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Hope

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Everything posted by Hope

  1. Equally as frustrating not having these buttons in the GIM bank. You would have to deposit one by one. I think most players just spam buttons too fast without looking at what they're doing.
  2. What's the use for this? Probably some plugin I assume
  3. These buttons are in a lot of places and do not have a warning, surely that might be strange?
  4. You can make an instance with tokens as you've already stated. We do not have instances for GP besides some custom bosses.
  5. As of this moment the rev caves are remaining singles+ and next update we are implementing a larger PJ timer (12 seconds like in OSRS instead of the current 4-5 seconds). The wilderness has became a lot more active since implementing the changes last update and has brought back many old players. We'll look to improving it even more in future updates.
  6. Good morning, Zaros! Today's update features a variety of changes/improvements to the wilderness. We hope these will incentivize more players to utilize training and farming methods within the area and increase overall activity. As always, please have a read through the update notes and let us know what you think in the comments below! Wilderness/PvP: New dragonite mining rocks (see below in mining section) The muddy chest at the center of the lava maze has received a buff in loot. It now grants miscellaneous runes, gems, coins, and supplies in decent amounts. Ancient caskets have been removed from the game. Below you'll find a variety of new activities/changes that replace them. Revenant Caves: Are now singles-plus. This means that you cannot box a revenant in order to prevent getting attacked by another player. Other players will instantly be allowed to attack you at any point unless you are already in combat with a different player. Increased the amount of revenants spawned throughout the caves. Revenant Maledictus: A new superior variant of revenants. Maledictus can be spawned randomly by killing any revenant within the caves, with spawn chances increasing as more and more are killed. Features fail-safe measures that will guarantee a spawn if it has not appeared for a significant amount of time and also prevents additional maledictus from appearing during or immediately after it is killed. Can be attacked by all players and equally attack multiple players at once in the area. Rewards: Top damager will receive a guaranteed ancient totem or ancient emblem Top 3 damagers will roll the revenant dragon drop table 5 times Top 4-10 damagers will roll the revenant dragon drop table 3 times Wilderness Clue Scrolls: New custom set of clue scrolls with tasks solely within the wilderness. How are they obtained? Bosses and monsters in the wilderness that previously dropped a clue scroll now exclusively drop wilderness clue scrolls Larran's Chests Rogues Chests Wilderness Keys Skilling activities such as woodcutting, fishing, or mining in the wilderness will yield a wilderness nest, bottle, or geode respectively. Some good ways to farm these include: Skilling in the resource arena Fishing lava eels and dark crabs Consist of the following types: Emote Clues - 7 Coordinate Clues - 7 PvM Clues - 7 New custom type of clue that requires players to kill the required monster a few times in order to progress to the next step. Specifically, the chance to progress towards the next step is 1/3 on each kill. All wilderness clues have been added to the Runelite clue plugin to help you complete them faster. All wilderness clues can be placed within the clue scroll sack. Dr. Clue will not auto-complete wilderness clue scrolls. Rewards: Features an enhanced version of the hard clue table Increased quantities of rune alchables Dragon alchables Mystic gear Corrupted armor Wilderness Keys: Ironmen will no longer receive slayer points upon completing a wilderness key. Instead, they will receive two drops from a revised drop table similar to the regular one with reduced quantities, blighted variants of consumables, and excluding most gear/weaponry. Some examples of loot on this table include: Blighted food, spells, and potions Alchables Miscellaneous resources PvP weapons Barrows armor Added a toggle-able warning when digging at a wilderness key location (warning you that a pk skull will be given) Untradeable Item