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​☠️​ Wilderness is dead


Egypt

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everything of this suggestion is very very reasonable.. nothing too crazy and i think this would boost alot of life into the wildy as he is correct, pvmers have 0 reason to go to the wildy as of yet and it does need that leash of life to push people to take the risk.

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19 minutes ago, Egypt said:

Currently pking is pointless because you spend 300k-500k per inventory on supplies and barely break even if you go out to pk let alone if you even find someone.

1. The bounty hunter system is already coded in and would increase a ton of pk activity around the game and make it easier to find people.

2. Wildy slayer should have an insane buff so pvmers have a reason to do wildy slayer over regular slayer. For example ikov has wildy keys which kept the wildy active 24.7 and you always had someone to kill.
Pvp weapon drops should be added to all npcs in the wilderness if killed on a wilderness task.

3. Another thing that would be cool to see would be supply drops in the wilderness from npcs similar to dmm for example if you kill an npc you have a chance to get 5-20 noted brews/restores/super combats/sharks etc. This would make it way more affordable and viable for pkers.
The pvp shop is pointless and needs to be updated with new prices and new items.

4. A wilderness boss that spawns in single combat would also increase the wildy activity way more. People without clans or in smaller clans would be able to come to these bosses.

This would just be one step in the right direction to making the wilderness way more active then it currently is.
 

Massive +1 to all of this. 

 

Along with fixing the current bugs in pvp. You can't ignore 33% of a game. There's no reason to join the game to pk. You gotta train to then spend 200k an invent on a low chance of ko

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making zaros exactly 1:1 with osrs was not really a good idea. Normal players (non- clansmen) have no incentives to pking or risking doing wildy slayer. Normal players try to pk, they get jumped by a bunch of clansmen losing any sort of blood money and resources from their inventory. They lose more money than what they would make. Switching to pk points would increase wildy activity by a lot. 

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I don't want to support dropping supplies in the wildy, as it makes there less reason for people to skill and sell their supplies. If prices for things generated by skilling are reasonable, it will encourage people to grind out some of the other content, besides just ironmen. 

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2 minutes ago, FAQ said:

I don't want to support dropping supplies in the wildy, as it makes there less reason for people to skill and sell their supplies. If prices for things generated by skilling are reasonable, it will encourage people to grind out some of the other content, besides just ironmen. 

You have to keep in mind though all the supplies being used during multi wars etc. The prices of pots will barely drop in prices but for pkers who want to get supplies they'll be able to do a few wildy tasks and probably end with a decent amount of supplies for a few trips.

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