushed with a pestle and mortar into nihil dust which can be mixed witha n unfinished dwarf weed potion at 85 herblore to make an ancient brew.
     
    Pet Changes:
    • You can now place a pet down in place of another pet, effectively swapping this out. This will require a free inventory slot as you will first pickup the previous pet before placing the new one down.
    • Fixed the "Twofold" perk not working correctly when killing revenants.
     
    Minigames/Diversions:
    • Chambers of Xeric
      • Leaving a party before it is disbanded will now broadcast and add items to the collection log.
      • During event masses, re-rolled items that were not looted will now be broadcasted and added to collection log automatically.
    • Fixed rocco's ruins spawning on top of a house at land's end.
     
    Bosses/Monsters:
    • Alchemical Hydra:
      • Fixed issues with being stacked out (by damage) when stepping on flames
      • The flames will now push you off and grant you temporary immunity to the flame trail following you
    • Tempoross:
      • Added the missing collection log. Items you have already obtained should be added to it upon login.
    • Fixed certain green, blue, red, and black dragons not being marked as a "dragon", causing players to not receive the full damage bonus when using certain weapons and gear.
     
    Skills:
    • Agility:
      • You can no longer spam click monkeybars on the pollnivneach rooftop agility course.
    • Construction:
      • Fixed the POH achievement having to be completed in reverse order.
      • Mahogany homes - fixed houses not updating properly when using npc contact to obtain a new contract that is in the same house you were already in.
    • Fletching:
      • Attempting to attach arrowtips to headless arrows while not having inventory space is no longer possible.
    • Magic:
      • Fixed the charge spell not working when an npc you recently damaged was killed off by another npc (or boss in most cases).
      • Thralls:
        • Can now be re-summoned after a 10 second spell cooldown. This will remove your old one in place of the new one.
        • Casting the spell no longer interrupts movement and combat.
    • Thieving:
      • Added enhanced crystal teleport seed to elf pickpocket tables
     
    Items:
    • Barrows armour:
      • Proccing with an amulet of the damned equipped will now proc both the original armour benefit AND the amulet of the damned benefit at the same time rather than rolling each one individually.
    • The saradomin godsword special attack will now properly heal against minions that modify your damage prior to the hit (such as nightmare sleepwalkers)
    • Fixed duplicate pet rewards not being given when gambling fire/infernal capes.
     
    Other Changes/Fixes:
    • Ironmen will now walk to an item on the floor before being told they cannot take it. This has been temporarily reverted and should return in a future update.
    • Corrected crystal pickaxe animations while in combat and when mining.
    • Fixed tabs in the scroll sack interface.
    • Costume storage in PoH will now allow more items in it.
    • Antisanta outfits, Santa outfits, and haelmalchemy (from vanstrom klause) can now be dropped instead of destroyed.
    • Fixed the extreme/super donator bonus for obtaining clues from gathering skills being swapped.
    • You can now recolor broadcast and yell messages through the settings interface.
    • Fixed certain NPCs around the world becoming visually bugged.
    • The two collection log notification settings will now work as intended.
    • The RuneLite hitpoints overlay will now be much more accurate.
     
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  15. Happy New Year, Zaros!
     
    This update brings large changes to the pet system, giving them much more value than before. Take a moment to read through the changes below and as always - let us know what you think in the comments below!
     