Deaths: When dying to a player above level 20 wilderness, certain untradeable items will no longer be deleted but will instead be converted into a broken state, requiring you to pay a visit to Perdu in Edgeville to repair it. This is only a slight change to how OSRS functions but ensures you don't completely lose hard-earned untradeable items in the deep wilderness. In the event of one of your items breaking, 75% of the repair cost in coin value will be awarded to the player that killed you. Because of this change, there is no longer a need for trouver parchments. They have been removed from drop tables, last man standing, and the blood money shop. Town Board: Max level has been increased to 120. New Level Unlocks: Level 105 - Extra 100 bank space Level 110 - Extra +5% pet drop rate boost Level 115 - Extra 10% points earned in the Chambers of Xeric Level 120 - Extra 5% drop rate boost for your team in the Theatre of Blood Exchange Shop Changes: Coins - 10,000,000 for 7,500 points Exchange Shop Additions: Level 0+: Shattered banner - 1,500 points Shattered cane - 1,500 points Level 25+: Shattered relics mystic ornament kit - 1,000 points Shattered relics variety ornament kit - 1,500 points Level 50+: Shattered relic hunter (t1) armor set - 2,500 points Level 75+: Shattered relics void ornament kit - 1,500 points Shattered relic hunter (t2) armor set - 5,000 points Level 100+: Raid Layout Tablet - 2,000 points for 5 Shattered relic hunter (t3) armor set - 10,000 points Shattered cannon ornament kit - 2,500 points Other Changes: Buffed experience received for most boss tasks Slightly nerfed experience received for lower tier farming tasks Minigames/Diversions: Theatre of Blood: Maiden: Outgoing damage is no longer capped, meaning you can no longer tick eat her attacks. Minions and blood splats are now cleared immediately upon maiden starting the death animation opposed to afterwards. Target selection will now work in the following way, prioritizing players that are (in order): Closest to the maiden If two players are equal distance, the northern most player will be selected If two players are standing on top of each other, orb order will be taken into account Fixed health in hard mode Pestilent Bloat: Fixed an issue in normal mode where bloat would shift directions almost instantly after starting the fight Nylocas: (Hotfixed) Boss spawning when prinkipas is still active in the arena Minions can now be frozen on the pathway leading up to the arena Sotetseg: Fixed passive shadow realm damage starting instantly while being teleported Running into the fight should no longer make your screen enter a loading state Xarpus: Corrected delay when transitioning from the exhumed phase to poison phase. Verzik: P1 - Slightly adjusted attack timings to be 1:1 with OSRS (Hotfixed) P3 - Fixed issues in hard mode of yellow pools sometimes not spawning Inferno: Fixed the starting animation (running and jumping into the inferno) not working properly Bosses/Monsters: Smoke devils now roll based on your magical defense bonus instead of ranged defense bonus Thermonuclear smoke devils now stack inside of instances Alchemical Hydra: Damage will now properly be increased when hydra steps on the incorrect vents. You can now use your duplicate hydra heads on Orrvor Quo Maten near the entrance in exchange for one roll each on the alchemical hydra drop table. Bryophyta: Unique drops and staff creation are no longer announced due to how common they are Fixed an issue with growthlings being insta-killed without having to use an axe/secateurs. Corporeal beast: Fixed certain gear effects not working properly (such as elysian spirit shield) Phosani Nightmare: Fixed killcount not properly showing up in the collection log Nex: Players will now also be teleported directly to the Nex lobby during an event Vanstrom Klause: Fixed a "pathing" issue when attacking vanstrom in the second phase where your character would try to run to a certain location before attacking. Vetion: Skeletal hellhounds will no longer target vetion Fixed an issue allowing players to venom/poison vetion Skills: Farming: Fixed spirit trees not showing the "check-health" option on the last growth stage. Fishing: Karambwanji will no longer be stored in fish barrels (the item). Magic: Fixed spellbook swap spell not returning your spellbook to lunar after logging out, selecting a quick option, or selecting an auto-cast