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Posts
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Posts posted by November
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Welcome to Zaros 😄 hit me up for any questions.
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8 minutes ago, Woolo uwu said:
I’ve seen a lot of talk about most of these already but they seriously need to be addressed.
1. Imbuing rings
Currently there is NO way of Ironman imbuing their rings as they CAN NOT purchase anything with blood money (Also makes wilderness slayer for Ironman completely pointless? Like who actually came up with this idea LOL) So an option for Imbuing rings added to slayer shop for a decent amount of points would be a nice alternative. I’ve seen people say that it should be added to LMS shop which is also an alternative but not everyone is good at or even enjoys pking so why lock a +4 boost behind one portion of the game. Heck even add an option to imbue rings for a hefty amount of coins like they did in the trailblazer league on osrs, idk just fix this shit, this problem shouldn’t even need to be addressed.
2. Lizardman Shaman Instances
There is literally no chance in hell of Ironman even obtaining a DWH currently as Shamans can only be killed ON TASK in the caves or not at all at the canyon because they’re always packed with players using cannons. Even just adding the lizardmen temple would be beneficial at this point because killing 3.5k shamans ON TASK (on average) is literally a joke.
3. Instance Tokens
Currently the only way for Ironman to obtain instance tokens is through Slayer caskets or buying from the Online store (Seriously lol, do I even need to explain how greedy this is). Ironman currently have to use instance tokens to do almost every single boss due to the fact that there are 2k+ players and only 2 worlds. The most popular places for Ironman to use instance tokens are Bandos, Arma, Cerb & Kraken where very few kc (besides kraken of course) are obtained per trip resulting in the use of an extreme amount of instance tokens used just to finish one of these bosses. I understand Devs are weary about not wanting to make everything instanced for little to no cost as it can ruin the economy for normal players due to item influx. But having 2 worlds for 2k+ players makes bossing on an Ironman impossible without instance tokens. Adding an option to purchase instance tokens for slayer reward points would seem like a healthy balance as it still requires players to do slayer for tokens but it’s not so much a gamble to receive them.
4. Bounty Hunter
Everyone knows that the wilderness is Dead Content in its current stage. The wilderness boss and ancient caskets were great additions for clans but not for your average solo pker. Currently Ironman have pretty much 0 incentive to go into the wilderness besides getting MA2 capes which takes all of 5 minutes. Sure wildy altar is great for prayer xp but it’s one of the only hot spots in the wilderness because of how dead the wilderness is, which makes it pointless for any solo player to attempt to use. Wilderness slayer is supposed to draw players into the wilderness but it has literally zero impact on Ironman because they can’t spend the blood money which is obtained from selling the emblems. The few things that are worth(?) obtaining for Ironman in the wilderness are completely null and void due to the fact that at any moment your target can teleport to you and tele block you within seconds. (Ie. wilderness bosses & battle mages). I’m by no means saying that the wilderness should be a safe place but BH tele turns almost every Ironman away from the wilderness as the risk (and headache) isn’t worth the rewards obtainable, which in turn makes the wilderness even more dead.
TLDR; Allow Ironmen to spend blood money or make emblems useful to them in some way & make BH only available on 1 world or remove BH teleport.
Other small bug fixes;Fertile soil for mobile users.
Minimap issues for mobile users.
Chat box automatically selecting a random option when holding down space bar.
1.- SUPPORT, there needs to be a way to imbue rings, even at the cost of GP / Slayer Points / Blood Money.
2.- No support, as said within other "instance" suggestions, the cost and rarity of the item is based also on the income of the item through drops. Keep the DWH ( BiS item ) at a high price due to it's high importance.
3.- SUPPORT, Slayer Instance Tokens are so rare, I myself sitting at 55M Slayer Experience have only accumulated around 160 tokens.
4.- Support, but I think this was already mentioned as an idea to be implemented.
The wilderness being dead is an outcome of the benefits of actually imparting time into going out to PK.
For normals, the cost of supplies is too high, even at the moment of obtaining a kill it yields little to no profit; IE PKing a full Dharok's Set only yields 300k - 500k profit due to fixing prices.
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Support 😄
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Welcome to the server mate, hit me up for anything 😄
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That's nuts my man, congrats 😄
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9 minutes ago, Slayex said:
Are you aware that you're able to reset combat stats? This would have been a much cheaper alternative.
You can't reset HP though.
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Support, I've planted all my Spirit Trees including in my POH and have no use for excess seeds.
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RIP dude, lessons are learned when shit happens. I've lost my pet to Vorkath before it's just an L you have to take.
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I can see the idea but I don't support it fully.