    Pet Shrine:
    • Located just north of edgeville bank (trapdoor), the Pet Shrine allows you to roll perks onto pets, giving them a greater use than just being a one-off cosmetic gathering dust in your bank.
    • Breakdown of Pet Shrine Interface:
      • Rating (top right) - All pets in Zaros have been given an individual rating from 0-100 based on their rarity, difficulty, or time required to obtain. This rating serves mostly as a cosmetic representation of the overall rarity of the pet, but also impacts your chances of successfully rolling perks.
      • Overview Tab - Lists all perks your pet currently has. Perks are bound to each pet "type"; Cosmetic recolors/variants of a pet will share the same perks. For example, all colors of the ikkle hydra pet will have the same perks. Once your pet has perks, you can choose to "lock-in" perks for a fee so that they are not re-rolled. The locking costs are as follows:
        • First slot: 5 tokens
        • Second slot: 10 tokens
        • Third slot: 15 tokens
        • Fourth slot: 20 tokens
        • Fifth slot: 25 tokens
      • Perk Pool Tab - Lists all available perks your pet can roll. All perks have an equal chance of being rolled (none are rarer than others). Some pets will have unique perks that only they can roll, which show as highlighted in the list.
      • Roll Perks Tab - Allows you to re-roll perks onto your pet using a new currency, "Pet Tokens". Pets can have a maximum of 5 total perks at once. Out of the 5 total perk slots, each one has a different chance of successfully rolling a perk from the pool. Base chances for each slot are determined from the pets overall rating. The first slot is always a guaranteed 100% success chance, so you'll always roll at least one perk no matter what!
        • Roll chances for each slot can be increased by spending more tokens on each roll:
          • 1 Token (default) - 0%
          • 2 Tokens - 5% applied to each slot
          • 5 Tokens - 15% applied to each slot
        • Roll chances can also be increased by 20% for a one time fee of 1x Pet Shrine Scroll, obtainable in the zaros store! One scroll must be used per each pet type.
      • Pet list button (top left) - Allows you to see a list of every pet in-game along with their assigned rating. Each pet is clickable and will show you their perk pool.
      • For further information, players may click the "?" button at the top right on any of these interfaces.
    • Pets must be out and following you in order to receive benefits of any rolled perks.
    • Pet Tokens - How do I obtain them?
      • Town board exchange
      • Voting store
      • Judge of yama
      • Boss caskets
      • Enhanced crystal keys
      • Rolling for a duplicate pet which you already own
    • List of shared perks (these can be rolled by EVERY pet and are NOT unique):
      • Archer - Grants a 5% strength bonus to ranged attacks in PvM
      • Bowman - Grants a 5% accuracy bonus to ranged attacks in PvM
      • Clue Hunter - 5% increase to finding clues while woodcutting, fishing, or mining.
      • Duplicating - 5% chance of doubling certain gathered resources while fishing, mining, and woodcutting.
      • Forager - Randomly forages items (coins, seeds, herbs, bones)
      • Lightweight - Subtracts 10kg from your player's total weight
      • Looting - Most enemies have a 1/20 chance to drop an additional piece of loot. Excludes raids and minigames.
      • Lucky - 3% Drop Rate Bonus
      • Magician - Grants a 5% accuracy bonus to magic attacks in PvM
      • Radiant - Provides light equivalent to a bullseye lantern
      • Seraph - Increases your prayer bonus by +5
      • Swordsman - Gives a 5% accuracy bonus to melee attacks in PvM
      • Treasurer - Allows pet to high-alch items for free
      • Warrior - Grants a 5% strength bonus to melee attacks in PvM
      • Wealthy - Increases amount of coins dropped by 15%
      • Wizard - Grants a 5% strength bonus to magic attacks in PvM
      • Zookeeper - 5% Pet Rate Bonus
      • Notary - 5% chance that resource is noted from mining, woodcutting, and fishing. Stacks with donator benefits.
      • Wise - 10% additional experience, up to 5,000,000 total experience gained per day.
    • List of unique perks (these can only be rolled on specific pets, as noted below):
      • Draca - Provides an extra 10% damage against dragons
        • Prince black dragon, Vorki, Ikkle Hydra, Galvek jr
      • Bleed - Chance for acidic bloodveld to apply the bleed effect to your PvM target
        • Acidic bloodveld
      • Raids I Expert - Extra 10% points earned in the Chambers of Xeric
        • Olmlet
      • Raids II Expert - Extra 5% drop rate boost for your team in the Theatre of blood
        • Lil Zik
      • Courageous - Your pet can enter the Corporeal Beast cave with you
        • Dark Core
      • Pyromaniac - 3% chance of instantly burning all logs of the same type from your inventory while firemaking
        • Phoenix
      • Supernatural - Provides an extra 10% damage against undead
        • Vorki, Archpriest Unicorn, Guardian Mummy
      • Demonic - Provides an extra 10% damage against demons
        • Kril Jr, Skotos, Sire
      • Dagannoth Scent - Your pet excretes pheromones that prevents Spinolyps from attacking you in the dagannoth kings lair
        • Dag king pets
      • Detective - Upon completing a clue step, 1/15 chance that your bloodhound will sniff its way to the last step
        • Bloodhound
      • Nightcrawler - Deal 10% extra damage in areas that require a lightsource
        • Baby mole
      • Disarm - You can no longer be disarmed by chaos elemental or chaos fanatic
        • Chaos ele jr
      • Soulless - Reduces prayer drain by half from the three summoned souls at Cerberus
        • Cerberus
      • Nimble - Increases fishing catch rate by 10%
        • Heron
      • Handyman - Acts as a hammer and saw in most areas of the game besides Chambers of Xeric
        • Baba yaga, smithers
      • Trapper - Increases the maximum hunter traps allowed by +1
        • Baby grey chinchompa
      • Runic - 20% chance to double runes obtained from runecrafting altars excluding ZMI and Roccos Ruins
        • Rune guardian
      • Cluster - Makes Sarachnis drop x2 the amount of egg sacs as normal
        • Sraracha
      • Tempest - Within Tempoross, water buckets no longer deplete and tools don't get washed away by waves.
        • Tiny tempor
      • Gauntlet Expert - Allows pet to be used within the gauntlet. Gives double shards from the reward chest.
        • Youngllef
      • Hardened - Gives a +10 invisible mining level boost
        • Rock golem
      • Green Thumb - Receive double experience when cleaning herbs
        • Herbi
      • Marked - 15% chance to receive an extra mark of grace on rooftop agility courses. Stacks with donator perk.
        • Squirrel
      • Keris - Acts as a passive keris, providing 33% bonus damage to kalphites and 1/51 chance at triple damage
        • Kalphite princess
      • Tower Power - All monsters within the slayer tower drop noted items
        • Noon
      • Fragment - Receive double crystal shards from open world and skilling activities
        • Serenity
      • Divine - Acts as an affiliated god item for all god wars factions, rendering faction npcs unaggressive
        • God wars pets
      • Twofold - 20% chance of doubling received loot from revenants
        • Callisto, scorpia, venenatis, vetion
      • Task Master - Allows the full Town Board interface to be opened and utilized through the character summary tab
        • Postie pete
      • Golem - Provides an extra 10% damage against TzHaar
        • Jal nib rek
     