spell. Fixed spellbook swap spell changing your current preferred attack style. Super combat potions now work with the boost potion share spell. Mining/Smithing: Dragonite Rocks: Scattered around the inside of lava dragon isle in the wilderness (8 rocks in total). Respawn time of 30 minutes. Require level 95 in mining and a dragon or better pickaxe in order to be mined. Dragonite Bar: Smelted by taking dragonite ore to the volcanic forge with level 95 smithing Can be used on an any anvil (with a hammer) to smith: Dragon arrow tips x 15 - 1 bar Dragon dart tips x 10 - 1 bar Dragon javelin heads x10 - 1 bar Dragon bolts (unfinished) x 10 - 1 bar Dragon dagger - 1 bar Dragon med helm - 2 bars Dragon scimitar - 2 bars Dragon battleaxe - 6 bars Dragon mace - 2 bars Dragon long sword - 3 bars Items: "Scroll sack (o)" has been renamed to "Clue scroll sack" for clarity. Fixed an issue causing crystal shards to be lost when uncharging a crystal gear item with a full inventory. You can now charge the amulet of blood fury up to 30,000 by using additional blood shards. Fixed arclight special attack not draining properly. It now drains 5% or 10% based on the victim's base stat level instead of their current stat level. This also indirectly fixes the Corporeal Beast "speccing down" method. Other Changes/Fixes: Corrected/added magic damage bonus for the staff of balance Fixed bandosian/armadyl guardians not spawning for master coordinate clue scrolls Voting: Store Changes: Bonus Scroll - Clues: Now completion based, with each scroll allowing you to open 50 caskets. Price reduced from 10 tokens to 5 Bonus Scroll - ToB: Now gives a 10% bonus to drop rate instead of the previous 5% Bonus Scroll - CoX: Now gives a 20% bonus to points instead of the previous 5% Raid layout tablets: You can now buy x5 for 2 voting tokens. Added hover-over descriptions for many of the custom items within the store Automatic Voting Bonus Changes: Threshold for automatic voting bonuses has been increased to 100 votes. Added 5% Nex bonus (including free kc and instant teleport to the nex lobby) that activates alongside the other bonuses for one hour. Pets: You will now properly get duplicate pet rewards from sacrificing fire capes for the jad pet There is now a buff icon showing which pet you have out and the perks it has Can now be used at: Vanstrom klause Seren Xamphur Updates/Fixes (24/3/2022): Fixed not being able to open quest log journals Fixed not being able to cancel/block your slayer task properly Fixed scoripia not being multi-combat Fixed issues with PJing in the new singles+ area Spellbook swapping from the skillcape is now permanent as intended Ankou and thugs in the wilderness now drop wilderness clue scrolls (Hotfixed) arceuus home teleport spell not working Fixed maledictus despawning in the middle of combat
  7. Hope

    QoL - Scroll sack

    I don't support this. It promotes AFKing more and I think we have a lot of QOL in the game already that assists you in collecting items without effort.
  8. I don't think it's necessarily because of the amount you can post, but rather because most of the playerbase are ironmen and the remaining players don't actually need to buy that much. Also, you can get more trading post space as your donator rank increases (up to 20 at Uber). Having a larger number of sell offer slots might actually be worse for the economy, allowing an unnecessary amount to be posted. With that said, we do have plans in the future to make some changes to the Trading Post to make it more convenient.
  9. There is already a custom daily boss; The Judge of Yama.
  10. We could also make them available in the store for ironmen as well, doesn't seem OP?
  11. The seed pod was added to our online (donator) store last week.
  12. Don't forget, non-ironmen can buy them from our store online! Also, I don't think they should be obtainable outside of the catacombs.
  13. You can already spend voting tokens to buy "personal bonus scrolls" in the voting store which are events in a sense. Server events are higher amounts and usually reserved for popular times of the week versus running 24/7.
  14. No, sorry! The town board is for tasks of all types, not only pvm/bossing. The slayer system is already centered around that and has great rewards itself.
  15. It was just a fix so that all clue tiers were not equal rate. There was no nerf to actually receiving them from woodcutting.