Having Cerberus competed for is one of the reasons it's drops will maintain a high price, instance tokens are there for a reason and it's a trade of investing 100k per trip to see if you can get a drop.
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1 hour ago, FTWImCody said:
Very nice guide! Only one suggestion can right click home tele and teleport to Blast Furnace after Pushing Ores on Conveyor for faster rotations for bar cooling 😄
True! Never thought of that.
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Holding off on doing WOTD until the loot is fixed, Pyromancer is gated behind an unachievable minigame.
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What's the stats on the Rubber Chicken 'cause I feel like slapping people at Edgeville.
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Pretty nuts, hope to see this completed one day.
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Welcome to the server 😄 hope to see you be a 10 HP maxed account some day.
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Welcome to the server mate 😉 hit me up for anything.
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One of the best ways to get started with Smithing is by completing Doric's Quest to boost up your Mining Levels which will be needed in order to obtain most of the ores you'll need.
https://forum.zaros.io/topic/1349-zaros-complete-quest-guide/
Link to @Augment's complete Quest Guide, Doric's Quest included.
The best method found in order to boost Smithing Levels is by doing the Blast Furnace Minigame, pushing Gold Ore in order to save time on obtaining ores for Smithing.
Best way to obtain Gold Ores. ( Requirements of Lvl 40 Mining and Lvl 40 Crafting )
SpoilerHead to Varrock and trade Thessalia to access her Fine Clothes' Shop, and buy a Brown Apron.
Vía the Skilling Teleports, teleport to the Crafting Guild.
Powermine all of these Gold Ores.
Circling around the entire mine will yield you a very high amount of Gold Ores per hour, especially at higher Mining Levels.
Head over to Blast Furnace vía the Minigames Teleport.
Once downstairs, you're going to want to deposit Coins ( at the rate of around 72k GP / HR, currently bugged and draining MORE coins ) in the Coffer.
Prepare your Preset so you can do each run with less clicks.
Your 'Last Preset' setup should look like this.
The gear setup can vary if you rely on Water Buckets to cool down Bars or Ice Gloves to directly obtain them.
The process for Blast Furnace is quite simple.
You withdraw your Preset with a full inventory of Gold Ore.
You 'Put - ore - on' on the Conveyor Belt.
Once the ore passes through the Conveyor Belt into the Melting Pot, it will fill the Bar Dispenser, from which you can obtain your bars.
The bars will be too hot to obtain for a few moments, this can be bypassed by going up the stairs and down the stairs.
Once you've taken your bars, you can re-do your ' Last Preset ' and start over again.
Approximately 18 seconds to complete a full run at a rate of 30k XP per inventory ( Normal / Ironman ) or 5k XP ( Realist / EIM ) it should take about 444 inventories or 12,432 gold ores for 99 Smithing on Normal rates and 2,661 inventories or 74,508 gold ores for 99 on Realist rates giving about a time of 2 hours 13 minutes for Normal rates and 13 hours 18 minutes for Realist rates.
1.- Powermine Gold Ore at Crafting Guild.
2.- Head over to the Blast Furnace Minigame.
3.- Prepare your Preset.
4.- Deposit coins into the Coffer.
5.- Put your Gold Ores into the Conveyer.
6.- Rush to the stairs while the ores travel to the Melting Pot, once the ores are deposited into the Bar Dispenser....
7.- Head upstairs, and then immediately downstairs.
8.- Claim your bars, rush over to the Bank and re-do your Preset.
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This will be in the history books.
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Nutty updates, thanks Chaf.
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Nice guide and thanks for the credit! 😄
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3 minutes ago, 10 4 said:
That's incorrect. I deposited a 50k test, it said it would last 42 minutes. I stood there without performing any actions and it decreased at a rate nearly 5 mins on the timer per 1 minute of time. Which would be pretty close to my earlier stated rate of 2-3 seconds/per with each tick being 0.6 seconds.
After 3 minutes the timer had decreased to a little under 27 minutes. So 15 minutes of BF timer had gone in 3 minutes.
That's so odd, it's 72k GP / HR on osrs you would think it'd be the same if not a little less expensive.
I guess it's just a money sink, as far as it may look as excessive it'll be for the good of the server in the long run.
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Support for everything except the forementioned PvP weapons being PvE viable.
I'll support that being implemented when Galvek isn't the only method of obtaining those weapons and 2 clans gatekeep the income of those items into the game.
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Support for everything except the drop rate boosts.
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It decreases when an action is made I think, other than that it should cost about 72k GP / HR.
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Who TF are these people vouching for you too though.
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