     
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    Town Board Changes:
    • Hespori will now properly count towards tasks.
    • You can now kill alchemical hydra if you have a town board task for hydras.
    • Increased experienced gained for completing the following tasks:
      • Theatre of Blood - 1,500
      • Inferno - 2,000
     
    Minigames/Diversions:
    • Gauntlet:
      • Amount of shards obtained from skilling resources has been increased from 5-23 to 10-30
      • Shards obtained from tier 1 monsters buffed from 10-30 to 10-37
      • Increased maximum amount of skilling resources throughout map (note this does not guarantee more resources, it just increases the average amount of total resources)
      • Fixed bears not instantly dropping loot upon dying
      • Fixed weapon frames not properly being 100% dropped on third kill of a tier 1 monster
    • Fight Caves:
      • Fixed jad dealing damage to players after they have exited the cave (via exit, not teleports).
    • Chambers of Xeric
      • Receiving Olmlet in a challenge mode raid will properly state challenge mode in the broadcast.
     
    Bosses/Monsters:
    • Alchemical Hydra
      • Fixed not being able to successfully flame skip
    • Commander Zilyana will now properly drop elite clue scrolls instead of hard.
    • Updated drop tables of armadylian and bandosian guards (from clue scrolls) to include armadyl helmet and bandos boots.
     
    Skills:
    • Construction:
      • Fixed a visual issue when viewing costume storages via your bank where you'd sometimes see the storage of a another player you recently visited.
      • All custom pets (and their morphs) can now be stored in a menagerie in your player owned house.
        • Also fixes the giant squirrel not being storable
    • Magic:
      • Fixed thralls not clearing upon the owner logging out.
     
    Items:
    • Monkey bones, wyrm bones, and hydra bones will now correctly work with the dragonbone necklace.
    • Trailblazer tools now have thier proper special attacks.
    • All cosmetics from mystery boxes are now tradeable and drop tradeable (destroy option replaced with drop).
    • Updated loot table of enhanced crystal keys to be slightly better than normal crystal keys. This should incentivize upgrading keys for most players.
      • Enhanced keys now require extreme donator and up for double loot rolls. Regular crystal keys still only require super donator and up.
    • "Empty" drops have been removed from the rare drop table and gem drop tables.
    • Dragonfire ward now has +8 range strength bonus.
     
    Other Changes/Fixes:
    • Fixed tool leprechauns unnoting an excessive amount of items, causing you to lose noted items.
    • Fixed killcounts not being displayed properly in the collection log for gauntlet, demonic/tortured gorillas, and revenants.
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