  16. Happy Friday, Zaros! Today's update introduces long-awaited end-game content; Theatre of Blood (Hard Mode) and Phosani's Nightmare. Take a few moments to read over all changes and additions described below, then jump on in to try it out! As always, let us know what you think of this update or what could be improved by replying to this thread. Theatre of Blood: Hard Mode: Difference in boss mechanics can be found on the OSRS wiki page. Rewards: Base rate for any unique item is 7.7 instead of 9.1 Avernic defender is weighted slightly less, making the other unique items more common when rolling a unique +15% common loot quantity Upon completing all bosses in TOB within a certain amount of time (total completion time): Gain an extra +15% common loot quantity Roll for one of three cosmetic rewards Sanguine ornament kit Holy ornament kit Sanguine dust Required times to receive the above extra rewards: 5-man: 25 minutes 4-man: 27 minutes 3-man: 30 minutes 2-man: 35 minutes Solo: 70 minutes Other Changes/Fixes: Verzik Vitur's defense level can no longer be drained by dragon war hammer or bandos godsword. Fixed preferred mode on the party interface not saving correctly upon logout. Xarpus poison projectiles are more consistent in their landing time and visual issues with splashes have been resolved. Fixed scythe of vitur graphics not showing up for other players besides the person using it. Fixed loot announcing twice when first opening the chest inside then opening it again outside. Fixed rare occurrences of players becoming stuck inside the jail/waiting area when dying right before a boss dies. Bosses/Monsters: Nightmare: Custom health scaling has been reverted to make room for Phosani's nightmare. Shield health will now be 2,000 per phase in teams of 1-5, then scaling up appropriately. Drop rates have been buffed accordingly to make up for the increase in time for normal mode. Personal time records have been reset. Added scoreboards for both regular and phosani nightmare. Phosani's Nightmare: Solo-only instance is now available for players who have killed the normal nightmare at least once. Note: you will need to kill the nightmare once more in order to unlock this. Differences in fight mechanics can be found on the OSRS wiki page. Rewards: The common loot table is extremely generous in reward quantity compared to regular nightmare. Parasitic egg - usable on your little nightmare to transmog it into a little parasite! While rates for unique items are technically nerfed versus the normal encounter, the fight is much faster when done properly, thus increasing your overall kills per hour (giving you a better rate). Gauntlet: Corrected pathing of the crystals that follow you in the boss fight. These should be 1:1 with oldschool now. Reworked resource spawning to ensure no full-room blockages occur. Note: similar to osrs, you may still get partial blockages on edges of certain rooms, but never a full blockage preventing you from going through the room. Fixed floor tiles at hunllef visually spawning repeatedly after dealing the final blow. Gauntlet Cores: Obtainable from the chest at a static 1/10 rate (not impacted by drop rate modifiers). You are also guaranteed to get a core on every 10th completion. Allows you to skip preparation inside the Gauntlet, providing you with a full setup needed to immediately fight the hunllef. Time records are disabled each time the core is used. Nex/Ancient Prison: The fight no longer automatically starts when someone enters the room. Interacting with the ancient orb that is in the middle of the room will allow anyone to start the fight when everyone is ready. The damage overlay now has a toggle option to swap between exact damage and contribution percent. The damage overlay will now always show your damage or contribution percent. Fixed being able to reset cool-down for use restoration effects after entering a private instance. Ancient minion kill-count requirements will no longer be needed when nex server events are active. Reduced escape time for the ancient godsword's special attack (now properly giving the player 8 ticks). Looting/Rewards: Common loot is now distributed more similarly to OSRS. Nex will roll two drops in high quantity and distribute evenly to contributors (aside from the MVP who gets an extra +10%). Loot received is now displayed in the chatbox for each player. Phase 4: Reduced frozen time of ice barrages from 20 ticks -> 8 ticks. Players trapped in the