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November

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Posts posted by November

  1. 27 minutes ago, status rsps said:

    I'd love some feedback on this.

    I like the idea, but like you said in the beginning there's so many content creators doing the same thing it can be very repetitive.

    Maybe for a next series guide, a 10 HP HCIM just like some people choose to play would be fun to see.

    Good vid though, I like your energy and it's a good background thing to listen / watch.

  2. I've followed that doing shields yields the same experience rates per log used ( just like with bows ) but you burn through them x2 as fast, effectively taking half the time to do grind the skill to 99.

  3. Support mate, but there's a few already "integrated" things here.

    On 10/10/2020 at 8:47 PM, GirlsOnDrugs said:

    Complete POH rooms and storage. Having access to all POH teleports and storage for clue items And especially the restore pool is very handy. 
     

    OSRS style achievement system. Having the different regions and they unlock their respective gear (eg. Varrock armour, Wilderness sword, karamja gloves) with their perks working. 
     

    “Completionist cape”. Having a goal to reach after maxing is extremely nice since it dosnt take long to do. Possibly a “completionist cape” of sorts that could be all highest Max cape stats in one including perks (like wearing Ardy max cape) could be achieved by doing all achievements/ music cape/ max/ and maybe an XP requirement 

     

    STASH system. super helpful for clues

     

     

    We already have POH rooms with storage for UIMs and working pools.

    There's already an achievement system and shop.

    Completionist Cape support, it's a custom but support.

    STASH system does work for clues.

  4. 15 minutes ago, Tanks said:

    More positives than negatives is how I see it. Gives wildy more activity and clue items more rare. Drop your wilderness clues if you don't want to risk it. Can get 100's of clues within a few hours. 

    I get the idea that it revitalizes the wilderness, but it's overkill.

    There's hotspots at the wilderness as there is, there's 5 spots ( clues ), wilderness bosses, Rogue's Castle, KBD entrance, Wilderness Resource Area, Wilderness Agility Course, Green Dragons, MA2 Demons where pkers can do rotations / use scouts to find people to kill them.

    Just because you want wild activity shouldn't mean you should be handed it on a silver platter, and those who HAVE to do wilderness related things shouldn't be gimped by the idea of a 1 click teleport to get jumped on.

     

    That's just my take, pkers can pk each other with the teleport, but they shouldn't have a "god's eye" to find and teleport on top of anyone dodging the hotspot areas. I see the problem with wilderness being inactive but it's not for lack of people finding each other rather than it is not as profitable to fight other people and just farm 1 itemers.

     

    I'll stick to boxing a mate / alt to prevent getting jumped on, you guys do you.

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