ice prison are now notified upon being freed. Phase 5: Soulsplit projectiles now travel in the correct direction (from player TO nex) Player's stats will no longer be drained by nex's "turmoil" effect. Instead, her combat stats will be increased by +5 levels during the attacks where she has no overhead prayer. Players will now only take 50% damage from nex's deflect prayer, rather than 100%. Nex will now prioritize melee when her target is in melee distance. Revenants: Player drop rate modifier is now correctly applied to the revenant drop table. Pet Changes: Little Nightmare: Added unique perk "Crusher "- doubles the set effect bonuses of inquisitor's armor in PvM Nexling: Now has a pet rating of 90 Added unique perk "Zealot" - Stores up damage you deal, turning it into a large accuracy and damage boost for a short period upon activation. Total damage to activate: 500 Activation time: 30 seconds Buff: 15% damage and 15% accuracy Cannot be activated more than once every 2 minutes. During this cooldown, you may still accumulate damage for the next activation. Also has unique perk "Divine", similar to the other god wars bosses. Skills: Farming: Fixed right-click options not working correctly on the seed vault. Thieving: Fixed enhanced teleport seeds not giving the correct drop rate for pickpocketing. Woodcutting: Clue nests received are now weighted, giving you a higher chance at receiving lower tier clues versus higher tiers, similar to fishing mining. Items: Crossbow Bolt Specials: ALL bolt effects aside from emerald, dragon, and onyx will now properly ignore accuracy checks. This means the roll to proc a bolt effect is done individually aside from normal combat accuracy checks. The Zaryte crossbow special, as per its definition, WILL check for a successful accuracy roll prior to granting the 100% bolt effect proc chance. Other Changes/Fixes: Warnings have been slightly reworked and are now able to be toggled in the settings interface. All warnings you previously had disabled will be re-enabled again by default. Ashuelot Reis will now note and unnote items when using them on her. Fixed fossil island underwater overlay not opening correctly when teleporting in from the rowboat island. Fixed runelite cool-down timers not appearing when activating an imbued heart.
  17. Hi! This is currently planned for a future update. Thanks for the post!
  18. Hope

    Gauntlet QOL

    Added for next update, thank you!
  19. Happy February, Zaros! This update features a revision upgrade to #202, Nex, and miscellaneous content changes and fixes. Have a read over the patch notes and let us know what you think in the comments below. Revision Upgrade: We have upgraded to the latest client build. If you encounter any issues with UI or broken mechanics due to this upgrade, please post a bug report on the forums. Nex: Ancient Prison: Can be accessed in the teleporter under "Bosses" Unlike OSRS, there is no requirement to gain entry to the Ancient prison, and each of the four gods do not need to be killed. Depending on your donator rank, you will still have to kill a few minions (or have an ecumenical key) prior to entering Nex's chamber Boss Mechanics: All fight mechanics mimic those found in OSRS 1:1. More information on specific mechanics can be found on the wiki page. Drops/Rewards: Uniques: Works similarly to OSRS in that each player has a chance to roll for a unique, determined by their contribution to the fight. Base rate is currently 1/53 (with a built-in 40% server boost, making it 1/31) (in a solo fight). Once a unique is rolled, you have a chance of getting the following: Ancient hilt - 1/12 Torva full helm (damaged) - 2/12 Torva platebody (damaged) - 2/12 Torva platelegs (damaged) - 2/12 Nihil horn - 2/12 Zaryte vambraces - 3/12 Damaged torva pieces must be repaired on an avil using bandosian components. Bandosian components can be received from using a bandos chestplate or bandos tassets on the ancient forge (located inside the ancient prison) Chestplate gives 3 bandosian components Tassets give 2 bandosian components Nihil horn can be combined with an armadyl crossbow and 250 nihil shards to create a Zaryte Crossbow Nexling - Base rate of 1/500 (solos) scaled based on contribution for bigger team sizes Has been assigned an initial pet rating of 50. After a few weeks of release, we will update this rating and add a unique pet perk according to how rare or easily obtainable the pet becomes. Other notes: A custom damage counter has been added to nex, showing the top 7 damagers Nex can be rolled on both boss slayer tasks and town board tasks (challenge only) Some other items that were added on this update, obtainable from monsters in the ancient prison: Blood essence - provides a 50% chance to craft an additional blood rune. Provides 1,000 uses. Ancient Ceremonial - prayer armour Ecumenical key shards - can be combined into a full ecumenical key using 50 shards. Nihil shards: Used to make a zaryte crossbow Can be crushed with a pestle and mortar into nihil dust which can be mixed witha n unfinished dwarf weed potion at 85 herblore to make an ancient brew. Pet Changes: You can now place a pet down in place of another pet, effectively swapping this out. This will require a free inventory slot as you will first pickup the previous pet before placing the new one down. Fixed the "Twofold" perk not working correctly when killing revenants. Minigames/Diversions: Chambers of Xeric Leaving a party before it is disbanded will now broadcast and add items to the collection log. During event masses, re-rolled items that were not looted will now be broadcasted and added to collection log automatically. Fixed rocco's ruins spawning on top of a house at land's end. Bosses/Monsters: Alchemical Hydra: Fixed issues with being stacked out (by damage) when stepping on flames The flames will now push you off and grant you temporary immunity to the flame trail following you Tempoross: Added the missing collection log. Items you have already obtained should be added to it upon login. Fixed certain green, blue, red, and black dragons not being marked as a "dragon", causing players to not receive the full damage bonus when using certain weapons and gear. Skills: Agility: You can no longer spam click monkeybars on the pollnivneach rooftop agility course. Construction: Fixed the POH achievement having to be completed in reverse order. Mahogany homes - fixed houses not updating properly when using npc contact to obtain a new contract that is in the same house you were already in. Fletching: Attempting to attach arrowtips to headless arrows while not having inventory space is no longer possible. Magic: Fixed the charge spell not working when an npc you recently damaged was killed off by another npc (or boss in most cases). Thralls: Can now be re-summoned after a 10 second spell cooldown. This will remove your old one in place of the new one. Casting the spell no longer interrupts movement and combat. Thieving: Added enhanced crystal teleport seed to elf pickpocket tables Items: Barrows armour: Proccing with an amulet of the damned equipped will now proc both the original armour benefit AND the amulet of the damned benefit at the same time rather than rolling each one individually. The saradomin godsword special attack will now properly heal against minions that modify your damage prior to the hit (such as nightmare sleepwalkers) Fixed duplicate pet rewards not being given when gambling fire/infernal capes. Other Changes/Fixes: Ironmen will now walk to an item on the floor before being told they cannot take it. This has been temporarily reverted and should return in a future update. Corrected crystal pickaxe animations while in combat and when mining. Fixed tabs in the scroll sack interface. Costume storage in PoH will now allow more items in it. Antisanta outfits, Santa outfits, and haelmalchemy (from vanstrom klause) can now be dropped instead of destroyed. Fixed the extreme/super donator bonus for obtaining clues from gathering skills being swapped. You can now recolor broadcast and yell messages through the settings interface. Fixed certain NPCs around the world becoming visually bugged. The two collection log notification settings will now work as intended. The RuneLite hitpoints overlay will now be much more accurate. udpAyMO.webm
  20. Happy New Year, Zaros! This update brings large changes to the pet system, giving them much more value than before. Take a moment to read through the changes below and as always - let us know what you think in the comments below! Pet Shrine: Located just north of edgeville bank (trapdoor), the Pet Shrine allows you to roll perks onto pets, giving them a greater use than just being a one-off cosmetic gathering dust in your bank. Breakdown of Pet Shrine Interface: Rating (top right) - All pets in Zaros have been given an individual rating from 0-100 based on their rarity, difficulty, or time required to obtain. This rating serves mostly as a cosmetic representation of the overall rarity of the pet, but also impacts your chances of successfully rolling perks. Overview Tab - Lists all perks your pet currently has. Perks are bound to each pet "type"; Cosmetic recolors/variants of a pet will share the same perks. For example, all colors of the ikkle hydra pet will have the same perks. Once your pet has perks, you can choose to "lock-in" perks for a fee so that they are not re-rolled. The locking costs are as follows: First slot: 5 tokens Second slot: 10 tokens Third slot: 15 tokens Fourth slot: 20 tokens Fifth slot: 25 tokens Perk Pool Tab - Lists all available perks your pet can roll. All perks have an equal chance of being rolled (none are rarer than others). Some pets will have unique perks that only they can roll, which show as highlighted in the list. Roll Perks Tab - Allows you to re-roll perks onto your pet using a new currency, "Pet Tokens". Pets can have a maximum of 5 total perks at once. Out of the 5 total perk slots, each one has a different chance of successfully rolling a perk from the pool. Base chances for each slot are determined from the pets overall rating. The first slot is always a guaranteed 100% success chance, so you'll always roll at least one perk no matter what! Roll chances for each slot can be increased by spending more tokens on each roll: 1 Token (default) - 0% 2 Tokens - 5% applied to each slot 5 Tokens - 15% applied to each slot Roll chances can also be increased by 20% for a one time fee of 1x Pet Shrine Scroll, obtainable in the zaros store! One scroll must be used per each pet type. Pet list button (top left) - Allows you to see a list of every pet in-game along with their assigned rating. Each pet is clickable and will show you their perk pool. For further information, players may click the "?" button at the top right on any of these interfaces. Pets must be out and following you in order to receive benefits of any rolled perks. Pet Tokens - How do I obtain them? Town board exchange Voting store Judge of yama Boss caskets Enhanced crystal keys Rolling for a duplicate pet which you already own List of shared perks (these can be rolled by EVERY pet and are NOT unique): Archer - Grants a 5% strength bonus to ranged attacks in PvM Bowman - Grants a 5% accuracy bonus to ranged attacks in PvM Clue Hunter - 5% increase to finding clues while woodcutting, fishing, or mining. Duplicating - 5% chance of doubling certain gathered resources while fishing, mining, and woodcutting. Forager - Randomly forages items (coins, seeds, herbs, bones) Lightweight - Subtracts 10kg from your player's total weight Looting - Most enemies have a 1/20 chance to drop an additional piece of loot. Excludes raids and minigames. Lucky - 3% Drop Rate Bonus Magician - Grants a 5% accuracy bonus to magic attacks in PvM Radiant - Provides light equivalent to a bullseye lantern Seraph - Increases your prayer bonus by +5 Swordsman - Gives a 5% accuracy bonus to melee attacks in PvM Treasurer - Allows pet to high-alch items for free Warrior - Grants a 5% strength bonus to melee attacks in PvM Wealthy - Increases amount of coins dropped by 15% Wizard - Grants a 5% strength bonus to magic attacks in PvM Zookeeper - 5% Pet Rate Bonus Notary - 5% chance that resource is noted from mining, woodcutting, and fishing. Stacks with donator benefits. Wise - 10% additional experience, up to 5,000,000 total experience gained per day. List of unique perks (these can only be rolled on specific pets, as noted below): Draca - Provides an extra 10% damage against dragons Prince black dragon, Vorki, Ikkle Hydra, Galvek jr Bleed - Chance for acidic bloodveld to apply the bleed effect to your PvM target Acidic bloodveld Raids I Expert - Extra 10% points earned in the Chambers of Xeric Olmlet Raids II Expert - Extra 5% drop rate boost for your team in the Theatre of blood Lil Zik Courageous - Your pet can enter the Corporeal Beast cave with you Dark Core Pyromaniac - 3% chance of instantly burning all logs of the same type from your inventory while firemaking Phoenix Supernatural - Provides an extra 10% damage against undead Vorki, Archpriest Unicorn, Guardian Mummy Demonic - Provides an extra 10% damage against demons Kril Jr, Skotos, Sire Dagannoth Scent - Your pet excretes pheromones that prevents Spinolyps from attacking you in the dagannoth kings lair Dag king pets Detective - Upon completing a clue step, 1/15 chance that your bloodhound will sniff its way to the last step Bloodhound Nightcrawler - Deal 10% extra damage in areas that require a lightsource Baby mole Disarm - You can no longer be disarmed by chaos elemental or chaos fanatic Chaos ele jr Soulless - Reduces prayer drain by half from the three summoned souls at Cerberus Cerberus Nimble - Increases fishing catch rate by 10% Heron Handyman - Acts as a hammer and saw in most areas of the game besides Chambers of Xeric Baba yaga, smithers Trapper - Increases the maximum hunter traps allowed by +1 Baby grey chinchompa Runic - 20% chance to double runes obtained from runecrafting altars excluding ZMI and Roccos Ruins Rune guardian Cluster - Makes Sarachnis drop x2 the amount of egg sacs as normal Sraracha Tempest - Within Tempoross, water buckets no longer deplete and tools don't get washed away by waves. Tiny tempor Gauntlet Expert - Allows pet to be used within the gauntlet. Gives double shards from the reward chest. Youngllef Hardened - Gives a +10 invisible mining level boost Rock golem Green Thumb - Receive double experience when cleaning herbs Herbi Marked - 15% chance to receive an extra mark of grace on rooftop agility courses. Stacks with donator perk. Squirrel Keris - Acts as a passive keris, providing 33% bonus damage to kalphites and 1/51 chance at triple damage Kalphite princess Tower Power - All monsters within the slayer tower drop noted items Noon Fragment - Receive double crystal shards from open world and skilling activities Serenity Divine - Acts as an affiliated god item for all god wars factions, rendering faction npcs unaggressive God wars pets Twofold - 20% chance of doubling received loot from revenants Callisto, scorpia, venenatis, vetion Task Master - Allows the full Town Board interface to be opened and utilized through the character summary tab Postie pete Golem - Provides an extra 10% damage against TzHaar Jal nib rek Town Board Changes: Hespori will now properly count towards tasks. You can now kill alchemical hydra if you have a town board task for hydras. Increased experienced gained for completing the following tasks: Theatre of Blood - 1,500 Inferno - 2,000 Minigames/Diversions: Gauntlet: Amount of shards obtained from skilling resources has been increased from 5-23 to 10-30 Shards obtained from tier 1 monsters buffed from 10-30 to 10-37 Increased maximum amount of skilling resources throughout map (note this does not guarantee more resources, it just increases the average amount of total resources) Fixed bears not instantly dropping loot upon dying Fixed weapon frames not properly being 100% dropped on third kill of a tier 1 monster Fight Caves: Fixed jad dealing damage to players after they have exited the cave (via exit, not teleports). Chambers of Xeric Receiving Olmlet in a challenge mode raid will properly state challenge mode in the broadcast. Bosses/Monsters: Alchemical Hydra Fixed not being able to successfully flame skip Commander Zilyana will now properly drop elite clue scrolls instead of hard. Updated drop tables of armadylian and bandosian guards (from clue scrolls) to include armadyl helmet and bandos boots. Skills: Construction: Fixed a visual issue when viewing costume storages via your bank where you'd sometimes see the storage of a another player you recently visited. All custom pets (and their morphs) can now be stored in a menagerie in your player owned house. Also fixes the giant squirrel not being storable Magic: Fixed thralls not clearing upon the owner logging out. Items: Monkey bones, wyrm bones, and hydra bones will now correctly work with the dragonbone necklace. Trailblazer tools now have thier proper special attacks. All cosmetics from mystery boxes are now tradeable and drop tradeable (destroy option replaced with drop). Updated loot table of enhanced crystal keys to be slightly better than normal crystal keys. This should incentivize upgrading keys for most players. Enhanced keys now require extreme donator and up for double loot rolls. Regular crystal keys still only require super donator and up. "Empty" drops have been removed from the rare drop table and gem drop tables. Dragonfire ward now has +8 range strength bonus. Other Changes/Fixes: Fixed tool leprechauns unnoting an excessive amount of items, causing you to lose noted items. Fixed killcounts not being displayed properly in the collection log for gauntlet, demonic/tortured gorillas, and revenants.
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